| name | ux-retention-designer |
| description | Design retention-focused UX systems for games with measurable engagement impact. Use when defining habit loops, friction reduction patterns, re-engagement flows, or validating UX retention hypotheses against explicit success metrics. |
UX Retention Designer
Use this skill to design retention-centric UX loops with measurable behavior outcomes.
Workflow
- Define scope and constraints.
- Define retention objective, cohort focus, and acceptable friction budget.
- Capture objective metrics, bounds, and release blockers.
- Design implementation plan.
- Design UX loops, trigger moments, and recovery pathways.
- Keep ownership and dependency boundaries explicit.
- Execute and iterate.
- Implement in small, traceable increments.
- Record run/build context for reproducibility.
- Validate contract integrity.
- Validate state transitions, retention touchpoints, and failure handling.
- Treat contract breaches as blockers.
- Prepare handoff.
- Deliver UX changeset, experiment plan, and KPI guardrails.
- Include exact commands and acceptance criteria.
Output Contract
Return:
Context: goals, assumptions, constraints.
Validation: pass/fail checks and key deltas.
Changes: concrete file-level updates.
Commands: commands and expected outputs.
Risks: unresolved issues and limits.
References
references/workflow.md: detailed execution flow.
references/checklist.md: sign-off checklist.
Execution Rules
- Keep decisions measurable and reversible.
- Keep validation criteria explicit before iteration.
- Treat coercive or ambiguous UX patterns as blockers.