| name | composer-plugins |
| description | Use when working on files in packages/, adding new plugins, refactoring plugin components/containers, writing storybooks for plugins, or wiring capabilities like react-surface or operation-resolver. For the UI/design-system details of plugin components (layout, theming, forms, toolbars, lists, storybook), pair this with the composer-ui skill. |
Composer Plugins
Exemplar: packages/tictactoe. The richer reference implementations (plugin-chess et al.) live in
the dxos/dxos monorepo under packages/plugins/ — consult them there for patterns this repo has no
example of.
Companion skills. For building plugin UI with the design system — container layout, theme tokens,
forms, toolbars, lists/stacks, reactivity, storybook — use the composer-ui skill. For authoring
new @dxos/react-ui composite primitives (Foo.Root/Foo.Content), use composite-components. This
skill owns plugin structure (capabilities, surfaces, schema, operations) and points at those two for UI.
Read MEMORY.md first (sibling of this file) for session-logged design/implementation learnings and prior corrections.
REQUIRED — keep MEMORY.md current: Whenever the user directs a correction (tells you to do something differently, rejects an approach, or specifies a pattern), record it in MEMORY.md as part of carrying out that correction — do not defer to session end. Also capture other non-obvious design/implementation details as you learn them.
Update it appropriately:
- Append to the current session's dated section, newest first:
## YYYY-MM-DD — <plugin(s)>. Create it if absent; do not start a second section for the same session.
- Keep it compact and agent-directed: terse imperative bullets, one rule per bullet, name the file/symbol/idiom. No prose, no hedging, no narration of what you did.
- Update or merge an existing bullet instead of adding a near-duplicate; delete bullets proven wrong.
- Record reusable rules, not task specifics. When a rule generalizes beyond one session, promote it into the body of this
SKILL.md and drop it from MEMORY.md.
Discovery
Use the dxos-introspect MCP server (@dxos/introspect-mcp, served by the dx-introspect-mcp binary) as the source of truth for plugin metadata and reference examples — not directory listings.
A "plugin" is a package whose src/meta.ts exports a Plugin.Meta, so ls packages/ overcounts (e.g. plugin-generator is tooling, not a plugin).
mcp__dxos-introspect__list_plugins — enumerate plugins (filter by id substring; pass compact: true for identifying fields only).
mcp__dxos-introspect__get_package — package details for a given plugin.
mcp__dxos-introspect__list_surfaces / list_capabilities / list_operations / list_schemas — drill into a plugin's contributions.
mcp__dxos-introspect__find_symbol / get_symbol / list_symbols — locate code by symbol rather than grepping paths.
mcp__dxos-introspect__list_idioms — enumerate @idiom-tagged reference examples (filter by slug substring or hostKind: 'symbol' | 'story' | 'test').
Reach for these first when answering questions like "how many plugins", "which plugin contributes X surface", or "where is symbol Y defined".
Search idioms before implementing
Required. Before writing or refactoring any container, capability, operation, skill, or schema, call mcp__dxos-introspect__list_idioms and scan for a slug that matches what you're about to build. An idiom is a JSDoc-tagged pinning of the canonical way to do one thing — when one exists, it is the answer, and you should get_symbol on the host artifact and follow the pattern rather than reinventing it.
Typical triggers:
- Building a toolbar → look for
org.dxos.react-ui-menu.* idioms.
- Wiring
useObject / mutating ECHO subjects → look for ECHO idioms.
- Writing a surface filter, operation handler, skill, or container scaffold → search by the feature word first.
If no idiom matches, proceed using the exemplar (plugin-chess); if you find yourself writing something that other plugins will copy, consider adding a new @idiom tag (see packages/reflect/deus/docs/IDIOMS.md for the format and slug rules).
Specification
A plugin's design is captured in two artifacts across its lifecycle — a
superpowers design doc during the initial build, then a durable
PLUGIN.mdl that outlives the first session.
Initial plugin creation (first session)
When creating a brand-new plugin, do NOT start with PLUGIN.mdl. Instead:
- Run the
superpowers:brainstorming flow and write the approved design to a
separate design doc under agents/superpowers/specs/YYYY-MM-DD-<name>-design.md
(the DXOS override of the superpowers default docs/superpowers/… path).
- The user approves that design doc before any code is written.
- Implement Phase 1 against the design doc.
- At the end of Phase 1, before opening the PR, author
packages/plugin-<name>/PLUGIN.mdl from the design doc and the
as-built plugin. This is a required pre-PR step — the design doc drove the
build; PLUGIN.mdl is the hand-off spec that subsequent sessions consume.
PLUGIN.mdl — the durable spec
PLUGIN.mdl is written in the MDL (.mdl) language defined by @dxos/deus.
The authoritative references live under packages/reflect/deus/:
Use the template as the starting structure and packages/chess/PLUGIN.mdl
as a reference. PLUGIN.mdl is a record of what has been built — not a
working document. Design exploration for new features (in any session) happens
in a design doc under agents/superpowers/specs/; PLUGIN.mdl is updated only
after the design AND implementation have settled. It must be:
- Present before a new plugin's first PR merges — created at the close of
Phase 1 as described above; never omitted.
- Updated after the work settles — when features are added or changed,
brainstorm and implement against a design doc, then bring
PLUGIN.mdl in
line with the as-built plugin before the PR (never edit it speculatively
up front).
- Used for testing — derive user feature tests and acceptance criteria from
the spec's
feat, req, and test blocks.
Workflow
- Use
/superpowers:writing-plans (Subagent-Driven) for non-trivial plugin work.
Creating a New Plugin
When asked to create a new plugin, first produce the superpowers design doc (see
Specification above), then start with a minimal skeleton before adding features.
PLUGIN.mdl is NOT part of the initial skeleton — it is authored at the end of
Phase 1, before the PR. The skeleton should include:
README.md — brief description of the plugin's purpose.
package.json — with "private": true, #plugin import alias, ./plugin export subpath, and minimal dependencies.
moon.yml — tags only (typecheck, ts-vite-build, ts-test, vite, storybook); no tasks.
src/meta.ts — plugin metadata (id, name, description, icon, iconHue).
src/translations.ts — initial translation resources.
src/FooPlugin.tsx — minimal Plugin.define(meta).pipe() with surface and translations modules, plus export default FooPlugin.
src/plugin.ts — lazy wrapper: export const FooPlugin = Plugin.lazy(meta, () => import('#plugin')). Re-export any OperationHandlerSet here too.
src/index.ts — exports only meta and types/operations. Never exports the plugin instance.
src/types/ — one schema type with make() factory.
src/capabilities/index.ts — single Capability.lazy() for ReactSurface.
src/capabilities/react-surface.tsx — one surface for the article role.
src/containers/ — one container (e.g., FooArticle) with lazy export and basic storybook.
src/components/ — empty barrel, ready for primitives.
src/theme.css — the plugin's stylesheet, imported from FooPlugin.tsx, with tailwindcss() in both
vite configs. Without it every class the host does not already emit is silently dead (see Styling).
Build and lint the skeleton before adding features.
Add capabilities incrementally as needed (operations, skills, settings, etc.).
Register the plugin with composer-app.
Directory Structure
plugin-foo/
package.json
moon.yml
PLUGIN.mdl
src/
index.ts # Root entrypoint; exports only meta and types/operations — never the plugin instance.
plugin.ts # Plugin.lazy() wrapper; consumed via @dxos/plugin-foo/plugin.
meta.ts # Plugin.Meta (id, name, description, icon, iconHue).
translations.ts # i18n resources keyed by typename and meta.id.
FooPlugin.tsx # Plugin definition via Plugin.define(meta).pipe(); imports ./theme.css.
theme.css # Plugin's own Tailwind build (see Styling) — without it, classes silently no-op.
skills/ # AI skill definitions.
index.ts
capabilities/ # Lazy capability modules (one file each).
index.ts # Barrel of Capability.lazy() exports.
react-surface.tsx
operation-handler.ts
skill-definition.ts
components/ # Primitive UI components (no app-framework deps).
index.ts
MyComponent/
index.ts
MyComponent.tsx
MyComponent.stories.tsx
containers/ # Surface components (lazy-loaded, use capabilities).
index.ts # lazy(() => import('./X')) exports.
FooArticle/
index.ts # Bridges named -> default export.
FooArticle.tsx
FooArticle.stories.tsx
operations/ # Operation definitions and handlers.
index.ts
definitions.ts
types/ # ECHO schema definitions.
index.ts # Namespace re-export: export * as Foo from './Foo';
Foo.ts
Concepts
Component (src/components/)
Low-level UI (plugin/src/components, react-ui-*). Must NOT depend on @dxos/app-framework or @dxos/app-toolkit.
Each component lives in its own subdirectory with an index.ts barrel.
Use named exports; no default exports. Create a basic storybook for each.
Prefer composable Radix-style namespaces for non-trivial components. Mirror the Foo.Root / Foo.Toolbar / Foo.Content / Foo.Viewport pattern used by Panel.*, Card.*, Masonry.*, and ScrollArea.* in @dxos/react-ui and @dxos/react-ui-masonry. The Root provides shared context (data, callbacks, Tile component); subcomponents read it and slot into the outer Panel/ScrollArea structure. This lets containers plug in their own toolbar contents (e.g. MenuBuilder buttons) without forking the component, and keeps the component fully presentation-only.
// Pure component namespace — no app-framework deps.
export const FooMasonry = { Root: Root, Toolbar: Toolbar, Content: Content, Viewport: Viewport };
// Container composes:
<FooMasonry.Root items={items} onDelete={handleDelete}>
<FooMasonry.Toolbar>
<Menu.Root {...menuActions} attendableId={attendableId}>
<Menu.Toolbar />
</Menu.Root>
</FooMasonry.Toolbar>
<FooMasonry.Content>
<FooMasonry.Viewport />
</FooMasonry.Content>
</FooMasonry.Root>;
Sketch the namespace export first when designing a new component; only collapse to a single component if the surface really has no slots.
See: plugin-chess/src/components/Chessboard/, @dxos/react-ui-masonry/src/Masonry.tsx
Container (src/containers/)
High-level surface component. Uses capabilities and is referenced by react-surface.
Each container lives in its own subdirectory. The subdirectory index.ts bridges named to default export (for React.lazy).
The top-level containers/index.ts uses lazy(() => import('./X')) with : ComponentType<any> annotation.
Surface components use suffixes matching their role: Article, Card, Dialog, Popover, Settings.
Create a basic storybook for each.
If a "component" needs useCapability/useCapabilities/useAppGraph/useOperationInvoker, it belongs in containers/. Storybooks won't have a PluginManager — calling capability hooks under components/ throws. Refactor: take the resolved value (URL, callback, Tile component) as a prop and move the hook one level up.
UI: forms, theming, toolbars, cards, layout
The detailed rules for building plugin UI with the design system live in the composer-ui skill
(.agents/skills/composer-ui/SKILL.md). Consult it whenever you write a container/component, reach for a
Tailwind color class, build a toolbar, edit an object with a form, or add a story. It covers: the
@dxos/react-ui* packages, verified theme tokens (never invent bg-input/text-primary), the standard
Panel + ScrollArea container layout (no wrapper divs), MenuBuilder + useMenuActions + Menu.Root
toolbar wiring (threading attendableId), schema-driven Form editing (no native inputs), the Card
3-slot subgrid, icons, attention/density, reactivity (useObject for ECHO objects passed into
components), translations, and storybook setup. For authoring brand-new @dxos/react-ui primitives, see
the composite-components skill.
Capability (src/capabilities/)
Plugin modules that contribute functionality to the framework. Each is a single file with a default export using Capability.makeModule(). The barrel index.ts uses only Capability.lazy() exports. Do NOT add non-lazy exports.
See: plugin-chess/src/capabilities/
Cross-plugin capabilities (src/types/XCapabilities.ts)
Some plugins expose capability keys for other plugins to implement — a decoupled provider/extension
contract. See packages/AUDIT.md for the current registry.
Naming convention — use one of four suffixes depending on the role:
| Suffix | Use when | Example |
|---|
Provider | The contributor supplies data, a factory, or an array of extensions | MapCapabilities.MarkerProvider, GameCapabilities.VariantProvider, MarkdownCapabilities.ExtensionProvider |
Service | The contributor performs active async work (search, routing, …) | TripCapabilities.BookingService, TripCapabilities.RoutingService |
EventHandler | The contributor registers callbacks for host-plugin lifecycle events | CallsCapabilities.EventHandler |
Config | The contributor supplies a declarative config object keyed by typename | AppCapabilities.CommentConfig (consumed by plugin-comments) |
When the contract is app-wide rather than owned by one plugin (e.g. comment support), the capability
key lives in AppCapabilities (@dxos/app-toolkit) instead of a plugin's src/types/XCapabilities.ts;
plugin-comments re-exports AppCapabilities.CommentConfig as CommentCapabilities.CommentConfig.
Where to define — add the Capability.make<T>() call in the defining plugin's
src/types/XCapabilities.ts, namespace-exported from src/types/index.ts:
// packages/foo/src/types/FooCapabilities.ts
export const BarProvider = Capability.make<BarProvider>(`${meta.id}.capability.bar-provider`);
Expose it via a ./types subpath in package.json. vite build derives its entry points from
package.json, so no moon.yml change is needed.
Where to implement — the donor plugin places its contribution in a dedicated file in
src/capabilities/, named after the capability it implements (e.g. routing-service.ts,
markdown-extension.ts). Wire it via Capability.lazy in src/capabilities/index.ts.
How to import the key — use the /types subpath, not the root entrypoint:
// ✓
import { FooCapabilities } from '@dxos/plugin-foo/types';
// ✗ — pulls in the full barrel (meta, hooks, operations, …)
import { FooCapabilities } from '@dxos/plugin-foo';
Reference implementations:
- Provider:
plugin-osrm/src/capabilities/routing-service.ts → TripCapabilities.RoutingService
- Enumeration Provider:
plugin-chess/src/capabilities/game-variant.ts → GameCapabilities.VariantProvider
- EventHandler:
plugin-meeting/src/capabilities/call-extension.ts → CallsCapabilities.EventHandler
- Config:
plugin-markdown/src/capabilities/comment-config.ts → AppCapabilities.CommentConfig
Worked example: comments (AppCapabilities.CommentConfig)
plugin-comments owns the comments companion + threads UI but knows nothing about which types are
commentable. A plugin opts a typename in by contributing a CommentConfig and wiring it with
AppPlugin.addCommentConfigModule({ activate: CommentConfig }):
comments: 'unanchored' — comments attach to the object as a whole; no other integration needed
(see plugin-sketch, plugin-table, plugin-bookmarks, plugin-video).
comments: 'anchored' — comments anchor to a selection range. Requires the subject's editor to
publish selections into AttentionCapabilities.Selection keyed by Obj.getURI(subject), plus
getAnchorLabel / scrollToAnchor in the config (see plugin-markdown, plugin-sheet). The
comment-sync CodeMirror extension (plugin-comments/src/extensions/threads.ts) is injected into
the markdown editor via MarkdownCapabilities.ExtensionProvider and currently only supports
Markdown.Document content — a custom editor (e.g. a Ref<Text> field rendered with
useTextEditor) cannot get anchored comments without equivalent plumbing.
plugin-comments resolves configs by typename (getAll(AppCapabilities.CommentConfig).find(({ id }) => id === typename)) in its app-graph builder, which offers the comments companion and the toolbar
"Add comment" action for matching nodes.
LayerSpec contributions (src/capabilities/layer-specs.ts)
Plugins that contribute Effect services to the process-manager runtime do so via Capabilities.LayerSpec entries (see plugin-client/src/capabilities/layer-specs.ts for a minimal reference).
Conventions:
- Declare each spec at module level, not inside the
Capability.makeModule(Effect.fnUntraced(...)) activation body. Keep the activation block to just the Capability.contributes(...) list (+ any conditional contributions that depend on runtime config).
- Use PascalCase names ending in
LayerSpec (ClientLayerSpec, DatabaseLayerSpec, RemoteFunctionExecutionSpec, …). This makes the module-level intent obvious at the callsite.
- Declare runtime dependencies via
requires, not via outer-scope closures. If a spec needs the Client, require ClientService (or Capability.Service + Capability.get(ClientCapabilities.Client) inside a Layer.unwrapEffect(Effect.gen(...))). If a spec needs contributed capabilities (e.g. operation handlers, skill definitions), require Capability.Service and resolve them with Capability.get / Capability.getAll — this keeps the spec portable and the dependency graph explicit.
- Hard-fail with
invariant on missing space context or missing space records. Space-affinity specs that receive a context argument should invariant(context.space, …) and invariant(space, …) on the client lookup — returning a notAvailable fallback hides configuration bugs in the layer graph.
- Activation-conditional specs stay inside the
makeModule body. Specs that only apply when a runtime config flag is set (e.g. runtime.client.edgeFeatures.agents) can still read that config from the Client and conditionally append themselves to the contributions list.
Affinity and LayerSpec.LayerContext
A spec's affinity determines the slice it lives in and which fields of LayerContext are populated when its factory runs (see @dxos/compute/src/LayerSpec.ts):
| Affinity | Lifetime | LayerContext fields available |
|---|
application | Process-manager runtime | (none — {}) |
space | Per space, reused across all processes in space | space |
process | Per spawned process | space, conversation, process (pid) |
conversation and process are process-affinity only — a space-affinity factory cannot see them. If a service is keyed on conversation (e.g. AiContext.Service, AiSession.Service), it must be process-affinity even though it depends on space-affinity services like Database.Service. The LayerStack initialises lower-affinity slices first, so process specs can require space services without issue.
The LayerContext.conversation field is fed from the spawn environment.conversation, which in turn comes from Operation.invoke(..., { conversation }) or Operation.withInvocationOptions({ conversation }). Operations dispatched by TriggerDispatcher also inherit space/conversation from the parent spawn environment.
Handling missing context fields
LayerSpec.make's factory must return Layer<Provides, never, Requires> — the error channel is never, so the layer body cannot use typed Effect.fail to signal "this context is invalid". Use Effect.die(new ServiceNotAvailableError(tag.key)) inside the Layer.scoped body when a required LayerContext field is missing:
LayerSpec.make({ affinity: 'process', requires: [Database.Service], provides: [AiContext.Service] }, (context) =>
Layer.scoped(
AiContext.Service,
Effect.gen(function* () {
if (!context.conversation) {
return yield* Effect.die(new ServiceNotAvailableError(AiContext.Service.key));
}
const feed = yield* Database.resolve(DXN.parse(context.conversation), Feed.Feed).pipe(Effect.orDie);
const runtime = yield* Effect.runtime<Database.Service>();
const binder = yield* acquireReleaseResource(() => new AiContext.Binder({ feed, runtime }));
return { binder };
}),
),
);
The die surfaces as a defect through LayerStack, and the dispatcher's causeToError extracts the original ServiceNotAvailableError message for logs. Do NOT widen the spec output type with as unknown as casts to return Layer.empty — that hides the fact that the slice failed to materialise.
LayerStack pruning of unsatisfiable specs
A slice contains every spec at its affinity, but the LayerStack prunes specs whose requires aren't satisfied by the parent slice (or by earlier specs in this slice). The slice still initialises with the surviving specs; lookups for tags from dropped specs fail with a precise ServiceNotAvailable at resolve time. This lets a conversation-scoped process spec (like AiContextSpec requiring Database.Service) coexist with process ops that spawn without a space/conversation context.
Practical consequences:
- Declare each spec's true
requires — there is no penalty for an unsatisfied requirement when nobody is asking for what the spec provides.
- Don't bundle unrelated services in one spec just to share a factory. A spec is the unit of pruning; bundling forces all-or-nothing.
- A failure for tag
X will report ServiceNotAvailable: X, not the missing transitive dependency. If you need to debug WHY a spec was dropped, check the pruned layer specs with unsatisfied requirements log line emitted by Slice.init (@dxos/compute-runtime/src/LayerStack.ts).
See the process slice initialises even when an unrelated process-affinity spec has unsatisfied requirements test in LayerStack.test.ts for the canonical scenario.
Inline Effect.provideService is not enough
Providing a service inline (Effect.provideService(AiContext.Service, …) or Layer.succeed(AiContext.Service, …) via Effect.provide(...)) only applies to the calling fiber. The moment Operation.invoke(child) crosses a process boundary, the child spawn uses its own ServiceResolver/LayerStack and the inline provider is invisible. If any code path can Operation.invoke (or schedule) an op that requires the service, register a production LayerSpec for it — don't rely on inline providers alone.
Schema (src/types/)
ECHO type definitions using Effect Schema with Type.makeObject(), LabelAnnotation, and Annotation.IconAnnotation. Use namespace re-exports (e.g., export * as Chess from './Chess'). Include a make() factory function using Obj.make().
See: plugin-chess/src/types/Chess.ts
Operations (src/operations/)
Operation definitions use Operation.make() with meta, input/output schemas, and services. Handlers use Operation.withHandler() with Effect generators. The barrel exports definitions and a lazy OperationHandlerSet.
Handler file shape (mirror plugin-trip/src/operations/add-segment.ts):
- Default-export the piped handler:
export default Op.pipe(Operation.withHandler(...), Operation.opaqueHandler).
- Pass runtime layers as the 2nd arg to
Effect.fn (e.g. Effect.provide(FetchHttpClient.layer)), not an inner nested Effect.gen + .pipe(Effect.provide(...)).
- Keep the handler body linear; put pure mapping in module-level helpers above the export.
- Dedup/query transforms: prefer
Feed.query(...).run.pipe(Effect.map(...)) chains with Effect Array/Predicate over imperative loops.
See: plugin-chess/src/operations/, plugin-trip/src/operations/add-segment.ts, plugin-chess-com/src/operations/sync-games.ts
Plugin Definition
The main plugin file wires everything together using Plugin.define(meta).pipe() with AppPlugin helper methods:
| Method | Purpose | Activation Event |
|---|
addSurfaceModule | React surface components | SetupReactSurface |
addMetadataModule | Type metadata (icon, creation) | SetupMetadata |
addSchemaModule | ECHO type registration | SetupSchema |
addCommentConfigModule | Comment config (per typename) | SetupSchema |
addOperationHandlerModule | Operation handlers | SetupOperationHandler |
addTranslationsModule | i18n resources | SetupTranslations |
addSkillDefinitionModule | AI skills | SetupArtifactDefinition |
addSettingsModule | Plugin settings | SetupSettings |
addAppGraphModule | Graph builder extensions | SetupAppGraph |
addCommandModule | CLI commands | Startup |
addReactContextModule | React context provider | Startup |
addNavigationResolverModule | Navigation resolvers | OperationInvokerReady |
addNavigationHandlerModule | Navigation handlers | OperationInvokerReady |
See: plugin-chess/src/ChessPlugin.tsx
Module activation ordering
Modules do not activate in registration order. Each module declares an
event that triggers it (activatesOn), and ordering between modules is
expressed through shared activation events — modules never reference each
other directly. Two levers on Plugin.addModule({...}):
firesAfterActivation: [Event] — after this module's activate body
finishes, the framework fires Event; any module with activatesOn: Event
then runs. Use to publish "I'm ready" (e.g. ClientEvents.ClientReady).
firesBeforeActivation: [Event] — before this module's activate runs,
the framework activates Event's contributors and waits for them. Use to
force a prerequisite (e.g. schema/migration setup) ahead of this module.
To run module B after module A: A declares firesAfterActivation: [E], B
declares activatesOn: E. To force setup before B: B declares
firesBeforeActivation: [E]. Combine events with ActivationEvent.oneOf(...)
/ allOf(...).
Canonical example (idiom org.dxos.app-framework.moduleActivationOrdering):
plugin-client/src/ClientPlugin.ts — the Client module fires
ClientEvents.ClientReady after activating; SchemaDefs/Migrations listen on
it and use firesBeforeActivation to sequence setup ahead of themselves.
React Surface
Surfaces are contributed via Capability.contributes(Capabilities.ReactSurface, [...]) with Surface.create().
Common roles: article, section, card--content, object-properties, form-input, dialog.
Common filters: AppSurface.object(AppSurface.Article, Type), AppSurface.object(AppSurface.Card, Type), AppSurface.objectProperties(Type).
See: plugin-chess/src/capabilities/react-surface.tsx
Skill Definition
Skills provide AI agents with tools and instructions for a domain. Define a skill key, gather operations, and use Skill.make() with Skill.toolDefinitions().
See: plugin-chess/src/skills/chess-skill.ts
Translations
Resources keyed by both typename (for object labels) and meta.id (for plugin-scoped strings). Use useTranslation(meta.id) in components.
See: plugin-chess/src/translations.ts
package.json
- New packages MUST have
"private": true.
- Define
#imports aliases for internal barrels (#capabilities, #components, #containers, #meta, #operations, #types).
- Define
exports subpaths for anything other plugins need (./types, ./operations).
@dxos deps use catalog:dxos; every external dep uses catalog:. No literal version strings in a
plugin's package.json — the catalogs in pnpm-workspace.yaml are the single source of truth.
See: packages/tictactoe/package.json
moon.yml
A plugin's moon.yml declares no tasks of its own — it lists tags, and each tag pulls in the matching
/.moon/tasks/tag-<tag>.yml: typecheck, ts-vite-build (build), ts-test (test/test-watch), vite
(dev/preview), storybook.
See: packages/tictactoe/moon.yml
Styling
A plugin compiles its own stylesheet. Composer's CSS is generated from the dxos monorepo's own
sources (@dxos/ui-theme's main.css scans packages/**). A plugin loaded from the registry is not
in that tree, so it is never scanned: a class Composer does not already emit for its own reasons
produces no rule, the element renders unstyled, and nothing warns you. Arbitrary values
(max-w-[30rem], w-[42px]) are the usual casualty — common utilities like flex survive only
because some in-repo file happens to use them.
Four things must be wired up, or styling silently does nothing:
-
src/theme.css — the plugin's stylesheet entry:
/* Layer order must match @dxos/ui-theme's main.css; `utilities` stays last so it wins. */
@layer properties, theme, dx-tokens, user-tokens, base, tw-base, dx-base, components, tw-components,
dx-components, utilities;
/* Theme + utilities only. NEVER import preflight: it is a global reset the host already applies,
and re-emitting it from an injected stylesheet restyles the whole app. */
@import 'tailwindcss/theme.css' layer(theme);
@import 'tailwindcss/utilities.css' layer(utilities) source(none);
/* With source(none) above, this is the only tree scanned. */
@source '.';
/* Match the host's class-based dark mode so `dark:` utilities resolve. */
@variant dark (&:where(.dark, .dark *));
-
Import it from the plugin entry (src/FooPlugin.tsx): import './theme.css';
-
tailwindcss() in both vite configs — vite.config.ts (bundle) and vite.lib.config.ts
(library). Omitting it from the library build fails with
[lightningcss minify] Unexpected token Function("source"), because Tailwind's at-rules reach the
CSS minifier unprocessed.
-
@tailwindcss/vite + tailwindcss as devDependencies (catalog:), and a ./styles.css
export pointing at what the library build emits, for npm consumers.
composerPlugin does the rest: it lists the emitted stylesheet in manifest.json#assets, and the
host injects a <link> for it when the plugin is installed.
Verify after :bundle — check the class you rely on actually made it:
grep 'max-w' packages/<name>/out/assets/*.css
An empty result means that class is dead in Composer. Confirm the stylesheet is listed in
out/manifest.json#assets too.
Never rely on what the host happens to bundle
Compile every class you use. Composer's utility set is a by-product of which classes its own
source files happen to contain — it is not a contract, and it changes as in-repo usage changes. A
plugin that leans on it works by luck and breaks on an unrelated Composer change, silently. The only
stable contract is the design tokens: the host defines their values at runtime, which is what
makes a plugin follow the active theme.
Stock Tailwind utilities compile from the entry above. Token-backed ones (bg-base-surface) need the
token names registered with Tailwind, via @dxos/ui-theme's token export:
@import 'tailwindcss/theme.css' layer(theme);
@import '@dxos/ui-theme/tokens.css' layer(theme); /* token names; values come from the host. */
@import 'tailwindcss/utilities.css' layer(utilities) source(none);
This needs an SDK newer than the pinned dxos catalog build — until the pin advances, that import
fails with "./tokens.css" is not exported, so stick to stock utilities for now.
Do not invent utilities: max-is-* and other logical-property variants do not exist in this
codebase — grep before using one. With the gap above, a made-up class and a real one fail
identically.
See: packages/tictactoe/src/theme.css, packages/tictactoe/vite.config.ts.
Coding Style
- Use
invariant over throwing errors to assert function preconditions.
- Use barrel imports (
#components, #containers, etc.) instead of deep relative paths.
- Avoid default exports in
src/components/. The only default exports are in container index.ts files (for React.lazy).
- Container-to-container imports use the default import:
import X from '../X';.
- Use
Panel.Root with role prop in container article/section components.
- All ECHO interfaces must be reactive. Use
useQuery, useObject, atoms, etc.
- Never hand-roll native
<input>/<textarea>/<select> or invent color tokens (bg-input, text-primary). Edit objects with Form + schema and use @dxos/react-ui primitives / real @dxos/react-ui-theme tokens. See the composer-ui skill.
Build & Test
moon run <plugin>:typecheck
moon run <plugin>:build # npm library → dist/
moon run <plugin>:bundle # registry artifact → out/
moon run <plugin>:test
moon run <plugin>:storybook
General Rules
src/components/ and src/containers/ should contain only index files and subdirectories.
- Two-entrypoint rule:
src/index.ts exports only meta and types/operations — never the plugin instance. src/plugin.ts holds the Plugin.lazy() wrapper and is the ./plugin subpath. Consumers import from @dxos/plugin-foo/plugin; the root entry is for types/operations only.
src/FooPlugin.ts (the Plugin.define().pipe() implementation) must have export default FooPlugin so Plugin.lazy(() => import('#plugin')) can resolve it.
- If another plugin needs internals, expose dedicated public entrypoints (
types, operations) instead of re-exporting from root.
- Plugins should not depend on another plugin's root entrypoint for broad barrels.
- The
Surface component provides top-level <Suspense> for lazy containers; individual containers only need their own Suspense if they use React.use() or render lazy sub-components.