Skip to main content

threejs-animation

three.js keyframe animation system: AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack variants, PropertyBinding, PropertyMixer, AnimationObjectGroup, AnimationUtils; mixing and crossfading clips, loop modes, timeScale, weight; addon AnimationClipCreator and CCDIKSolver for procedural rigs. Use when playing glTF clips, blending actions, or authoring procedural tracks; for skin deformation rigging on meshes see threejs-objects; for math interpolants without clips see threejs-math only when not tied to AnimationMixer.

الانتقال إلى التثبيت

معلومات المصدر

المستودع
full-stack-skills/threejs-skills
آخر نشاط في المصدر
١٥ سبتمبر ٢٠٢٦ في ١٠:٢٤
لغة SKILL.md المكتشفة
الإنجليزية
النجوم
٥
التفرعات
٢

خيارات التثبيت

يُحدَّد Prompt الذي يراجع المصدر أولًا بشكل افتراضي. يمكنك التبديل إلى أمر مباشر أو تنزيل نسخة محلية.

مراجعة ملفات المصدر

اقرأ SKILL.md وأي ملفات مرافقة يعرضها SkillsMP قبل أن تقرر التثبيت.

مستكشف الملفات
3 ملفات

عرض SKILL.md

SKILL.md
تعليمات المصدر · معاينة للقراءة فقط
name
threejs-animation
license
Apache-2.0
description
three.js keyframe animation system: AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack variants, PropertyBinding, PropertyMixer, AnimationObjectGroup, AnimationUtils; mixing and crossfading clips, loop modes, timeScale, weight; addon AnimationClipCreator and CCDIKSolver for procedural rigs. Use when playing glTF clips, blending actions, or authoring procedural tracks; for skin deformation rigging on meshes see threejs-objects; for math interpolants without clips see threejs-math only when not tied to AnimationMixer.
## When to use this skill **ALWAYS use this skill when the user mentions:** - `AnimationMixer.update`, `AnimationAction` play/pause/stop, crossfade, synchronized clips - `AnimationClip` from glTF or `AnimationClipCreator`, retargeting caveats at API level - Keyframe tracks: position/rotation/scale/color tracks, boolean/string tracks where applicable - IK: `CCDIKSolver` / `CCDIKHelper` from addons **IMPORTANT: animation vs objects** - **threejs-animation** = time evaluation and tracks. - **threejs-objects** = `SkinnedMesh`/`Skeleton` attachment, bind pose—mesh side. **Trigger phrases include:** - "AnimationMixer", "AnimationAction", "AnimationClip", "crossFade", "KeyframeTrack" - "动画混合", "骨骼动画", "剪辑", "淡入淡出" ## How to use this skill 1. **Collect clips** from `gltf.animations` or create with utilities / `AnimationClipCreator`. 2. **Create mixer** bound to root object (often `scene` or rig root). 3. **Create actions** per clip via `mixer.clipAction(clip)`; configure loop mode (`LoopOnce`, `LoopRepeat`, `LoopPingPong`). 4. **Per frame**: compute delta seconds (use `Clock` from core—documented under Core in docs index), call `mixer.update(delta)`. 5. **Blending**: adjust `weight`, `crossFadeTo`, `enabled` flags; watch for additive vs full replacement semantics per docs. 6. **PropertyBinding**: understand path strings targeting bones/morphs—errors often from wrong object names. 7. **IK addon**: attach solver after base animation if using CCD IK from examples. See [examples/workflow-mixer-action.md](examples/workflow-mixer-action.md). ## Doc map (official) | Docs section | Representative links | |--------------|----------------------| | Animation (index) | https://threejs.org/docs/#Animation | | Action | https://threejs.org/docs/AnimationAction.html | | Mixer | https://threejs.org/docs/AnimationMixer.html | | Clip | https://threejs.org/docs/AnimationClip.html | | Tracks | https://threejs.org/docs/KeyframeTrack.html | More: [references/official-sections.md](references/official-sections.md). ## Scope - **In scope:** Core Animation module, keyframe pipeline, listed addons for clip creation and IK. - **Out of scope:** DCC export best practices; physics ragdoll; audio sync (link conceptually only). ## Common pitfalls and best practices - Forgetting `mixer.update` freezes animation; double `update` per frame speeds up. - Mixing clips with incompatible hierarchies causes violent pops—validate bind pose. - Root motion must be handled in game logic if not baked—document explicitly. - Large track counts cost CPU—strip unused tracks in preprocessing when possible. ## Documentation and version Behavior of `AnimationMixer`, tracks, and glTF animation import can change between three.js majors. Treat the [Animation](https://threejs.org/docs/#Animation) section of the [docs index](https://threejs.org/docs/) as authoritative for the user’s installed version; when upgrading, check the three.js repository release notes and migration notes for renamed properties or loader output. ## Agent response checklist When answering under this skill, prefer responses that: 1. Cite the exact class (`AnimationMixer`, `AnimationAction`, etc.) or addon (`CCDIKSolver`) from the official docs. 2. Include at least one `https://threejs.org/docs/...` link (e.g. [AnimationAction](https://threejs.org/docs/AnimationAction.html)). 3. Relate clips to `SkinnedMesh` / skeleton via **threejs-objects** when deformation is involved. 4. Mention `mixer.update(delta)` and a stable time source (`Clock`) explicitly. 5. Reference official **examples** by name only (no full file paste). ## References - https://threejs.org/docs/#Animation - https://threejs.org/docs/AnimationMixer.html - https://threejs.org/docs/AnimationAction.html - https://threejs.org/docs/PropertyBinding.html ## Keywords **English:** animationmixer, animationaction, animationclip, keyframetrack, crossfade, skinning, propertybinding, three.js **中文:** 动画混合、AnimationMixer、AnimationAction、关键帧、骨骼动画、剪辑、淡入淡出、three.js
عرض على GitHub