research
Decompile and analyze TaleWorlds classes before implementing or fixing
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Decompile and analyze TaleWorlds classes before implementing or fixing
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Audit context window consumption across LOTRAOM agents, skills, rules, MCP servers, and CLAUDE.md. Report token estimates, flag bloat, recommend trims.
Hard-block Edit/Write outside a chosen directory. Use to scope-lock edits during a focused fix or refactor. Pair with /unfreeze to release.
Six-phase root-cause debugging for crashes, build failures, or "why is this broken" reports. Iron Law - no fixes without root cause. Auto-engages /freeze.
Release the directory edit lock set by /freeze. Edit and Write are unrestricted again. No-op if /freeze was never set.
Dispatch an independent Codex verification job for the current changes
Inspect all changed files, group by logical concern, and guide atomic per-concern commits
| name | research |
| description | Decompile and analyze TaleWorlds classes before implementing or fixing |
| argument-hint | ["ClassName or DLL.ClassName"] |
Decompile and analyze: $ARGUMENTS
Look in External/Decompiled/ for the target class. This is faster than live decompilation.
find External/Decompiled/ -name "*$ARGUMENTS*" -type f
grep -r "$ARGUMENTS" External/Decompiled/ --include="*.cs" -l
Identify the DLL:
TaleWorlds.CampaignSystem.dll — Campaign logic, GameModels, behaviorsTaleWorlds.Core.dll — Core typesTaleWorlds.MountAndBlade.dll — Battle/mission logicSandBox.dll — Sandbox behaviorsDecompile:
ilspycmd "E:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\<DLL>" -t "TaleWorlds.<Namespace>.<ClassName>"
For large classes, use _meta["anthropic/maxResultSizeChars"] up to 500K to prevent truncation.