| skill | game-dev |
| name | game-dev |
| version | 1.0.0 |
| description | Game development studio for Godot (native), Unity, and Unreal projects — design, programming, art, audio, QA, production, and multi-agent team orchestration. Use when starting or building a game, adding a gameplay feature spanning multiple systems, running sprint/gate/release workflows, auditing assets or balance, or coordinating a game-dev team on Godot, Unity, or Unreal. Not for general software work with no game engine involved. |
| tags | ["game-dev","godot","unity","unreal","game-design","indie-dev","game-programming","level-design","game-audio","game-qa","blender","asset-pipeline"] |
| mcp_server | false |
| compatibility | ["godot >= 4.6","blender >= 5.0"] |
| author | Claude Code Game Studios |
Game Development Studio Skill
A full game-development operating model: 48 specialised agents across 8
departments, 38 /game-dev workflow commands, 11 path-scoped coding rule sets,
and version-pinned engine references. Covers the whole lifecycle from concept
through release. Ported from Claude Code Game Studios.
When to use
- Starting a new game project (concept, engine setup, GDD)
- Adding a major gameplay feature that spans multiple systems
- Running sprint planning, retrospectives, or phase-gate checks
- Coordinating a multi-agent team (combat, narrative, level, audio, UI, polish, release)
- Game-specific audits (asset compliance, balance, performance)
- Preparing a release (checklists, changelogs, patch notes, localisation)
- Prototyping a mechanic in isolation, or onboarding a contributor
Skip it when the task is general software work with no game engine, web/API/infra
unrelated to games, a single quick edit needing no design context, or an engine
this skill does not cover.
Quick path
Pick the workflow for your phase and invoke it as /game-dev <command>:
- Concept:
start → brainstorm → design-system → map-systems
- Pre-production:
setup-engine → architecture-decision → prototype → sprint-plan
- Production:
team-* → code-review → perf-profile → balance-check
- Polish:
team-polish → asset-audit → playtest-report → bug-report
- Release:
release-checklist → localize → changelog → patch-notes → launch-checklist
- Post-release:
hotfix → retrospective → tech-debt → scope-check
Unsure where you are? Run /game-dev start — it detects project state and routes you.
Engines at a glance