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gamedev-skills
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gamedev-skills

عرض على مستوى المستودعات لـ ٧ skills مجمعة عبر ١ مستودعات GitHub.

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أهم المستودعات حسب عدد skills المجمعة، مع حصتها من كتالوج هذا المنشئ وانتشارها المهني.

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المستودعات و skills الممثلة

router
غير مصنف

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide…

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roblox-characters
غير مصنف

Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character…

٨ سبتمبر ٢٠٢٦
roblox-networking
غير مصنف

Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction,…

٨ سبتمبر ٢٠٢٦
roblox-physics
غير مصنف

Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use…

٨ سبتمبر ٢٠٢٦
roblox-studio-workflow
غير مصنف

Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices,…

٨ سبتمبر ٢٠٢٦
roblox-ui
غير مصنف

Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs,…

٨ سبتمبر ٢٠٢٦
roblox-luau
غير مصنف

Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when…

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