بنقرة واحدة
acad-hatches
Hatch patterns, gradient fills, boundary loops, associativity, hatch styles
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Hatch patterns, gradient fills, boundary loops, associativity, hatch styles
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
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| name | acad-hatches |
| description | Hatch patterns, gradient fills, boundary loops, associativity, hatch styles |
Use this skill when creating or modifying hatch patterns, solid fills, or gradient fills in drawings.
using (Transaction tr = db.TransactionManager.StartTransaction())
{
BlockTableRecord btr = (BlockTableRecord)tr.GetObject(
db.CurrentSpaceId, OpenMode.ForWrite);
Hatch hatch = new Hatch();
hatch.SetDatabaseDefaults();
hatch.Normal = Vector3d.ZAxis;
hatch.Elevation = 0.0;
// Step 1: Add to database FIRST (required before SetHatchPattern and AppendLoop)
btr.AppendEntity(hatch);
tr.AddNewlyCreatedDBObject(hatch, true);
// Step 2: Set pattern AFTER AppendEntity, BEFORE AppendLoop
hatch.SetHatchPattern(HatchPatternType.PreDefined, "ANSI31");
hatch.PatternScale = 1.0;
hatch.PatternAngle = 0.0;
// Step 3: Set Associative BEFORE AppendLoop
hatch.Associative = true;
// Step 4: Add boundary loop
ObjectIdCollection boundaryIds = new ObjectIdCollection();
boundaryIds.Add(polylineId); // closed polyline as boundary
hatch.AppendLoop(HatchLoopTypes.External, boundaryIds);
// Evaluate to generate hatch lines
hatch.EvaluateHatch(true);
tr.Commit();
}
ObjectIdCollection outerBoundary = new ObjectIdCollection();
outerBoundary.Add(outerPolylineId);
hatch.AppendLoop(HatchLoopTypes.External, outerBoundary);
// Add island (inner boundary)
ObjectIdCollection innerBoundary = new ObjectIdCollection();
innerBoundary.Add(innerCircleId);
hatch.AppendLoop(HatchLoopTypes.Default, innerBoundary);
Point2dCollection vertices = new Point2dCollection();
vertices.Add(new Point2d(0, 0));
vertices.Add(new Point2d(100, 0));
vertices.Add(new Point2d(100, 100));
vertices.Add(new Point2d(0, 100));
DoubleCollection bulges = new DoubleCollection();
bulges.Add(0); bulges.Add(0); bulges.Add(0); bulges.Add(0);
hatch.AppendLoop(HatchLoopTypes.External | HatchLoopTypes.Polyline,
vertices, bulges);
Curve2dCollection edges = new Curve2dCollection();
IntegerCollection edgeTypes = new IntegerCollection();
edges.Add(new LineSegment2d(new Point2d(0, 0), new Point2d(100, 0)));
edgeTypes.Add((int)HatchEdgeType.Line); // 1
edges.Add(new CircularArc2d(
new Point2d(100, 0), new Point2d(100, 50), new Point2d(100, 100)));
edgeTypes.Add((int)HatchEdgeType.CircularArc); // 2
edges.Add(new LineSegment2d(new Point2d(100, 100), new Point2d(0, 0)));
edgeTypes.Add((int)HatchEdgeType.Line);
hatch.AppendLoop(HatchLoopTypes.External, edges, edgeTypes);
HatchLoop loop = new HatchLoop(HatchLoopTypes.External);
// loop is read-only after construction; use for inspection:
// loop.Curves, loop.Polyline, loop.LoopType, loop.IsPolyline
hatch.AppendLoop(loop);
int loopCount = hatch.NumberOfLoops;
HatchLoopTypes loopType = hatch.LoopTypeAt(0);
HatchLoop loop = hatch.GetLoopAt(0);
// Insert loop at specific position
hatch.InsertLoopAt(1, HatchLoopTypes.Default, boundaryIds);
hatch.InsertLoopAt(1, hatchLoop);
// Remove loop
hatch.RemoveLoopAt(0);
// Get associated objects for a loop
ObjectIdCollection assocIds = hatch.GetAssociatedObjectIdsAt(0);
ObjectIdCollection allAssocIds = hatch.GetAssociatedObjectIds();
hatch.RemoveAssociatedObjectIds();
Hatch hatch = new Hatch();
hatch.SetDatabaseDefaults();
hatch.Normal = Vector3d.ZAxis;
hatch.SetHatchPattern(HatchPatternType.PreDefined, "SOLID");
// IsSolidFill will be true
Hatch gradient = new Hatch();
gradient.SetDatabaseDefaults();
gradient.Normal = Vector3d.ZAxis;
gradient.HatchObjectType = HatchObjectType.GradientObject;
// Set gradient type
gradient.SetGradient(GradientPatternType.PreDefinedGradient, "LINEAR");
// Other names: "CYLINDER", "INVCYLINDER", "SPHERICAL", "INVSPHERICAL",
// "HEMISPHERICAL", "INVHEMISPHERICAL", "CURVED", "INVCURVED"
gradient.GradientAngle = Math.PI / 4; // 45 degrees
// Two-color gradient
gradient.GradientOneColorMode = false;
GradientColor[] colors = new GradientColor[2];
colors[0] = new GradientColor(Color.FromRgb(255, 0, 0), 0.0f); // start
colors[1] = new GradientColor(Color.FromRgb(0, 0, 255), 1.0f); // end
gradient.SetGradientColors(colors);
// One-color gradient (single color with tint)
gradient.GradientOneColorMode = true;
gradient.ShadeTintValue = 0.5f; // 0 = dark, 1 = light
gradient.GradientShift = 0.0f;
// Add boundary and evaluate
btr.AppendEntity(gradient);
tr.AddNewlyCreatedDBObject(gradient, true);
gradient.AppendLoop(HatchLoopTypes.External, boundaryIds);
gradient.EvaluateHatch(true);
Gradient methods:
SetGradient(GradientPatternType type, string name) - set gradient patternGetGradientColors() -> GradientColor[] - get color stopsSetGradientColors(GradientColor[] colors) - set color stopsEvaluateGradientColorAt(float value) -> Color - sample color at position (0-1)HatchLoopTypes (flags): Default=0x0, External=0x1, Polyline=0x2, Derived=0x4, Textbox=0x8, Outermost=0x10, NotClosed=0x20, SelfIntersecting=0x40, TextIsland=0x80, Duplicate=0x100
HatchEdgeType: Line=1, CircularArc=2, EllipticalArc=3, Spline=4
HatchStyle: Normal=0 (fills between nested boundaries), Outer=1 (outermost boundary only), Ignore=2 (ignores internal boundaries)
HatchPatternType: UserDefined=0, PreDefined=1, CustomDefined=2
HatchObjectType: HatchObject=0, GradientObject=1
GradientPatternType: PreDefinedGradient=0, UserDefinedGradient=1
EvaluateHatchAppendLoop must be called AFTER AppendEntity and AddNewlyCreatedDBObject - the hatch must be in the database firstEvaluateHatch(true) underestimates line count (faster); EvaluateHatch(false) is accurate but slowerPatternSpace instead of PatternScale; set PatternDouble = true for crosshatchAssociative must be set to true BEFORE adding boundary loops for associativity to workEvaluateHatch to fail silentlyHatchLoopTypes.External; inner islands should use HatchLoopTypes.DefaultHatchStyle.Normal alternates fill between nested boundaries; Outer fills only the outermost; Ignore fills everythingHatchObjectType = HatchObjectType.GradientObject before calling SetGradientPatternName and PatternType are read-only - use SetHatchPattern() to change themPatternScale, PatternAngle, or PatternSpace, you must re-call SetHatchPattern(type, name) before calling EvaluateHatch() — otherwise the change has no visual effectBulge value: 0 = straight segment, positive = counterclockwise arc, negative = clockwise arc; tan(includedAngle/4)acad-polylines — polylines as hatch boundaries; vertex+bulge loop constructionacad-layers — layer assignment for hatch entities