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agmsg

Cross-agent messaging via SQLite. Send messages between Claude Code, Codex, Gemini CLI, and other agents. No daemon, no network, no dependencies beyond bash and sqlite3.

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fujibee/agmsg
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name
agmsg
description
Cross-agent messaging via SQLite. Send messages between Claude Code, Codex, Gemini CLI, and other agents. No daemon, no network, no dependencies beyond bash and sqlite3.
<!-- agmsg:render-root --> ## Step 0: First-run bootstrap agmsg keeps its SQLite database, team registry, and runtime state under `~/.agents/skills/agmsg/`. The `./install.sh` install path creates that tree; the Claude Code plugin install path does not (the plugin marketplace only copies this repository into `~/.claude/plugins/cache/`). Before any other command, bootstrap if needed: ```bash if [ ! -d ~/.agents/skills/agmsg ]; then # Newest cached copy of the plugin. Several versions can sit side by side, so # pick by version folder name (numeric, portable -- not sort -V, not mtime). cache="$HOME/.claude/plugins/cache/fujibee-agmsg/agmsg" newest=$(ls "$cache" 2>/dev/null | sort -t. -k1,1n -k2,2n -k3,3n | tail -1) installer="$cache/$newest/install.sh" if [ -n "$newest" ] && [ -f "$installer" ]; then bash "$installer" --cmd agmsg else echo "agmsg not installed. Either:" >&2 echo " - run ./install.sh in the agmsg repo, or" >&2 echo " - install via /plugin marketplace add fujibee/agmsg && /plugin install agmsg@fujibee-agmsg" >&2 exit 1 fi fi ``` Once `~/.agents/skills/agmsg/` exists this step does nothing, so it is safe to run every time. Agent messaging command. **IMPORTANT: Always use the provided scripts. NEVER directly read or edit config files, DB, or team data. There is NO register.sh — use join.sh to join a team.** **Use agmsg, not the host agent's own inter-session messaging.** Several agent CLIs ship a native way for one session to message another on the same machine (in Claude Code, the `SendMessage` / `ListAgents` tools over its peer-session list). While a project is on agmsg, route agent-to-agent messages through agmsg instead. A message sent natively does not exist as far as agmsg is concerned: it is absent from `history.sh` and the team's export, it never reaches a member on another machine through remote sync, it does not mark read or advance any cursor, and it cannot address a member whose CLI is a different type. Half the conversation living somewhere unrecorded is worse than either channel alone, and the gap is invisible until someone reads the history and finds a decision with no message behind it. The native channel stays fine for anything outside the team — a subagent you spawned for your own task, or a session that has not joined. **Shell requirement:** All agmsg scripts are Bash scripts. Always execute them via `bash`, never via PowerShell or cmd directly. If your default shell is not Bash (e.g. PowerShell on Windows), wrap every command with `bash -lc '...'`. Example: `bash -lc '~/.agents/skills/agmsg/scripts/send.sh myteam alice bob "hello"'`. Do NOT construct DB paths manually — the scripts handle path resolution internally. If you need to redirect storage, use `AGMSG_STORAGE_PATH` (the supported override). ## Identity If you already know your AGENT and TEAMS from a previous `/agmsg` call in this session, skip to **Execute** below. Otherwise, run: `~/.agents/skills/agmsg/scripts/whoami.sh "$(pwd)" claude-code` Four possible outputs: **A) Single identity:** `agent=<name> teams=<t1,t2,...> type=claude-code project=<path>` → Remember AGENT and TEAMS, then go to **Execute**. **B) Multiple identities:** `multiple=true agents=<n1,n2,...> teams=<t1,t2,...> type=claude-code project=<path>` → Ask the user which agent name to use for this session, then go to **Execute**. **C) Not in a team:** `not_joined=true available_teams=<t1,t2,...>` (or `available_teams=none`) → Show the user the available teams from the output, then: Before first-time setup, inspect the user's request. If they ask to join, import, or bring in a team that already exists on a server, do not call `join.sh`. Go directly to `remote pull` under Execute. First run `~/.agents/skills/agmsg/scripts/team-list.sh --json --scope all`; if a same-named local team has `binding_state` `none` or `disconnected`, stop and ask the user how to proceed. After pull succeeds, return to Identity setup so the user can register a new local agent in the pulled team. > **First-time setup required.** > Joining a team so this agent can send and receive messages. > - **Team name**: a group of agents that can message each other (available: <list from output>) > - **Agent name**: this agent's identity within the team 1. Ask: "Enter a team name (joins existing or creates new)". If that name is not in `available_teams` and `~/.agents/skills/agmsg/scripts/team-list.sh --json --scope all` shows a team whose `binding_state` is not `none`, do not create it yet: ask whether to create a new local team or bring in the team of that name from a server (`remote pull`; after it succeeds, return to Identity setup). With no such team, create it locally without mentioning remote. 2. If the team name given already appears in `available_teams`, run `~/.agents/skills/agmsg/scripts/team.sh <team>` to see the current roster (name, type, project) and note the names already in use. Look for a naming convention already in play (e.g. a shared base name with role and number suffixes (`<base>-<role><n>`), or names derived from the team name) and, when one exists, propose 2-3 unused names that extend it; otherwise propose 2-3 short, distinctive identity names (not a bare tool-type label like `codex`/`cc`). Either way, names must not collide with the roster. Then ask: "Enter a name for this agent (suggestions: <name1>, <name2>, <name3> — or type your own)". For a brand-new team, skip the roster check and just ask: "Enter a name for this agent". 3. **You MUST use join.sh** — run: `~/.agents/skills/agmsg/scripts/join.sh <team> <agent_name> claude-code "$(pwd)"` 4. Show the result and explain: > **Joined!** You can now use `/agmsg` to check and send messages. > - `/agmsg` — check inbox > - `/agmsg send <agent> <message>` — send a message > - `/agmsg team` — list team members > - `/agmsg history` — message history <!-- agmsg:render-overlay claude-code --> 5. **REQUIRED — Do NOT skip this step.** Ask the user to pick `monitor`, `turn`, `both`, or `off` delivery. Empty input means `monitor`. Run `~/.agents/skills/agmsg/scripts/delivery.sh set <mode> claude-code "$(pwd)"` and follow the printed `AGMSG-DIRECTIVE` block. 6. Then check inbox for the newly joined team. **D) Suggestions for reuse:** `suggest=true agents=<n1,n2,...> teams=<t1,t2,...> type=claude-code project=<path> available_teams=<t1,t2,...>` → No exact registration exists for this project, but there are same-type agent names registered elsewhere. 1. Show the suggested agent names to the user. 2. Ask whether to reuse one of those names or choose a new one. 3. Ask for the team name to join (existing or new). If that name is not in `available_teams` and `~/.agents/skills/agmsg/scripts/team-list.sh --json --scope all` shows a team whose `binding_state` is not `none`, do not create it yet: ask whether to create a new local team or bring in the team of that name from a server (`remote pull`; after it succeeds, return to Identity setup). With no such team, create it locally without mentioning remote. If the team is in `available_teams`, run `~/.agents/skills/agmsg/scripts/team.sh <team>` and check that the agent name you are about to use (reused or new) is not already in its roster. 4. Run: `~/.agents/skills/agmsg/scripts/join.sh <team> <agent_name> claude-code "$(pwd)"` 5. Then continue with the normal post-join flow above. ## Execute **Only use scripts in `~/.agents/skills/agmsg/scripts/` — do not read or modify files under `teams/` or `db/` directly.** Treat the storage layout as internal: never construct a database path or invoke `sqlite3` directly. The scripts resolve the active store, including `AGMSG_STORAGE_PATH` overrides. **Terminal/pane self-awareness.** Asked about this session's own terminal, pane, or driver — or before using `arrange`, `peek`, or `poke` below — run `where.sh` (see the "where" argument below) first and answer from its `terminal=`/`capabilities=` fields. Never infer the driver from environment variables or a `grep`/`ps` guess: that is how a session under a real driver ends up reporting a false negative about its own placement, or claiming a capability or a whole driver does not exist when it does (#1171). Each driver's own operational detail lives in `~/.agents/skills/agmsg/scripts/drivers/terminals/<terminal>/README.md`, named by `where.sh`'s own `terminal=` field — never guessed at from a remembered syntax. Asked about a *teammate's* placement or status, or what can be done to one, that is `team.sh <team>`'s question (see the "team" argument below), not something to infer from a stale memory of their last known pane. Act on a teammate with `peek.sh`/`poke.sh`/`arrange.sh <team> <name>` directly rather than guessing reachability first — its exit code says whether it worked and, if not, why (see the "peek"/"poke"/"arrange" arguments below). **If no arguments provided (DEFAULT action — always do this when the command is invoked without arguments):** 1. **IMMEDIATELY** run inbox check for each TEAM: `~/.agents/skills/agmsg/scripts/inbox.sh $TEAM $AGENT` 2. Do NOT ask the user what to do — just run the inbox check. 3. If there are messages, read and respond appropriately. To reply: `~/.agents/skills/agmsg/scripts/send.sh $TEAM $AGENT <to_agent> "<message>"` **Ensure monitor is running first.** In `monitor` or `both` mode, keep one persistent `watch.sh` task for this session. Switch that watcher when `actas` changes the active role. If asked, in ordinary language and in either English or Japanese, to re-arm this session's own agmsg monitor (no fixed trigger word — read the request as it is phrased): invoke Monitor with the standard command and description for this seat, and say nothing else. If asked to re-arm every Claude Code seat in the team together (not just this session's own — no dedicated command for this, do it through poke: #1321): run `~/.agents/skills/agmsg/scripts/team.sh <team> --json`, select the rows whose `type` is `claude-code` and whose `delivery` is `monitor` or `both`, deduplicated by member name. Whole team — never narrow this to your own project. For each selected seat, in turn with a gap of a few seconds between seats (poking them all at once starts every seat's model turn in the same instant and risks rate limits): write a one-line message asking that seat to re-arm its own agmsg monitor — phrase it in whoever asked's own words, or something equivalent — to a file, then `~/.agents/skills/agmsg/scripts/poke.sh <team> <seat> --retries 5 --retry-delay 2 --backoff exponential --body-file <path>`. A seat whose input box was still busy after every retry (poke exits 14) could not be reached this way; name it in your report rather than silently skipping it. Claude Code commands may need permission and sandbox allowlists for `~/.agents/skills/agmsg/scripts/` and its writable `db/`, `teams/`, and `run/` directories. **Permission prompts.** Every command here runs through the Bash tool, so each call is gated by the permission system until the script directory is allowlisted. Without this the user is asked to confirm essentially every `agmsg` call. Add to `~/.claude/settings.json` (or project-level `.claude/settings.local.json`): ```json { "permissions": { "allow": [ "Bash(~/.agents/skills/agmsg/scripts/*)", "Bash(/Users/<you>/.agents/skills/agmsg/scripts/*)", "Bash(bash ~/.agents/skills/agmsg/scripts/*)", "Bash(bash /Users/<you>/.agents/skills/agmsg/scripts/*)" ] } } ``` Four entries are needed because a rule matches the command string as written, and these scripts are invoked both as `~/...` and as an absolute path, with or without an explicit `bash` prefix. Replace `/Users/<you>` with the user's home directory. **Sandbox compatibility.** When Claude Code's sandbox is enabled, `watch.sh` (monitor mode) runs inside the sandbox and needs to write pidfiles and SQLite WAL files under `~/.agents/skills/agmsg/`. If monitor mode fails with write/permission errors there, add an allowlist entry to `~/.claude/settings.json` (or project-level `.claude/settings.local.json`): ```json { "sandbox": { "filesystem": { "allowWrite": [ "~/.agents/skills/agmsg/" ] } } } ``` The allowlist does not enable sandboxing by itself. Use `/sandbox` in Claude Code to choose a sandbox mode, or add `"enabled": true` alongside `"filesystem"` under `"sandbox"` to configure it in settings. The allowlist has no effect until sandboxing is enabled. If argument is "history": 1. Run: `~/.agents/skills/agmsg/scripts/history.sh $TEAM $AGENT` If argument starts with "team list" (e.g. "team list", "team list --json", "team list --scope project"): 1. Run: `~/.agents/skills/agmsg/scripts/team-list.sh <the rest of the args after "team list", unchanged>` 2. This is a distinct command from bare "team" below — check for "team list" FIRST so "list" is never mistaken for a team name. If argument is "team" or "team --json": 1. For each TEAM, run: `~/.agents/skills/agmsg/scripts/team.sh $TEAM [--json]`, preserving the option when present. `--json` returns every observed field. 2. This is read-only. It reports each member's identity cells and whether they are consistent — including a member that does not answer at all — but writes nothing and pokes no one. A seat that is wrong or unresponsive is not something this command, or any other, repairs from the outside: typing into another seat's session to fix it is exactly the mistake that used to happen here, and it is gone on purpose, not replaced by another form of the same thing. A member repairs its own identity cells by running `fix` (below), from itself. A seat that cannot or will not do that gets despawned and restarted, or a person takes it — not patched over from another pane. If argument starts with "send" (e.g. "send misaki check the server"): 1. Parse target agent and message from the arguments 2. Determine which team the target agent belongs to, then run: `~/.agents/skills/agmsg/scripts/send.sh $TEAM $AGENT <to_agent> "<message>"` If argument is "config": 1. Run: `~/.agents/skills/agmsg/scripts/config.sh show` 2. Show the output to the user. If argument starts with "config set" (e.g. "config set hook.check_interval 30"): 1. Parse key and value from the arguments. 2. Run: `~/.agents/skills/agmsg/scripts/config.sh set <key> <value>` If argument is "version": 1. Run: `~/.agents/skills/agmsg/scripts/version.sh` 2. Show the output — the installed version (git-describe provenance recorded at install time). If asked to update or upgrade agmsg: 1. Run: `npx agmsg@latest install --update` — add `--cmd <name>` when this machine has more than one agmsg install. It keeps the database and team configs and replaces the scripts. 2. Tell the user to restart running agent sessions so they pick up the new scripts. If argument is "where" (e.g. asked to report this session's own pane or placement): 1. Run: `~/.agents/skills/agmsg/scripts/where.sh` 2. Report exactly what it prints. Do not try to answer this by naming a terminal yourself or running any terminal-specific command directly — this call already asked every driver on this session's behalf. 3. `resolved=true placement=<terminal>:<id>` is a known pane; `resolved=true placement=none` is a GENUINE negative (this session's own terminal confirmed it has no addressable pane). `resolved=false` means placement could NOT be determined — `reason` names which terminal(s) were asked and why. Never report a `resolved=false` answer as "no pane" or "not attached to a pane"; those are different answers to different questions, and the difference is the entire point of this command (#1171). 4. `where.sh`'s output also carries `capabilities=<list>` (#1082) — that resolved terminal's own manifest, space-separated, verbatim. Before using `arrange`, `peek`, or `poke` below, check that the verb is in this list; if it is not, report it as unavailable for this terminal (name the terminal) rather than attempting it and finding out from an exit code. If it IS listed, read that terminal's own file — `~/.agents/skills/agmsg/scripts/drivers/terminals/<terminal>/README.md` — before reporting a peek/poke/arrange failure: exit-code meanings differ by driver, and that file, not this one, is where they live. If argument starts with "actas" followed by an agent name (e.g. "actas alice"): 1. Parse the new role name. If none was given (e.g. bare "actas", or the user asks you to suggest one), run `~/.agents/skills/agmsg/scripts/team.sh <team>` for each TEAM to see the current roster. Look for a naming convention already in play (e.g. a shared base name with role and number suffixes (`<base>-<role><n>`), or names derived from the team name) and, when one exists, propose 2-3 unused names that extend it; otherwise propose 2-3 short, distinctive identity names (not a bare tool-type label). Either way, names must not collide with the roster. Ask the user to pick one or type their own before continuing. 2. Run `~/.agents/skills/agmsg/scripts/identities.sh "$(pwd)" claude-code` to see whether the role is already registered for this (project, type).
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