| name | warhammer-40k-design-paint-scheme |
| description | Guided workflow to design paint schemes with lore validation and paint inventory lookup. Use when the user says "design a paint scheme", "help me pick colors", or Brushmaster triggers the design workflow. |
Design Paint Scheme Workflow
Interactive paint scheme designer with lore validation, budget optimization, and 3-tier complexity (Speed/Standard/Advanced).
Prerequisites
These skills MUST be available and used throughout:
warhammer-40k-paint-data — for ALL paint name lookups (never from memory)
warhammer-40k-army-data — for army context and faction data
Step 1: Import Army Context (Optional)
Check if the user has an army list to reference:
- Read
_bmad-output/warhammer-40k/agents/tacticus-sidecar/lists.md for saved lists
- If linked: extract faction, points, unit counts, model types
- Calculate total models to paint and display breakdown
Step 2: Gather Preferences
Ask the user:
- Faction/Unit: What are we painting?
- Skill Level: Beginner / Intermediate / Advanced?
- Style: Lore-accurate / Custom / Speed paint?
- Budget: Use existing collection / Buy new / Mix?
- Time: Speed batch / Standard quality / Competition level?
Step 3: Load Paint Inventory
DETERMINISTIC — no paint names from memory.
- Use
warhammer-40k-paint-data to read:
_bmad/_config/custom/warhammer-40k/data/paints/army-painter-warpaints.json
_bmad/_config/custom/warhammer-40k/data/paints/army-painter-speedpaints.json
- Check user's Brushmaster sidecar for existing schemes:
_bmad-output/warhammer-40k/agents/brushmaster-sidecar/schemes/
Step 4: Lore Color Check
If lore-accurate style requested:
- Use
warhammer-40k-army-data to check faction data
- Check
_bmad-output/warhammer-40k/shared/retcon-registry.yaml for lore changes
- Note canonical faction colors with sources
- Flag any lore-inaccurate choices
Step 5: Generate 3-Tier Scheme
Design three complexity levels:
Speed Tier (Beginner/Batch)
- Primer + 2-3 speedpaints + 1 drybrush + basing
- Target: 15-30 min per model
- All paint names from inventory JSON with hex codes
Standard Tier (Intermediate)
- Base coat + wash + layer + edge highlight + details
- Target: 45-90 min per model
- Full paint list with alternatives
Advanced Tier (Competition)
- Multiple highlight stages + glazing + OSL/NMM if applicable
- Target: 2+ hours per model
- Complete technique descriptions
For each tier, include:
- Color swatches: Paint name + hex code from JSON
- Application order: Step-by-step sequence
- Paint list: Exact names from inventory, mark any [UNVERIFIED]
Step 6: Save Scheme
Save to _bmad-output/warhammer-40k/agents/brushmaster-sidecar/schemes/{faction}_{date}_scheme.md
Anti-Hallucination Checkpoints