| name | ios |
| description | Start an iOS/macOS Apple app development or web-parity audit session — loads design rules, maps web sources to native code, supports Linux static audits, and verifies with Xcode when available |
| user-invocable | true |
| argument-hint | <task description> |
Instructions
This skill sets up context for working on the Apple app (apple/OpenMates/). Use it for native Swift implementation, Apple/web parity audits, testability work, and Linux-side planning before Mac/Xcode verification is available.
Step 1: Load iOS rules and docs
- Read
.claude/rules/apple-ui.md (design tokens, forbidden controls, file mappings)
- Read
apple/AGENTS.md (architecture, primitives, cross-references)
- Read
apple/CLAUDE.md (implementation notes)
Step 2: Choose Work Mode
Use one of three modes depending on the environment and task:
- Mac implementation mode: XcodeBuildMCP is available. Use build/run/screenshot verification after changes.
- Remote Mac verification mode: OpenCode runs on Linux/dev server, but a trusted Mac is reachable through operator-provided SSH configuration. Use SSH to run
git, xcodebuild, and xcrun simctl on the Mac. Never commit hostnames, IPs, usernames, SSH aliases, tailnet names, auth keys, device names, or personal local paths to repo files.
- Linux parity audit mode: XcodeBuildMCP is unavailable. Do static source audits, generate parity specs, update mappings, compare web test IDs with Apple accessibility identifiers, and prepare Mac verification checklists. Do not claim runtime parity until a Mac build/simulator pass verifies it.
Step 3: Verify XcodeBuildMCP setup (Mac only)
Call session_show_defaults. If project/scheme/simulator are not set:
session_set_defaults:
projectPath: apple/OpenMates.xcodeproj
scheme: OpenMates_iOS
simulatorName: <pick latest available iPhone>
Skip this step on Linux and record Mac verification required in the final summary.
For remote Mac verification mode, use only local runtime configuration supplied by the operator, such as ~/.ssh/config, environment variables, or the current chat. Before building, verify key-based SSH access, check the Mac checkout with git status --short, and avoid overwriting local user changes. Use generic placeholders in notes and committed docs.
Step 4: Identify affected Swift files or parity surface
From the user's task description, identify which Swift files will be touched.
For each Swift file:
- Read the
// ─── Web source header block to find the mapped Svelte/CSS files
- Read those Svelte components and CSS files BEFORE writing any Swift code
- Note exact pixel values, class names, and responsive breakpoints from the CSS
If the Swift file has no web source header, check the mapping table in .claude/rules/apple-ui.md.
For feature parity audits, identify the product surface first, then read all relevant web and Apple sources. Good vertical slices include:
- sync and offline lifecycle
- message processing and persistence
- AI streaming
- notifications, unread counts, and banners
- auth and recovery
- settings pages
- embeds and skill outputs
- chat shell, composer, and message UI
Step 5: Start session
python3 scripts/sessions.py start --mode <feature|bug> --task "<task>"
Step 6: Linux parity audit loop
When working without Xcode/Mac access:
- Read
docs/architecture/apple/parity-matrix.md if it exists.
- Run or update
scripts/apple_parity_audit.py to compare web data-testid values with Apple .accessibilityIdentifier(...) values.
- Read the relevant web Playwright specs and source files.
- Read the corresponding Apple Swift files.
- Compare protocol names, data models, state machines, error states, loading states, offline behavior, and testability identifiers.
- Document findings in
docs/architecture/apple/<surface>-parity.md.
- Separate findings into
Confirmed from source, Likely gap, Intentional native difference, and Needs Mac verification.
- Produce a Mac verification checklist with exact screens, actions, expected screenshots, and tests to add/run later.
Linux audits may update docs, scripts, and safe static identifiers. Do not make broad Swift behavior changes that require compiler validation unless the user explicitly asks and accepts Mac verification later.
Step 7: Build-run-verify loop (Mac only)
After each code change:
- Build and run: use
build_run_sim (or manual xcodebuild fallback)
- Screenshot the simulator: use
screenshot
- Compare against the web app (use
firecrawl_scrape with screenshot format on the equivalent page)
- If mismatch: re-read the CSS, fix the Swift code, repeat
- When verification is complete, shut down any simulator booted by this session unless the operator asks to keep it running
For Apple UI parity work, success requires visual proof. Include either a
simulator screenshot artifact, a UI test artifact, or an explicit blocker/skip
reason. For composer, header, settings, auth, upload, audio, and navigation
controls, tests must prove rendered visibility and clickability, not only that
an accessibility element exists.
Step 8: Remote Mac CLI verification loop
When XcodeBuildMCP is unavailable but SSH to a trusted Mac is available:
-
Confirm the remote Mac has a clean checkout or only the current session's expected changes.
-
Run git pull --ff-only in the remote checkout only when it is clean.
-
Build with xcodebuild -project apple/OpenMates.xcodeproj -scheme OpenMates_iOS -destination "platform=iOS Simulator,name=<simulator>" build.
-
Interact with the simulator using xcrun simctl: boot the chosen simulator, install the built .app, launch the bundle identifier, optionally set appearance or open a URL, then capture a screenshot.
-
After verification, run xcrun simctl shutdown <simulator> for any simulator booted by this session unless the operator asks to keep it running.
-
Clean up only temporary artifacts created by the current session, such as copied screenshots or throwaway build logs. Do not delete unrelated DerivedData, caches, or local checkout changes.
-
Keep private connection details out of repo files and final summaries; refer to the remote host only generically.
-
For visual or interaction parity, capture a simulator screenshot after the
app reaches the changed state and record where the artifact lives. If the
screenshot cannot be captured, report the sanitized blocker and do not claim
visual parity complete.
Reminders
- Always read the web CSS before writing Swift. The CSS is the spec.
- Never hardcode colors, spacing, fonts, or radii. Use generated tokens.
- Never edit
*.generated.swift or Icons.xcassets manually. They come from npm run build:tokens.
- Icons.xcassets uses template rendering. Use
.renderingMode(.original) only for icons with built-in colors (e.g. openmates favicon).
- Responsive sizing matters. Check
.mate-profile-small-mobile, container width breakpoints, and horizontalSizeClass in Swift.
- No native product UI. See forbidden controls table in apple-ui.md.
- Parity is surface-level, not file-level. Do not force one Swift file per Svelte/TS file. Maintain traceable many-to-many mappings instead.
- Use stable identifiers. Apple
.accessibilityIdentifier(...) values should match web data-testid names when the product concept is the same, unless a native-only control needs a native-specific name.
- Document native-only differences. Example: native offline storage of the last 100 chats is allowed if it preserves web sync semantics and is explicitly documented in the parity spec.