| name | focus-engine |
| description | Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus and Siri Remote navigation, watchOS Digital Crown input, visionOS connected-device focus versus gaze hover/input targets, macOS key view loop and Full Keyboard Access, focus restoration after presentation changes, custom focus routing with UIFocusGuide, or debugging focus with UIFocusDebugger. |
Focus Engine
Focus behavior for SwiftUI and UIKit apps targeting iOS 26+, iPadOS, macOS, tvOS, and visionOS connected-input paths. Covers keyboard focus, directional focus, scene-focused values, focus restoration, and UIKit focus guides. focusSection() guidance in this skill applies to macOS and tvOS. visionOS gaze-driven hover is an input affordance, not focus. Accessibility-specific focus for VoiceOver and Switch Control lives in the ios-accessibility skill.
When a request mixes focus with accessibility or spatial input, keep the boundary explicit:
- Use this skill for keyboard, remote, game-controller, and scene focus behavior.
- For visionOS, describe gaze, direct touch, and pointer targeting as hover/input affordances, not focus.
- For VoiceOver, Switch Control, Voice Control, or accessibility element ordering, give only a brief handoff to
ios-accessibility.
Contents
SwiftUI FocusState
Use @FocusState to read and write focus placement inside a scene. Use Bool for a single target or an optional Hashable enum for multiple targets.
struct LoginView: View {
enum Field: Hashable { case email, password }
@State private var email = ""
@State private var password = ""
@FocusState private var focusedField: Field?
var body: some View {
Form {
TextField("Email", text: $email)
.focused($focusedField, equals: .email)
SecureField("Password", text: $password)
.focused($focusedField, equals: .password)
}
.onAppear { focusedField = .email }
.onSubmit {
switch focusedField {
case .email: focusedField = .password
case .password, nil: submit()
}
}
}
}
Keep focus state local to the view that owns the focusable controls.
Default Focus
Use .defaultFocus to set the preferred initial focus region or control when a view appears or when focus is reassigned automatically.
struct SidebarView: View {
enum Target: Hashable { case library, settings }
@FocusState private var focusedTarget: Target?
var body: some View {
VStack {
Button("Library") { }
.focused($focusedTarget, equals: .library)
Button("Settings") { }
.focused($focusedTarget, equals: .settings)
}
.defaultFocus($focusedTarget, .library)
}
}
Prefer one clear default destination per screen or focus region.
Focused Values and Scene Values
Use focused values to expose state from the currently focused view. Use scene-focused values when commands or scene-wide UI should keep access to the value even after focus moves within that scene.
struct SelectedRecipeKey: FocusedValueKey {
typealias Value = Binding<Recipe>
}
extension FocusedValues {
var selectedRecipe: Binding<Recipe>? {
get { self[SelectedRecipeKey.self] }
set { self[SelectedRecipeKey.self] = newValue }
}
}
struct RecipeDetailView: View {
@Binding var recipe: Recipe
var body: some View {
Text(recipe.title)
.focusedSceneValue(\.selectedRecipe, $recipe)
}
}
Use this pattern for menus, commands, and toolbars that need to act on the focused scene's current content.
Focusable Interactions
Use .focusable(_:interactions:) on custom SwiftUI views that should participate in keyboard or directional focus.
struct SelectableCard: View {
let title: String
let action: () -> Void
@FocusState private var isFocused: Bool
var body: some View {
Button(action: action) {
RoundedRectangle(cornerRadius: 12)
.fill(isFocused ? Color.accentColor.opacity(0.15) : .clear)
.overlay { Text(title) }
}
.buttonStyle(.plain)
.focusable(interactions: .activate)
.focused($isFocused)
}
}
Prefer semantic Button, Toggle, TextField, and other system controls before making arbitrary gesture-driven views focusable. Use .focusable(interactions: .activate) for custom button-like controls only when a semantic control cannot express the UI. Reserve broader interactions for views that genuinely need editing or multiple focus-driven behaviors.
Focus Sections
Use focusSection() on macOS 13+ and tvOS 15+ to guide directional movement across groups of focusable descendants in uneven layouts.
struct TVLibraryView: View {
var body: some View {
HStack {
VStack {
Button("Recent") { }
Button("Favorites") { }
Button("Downloaded") { }
}
.focusSection()
VStack {
Button("Featured") { }
Button("Top Picks") { }
Button("Continue Watching") { }
}
.focusSection()
}
}
}
Use focus sections on macOS and tvOS when default left/right or up/down movement skips the intended group.
Focus Restoration
After dismissing a sheet, popover, or transient overlay, return focus to a stable trigger or logical next target.
struct FiltersView: View {
@State private var showSheet = false
@FocusState private var isFilterButtonFocused: Bool
var body: some View {
Button("Filters") { showSheet = true }
.focused($isFilterButtonFocused)
.sheet(isPresented: $showSheet) {
FilterEditor()
.onDisappear {
Task { @MainActor in
isFilterButtonFocused = true
}
}
}
}
}
Restore focus intentionally whenever presentation changes would otherwise leave users disoriented.
UIKit Focus Guides
Use UIFocusGuide when UIKit or tvOS layouts need custom routing across empty space or awkward geometry.
final class DashboardViewController: UIViewController {
private let focusGuide = UIFocusGuide()
@IBOutlet private weak var leadingButton: UIButton!
@IBOutlet private weak var trailingButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
view.addLayoutGuide(focusGuide)
focusGuide.preferredFocusEnvironments = [trailingButton]
NSLayoutConstraint.activate([
focusGuide.leadingAnchor.constraint(equalTo: leadingButton.trailingAnchor),
focusGuide.trailingAnchor.constraint(equalTo: trailingButton.leadingAnchor),
focusGuide.topAnchor.constraint(equalTo: leadingButton.topAnchor),
focusGuide.bottomAnchor.constraint(equalTo: leadingButton.bottomAnchor)
])
}
}
UIFocusGuide is invisible and not a view. Use it to redirect focus without adding decorative UI.
Common Mistakes
- Mixing accessibility focus and keyboard or directional focus in the same mental model.
- Storing
@FocusState in shared models instead of the owning view.
- Setting multiple competing default focus targets on one screen.
- Using
.focusable() on decorative views.
- Forgetting focus restoration after sheets, popovers, or custom overlays.
- Reaching for
UIFocusGuide before trying focusSection() on macOS or tvOS, or better layout grouping in SwiftUI.
- Using gesture handlers for primary actions on custom focusable controls instead of a semantic
Button when possible.
- Treating visionOS gaze hover as focus; reserve focus guidance for connected input such as keyboards and game controllers.
Review Checklist
References