| name | p5-paint-animation |
| description | Turn a text prompt, a photo, or a live video clip into hand-made-looking p5.js animation — pencil handwriting that writes itself, photos repainted as brushstroke art with paint-on animation and camera moves, and short videos (iPhone Live Photos included) repainted frame-by-frame as a living painting. Trigger on: "handwritten text animation", "paint this photo", "painted video", "sketch effect", "turn my live photo into a painting", "write-on effect". Everything is 100% code: p5.brush strokes rendered headlessly, no image models.
|
p5 Paint Animation
Three flows, one engine. Pick by input:
| Input | Flow | Output |
|---|
| Text prompt / phrase | A: Write-on | Handwriting animates onto ruled paper, pen-tracked for camera |
| Photo | B: Repaint + paint-on | Brushstroke painting, still or painting-itself film, camera pull |
| Video / Live Photo | C: Living painting | Every frame repainted over a locked stroke lattice |
When to use / when not
Use for: hand-made-looking motion — handwriting that writes itself, photos as
brushstroke paintings (still or animating), short clips as living paintings.
Do NOT use for: crisp typography or brand-accurate text (use real fonts),
photoreal output, footage longer than ~10s (render cost scales per frame ≈
5–20s each), or live/interactive pages (this renders offline MP4/PNG).
Requirements and side effects
- Requires: Node 22.12+, ffmpeg on PATH, ~500MB disk (Chromium).
sh scripts/setup.sh (run manually, once) uses the committed lockfile to
download pinned dependencies from the npm registry: puppeteer 25.9.0,
p5 2.3.2 (LGPL-2.1), and p5.brush 2.2.1 (MIT). Puppeteer downloads its
pinned Chrome for Testing build from Google's download service. Read-only
downloads; no credentials, no cost, nothing uploaded.
- Renders launch sandboxed headless Chromium on a blank page. Network and local
file requests from sketches are blocked; sketches receive inputs as data URLs.
- Writes only inside paths you pass (
out.png / out.mp4, plus a sibling
.track.json and, with --keep-frames 1, a _frames_* directory).
- Optional, only for flow C subject matting:
npx hyperframes remove-background (downloads the HyperFrames CLI from npm; local CoreML
inference, no data leaves the machine).
Verify success
Render any command below, then open the output: the last frame must show the
complete artwork (text fully written / painting fully covered), and re-running
with the same --seed must produce identical bytes on the canvas. The smoke
test used for review: node render-anim.mjs sketches/handwriting.anim.js /tmp/t.mp4 --size 1600x900 --seed 7 --inject 'PHRASE="go make something"'.
Setup (once)
sh scripts/setup.sh
Installs the exact dependency tree recorded in scripts/package-lock.json.
All commands below run from scripts/.
Flow A — prompt → write-on animation
node render-anim.mjs sketches/handwriting.anim.js out.mp4 \
--size 1600x900 --fps 24 --seed 7 --hold 12 \
--inject 'PHRASE="your text here";SIZE=170'
- Full alphabet: lowercase, caps, digits,
? . , - / @. Wraps automatically.
- Dials via
--inject: SIZE, INK (hex), BRUSH ("2B" pencil, "crayon",
"charcoal"), PAPER=1 for blank paper.
- The run writes
out.track.json — per-frame pen position. For a
camera-follows-pen move, crop each frame along the smoothed track
(exponential follow, gain ~0.14, camera y LOCKED to the baseline — never
follow the pen tip's y or the camera bounces on every ascender).
- For scraggly/messy writing raise the per-letter jitter in the sketch; for
word-sync to a voiceover, transcribe first and start each word's strokes at
its spoken time.
Flow B — photo → painting (+ paint-on film + camera)
Still:
node render.mjs sketches/repaint.anim.js out.png \
--size 720x900 --seed 3 --image photo.jpg --inject "STYLE=0;DETAIL=3"
Paint-on film (the painting paints itself, coarse-to-fine, painter-ordered —
calm regions first, the face last):
node render-anim.mjs sketches/repaint.anim.js out.mp4 \
--size 720x900 --seed 3 --image photo.jpg --fps 14 --hold 40 \
--inject 'STYLE=0;DETAIL=3;SUBJECT="0.5,0.5,0.44,0.55"'
- Crop to the subject first. Face size in frame is destiny: selfie-distance
faces resolve beautifully; small faces stay figures. Portrait 4:5 or 9:16.
- Dials:
STYLE 0 pastel / 1 gouache / 2 charcoal-sketch. DETAIL 1 painterly,
2 faces resolve, 3 soft features (noses), 5 portrait-grade (adds a second
fine lap). LOOSE 0.7–1.5 stroke wildness. SAT color compensation (~1.1).
SUBJECT="cx,cy,rx,ry" (image fractions) paints everything inside that
ellipse through all passes FIRST and drops a subject-done frame marker.
Camera pull-out recipe: hold tight on the subject, then at the marker frame
ease wide with ffmpeg zoompan (cosine ease, ~2s):
zoompan=z='if(lte(in,M),1.9,1.85-0.85*(0.5-0.5*cos(PI*min((in-M)/28,1))))'
(upscale 2x lanczos first so the tight phase stays sharp).
Flow C — video / Live Photo → living painting
node render-video.mjs clip.mov out.mp4 \
--size 720x900 --fps 12 --seed 7 --inject "STYLE=0;DETAIL=2"
- The stroke lattice is built ONCE from frame 1 and locked; only colors and
orientations resample per frame. Strokes hold still — the painting never
"boils" while the subject moves.
- Live Photos: get the paired
.mov (share-sheet Options → Live Photo ON,
or Photos.app → Export Unmodified Original). If it arrives as bare JPEG the
motion was stripped in transit — ask for a 2–3s normal video instead; that's
better input anyway.
- Motion triage first. Live Photos include the phone swinging. Measure
per-frame motion (
ffprobe -f lavfi "movie=in.mov,signalstats" → YDIF),
paint only the calm window with --start/--dur, and ping-pong the result
(forward+reverse concat) for a seamless breathing loop.
- Big camera motion?
WORLD=1 tracks the camera by image correlation and
lets strokes live in world coordinates — the camera pans across one growing
painting. Translation-only; fast zooms drift.
- Subject-only painting: matte frames first (
npx hyperframes remove-background), pass the matted PNGs with --frames DIR and
MASKED=1, and set BG to your paper color.
- Dark footage: grade with gamma only (
eq=gamma=1.2). Never boost
saturation before painting — shadow chroma noise becomes literal teal paint.
QC gates (all flows)
- Read the actual output frames; never ship on intent. Check: faces resolve,
no bare-canvas gaps, first/mid/last frames coherent.
- Same seed = identical render. Iterate one dial at a time against a fixed seed.
- For anything joining a larger film, verify seams numerically per
motion-doctrine — this skill produces material, not final grammar.
references/flows.md has full worked recipes; references/gotchas.md is the
list of failure modes already hit so you don't hit them again.