HiAPI demonstrates a consistent game asset pack built from one game idea, including characters, tiles, UI, backgrounds, music, narration and a trailer. In the same thread, the author shares the open-source Skill for generating the pack and building a playable prototype in Claude Code or Codex.
hiapi-game-assets
Make a complete, consistent game asset pack from one game idea through one HiAPI key — key art, character sprites and poses with transparent backgrounds, enemies, items, tilesets and UI icon sheets cut into game-ready PNGs, parallax backgrounds, title logo, background music, narrator voice lines and a trailer — then wire them into a playable prototype. Use for game jams, indie prototypes, pitch decks, modding, "make assets for my game", sprites, tilesets, game music or a game trailer.
معلومات المصدر
- المستودع
- HiAPIAI/hiapi-game-asset-studio-skill
- آخر نشاط في المصدر
- ٦ أكتوبر ٢٠٢٦ في ٠٣:٢٣
- لغة SKILL.md المكتشفة
- الإنجليزية
- النجوم
- ٠
- التفرعات
- ٠
hiapi-game-assets: build a game asset pack from one idea
Use one game brief and a shared plan to generate coordinated sprites, tiles, interface art, backgrounds and audio through HiAPI. The workflow also slices asset sheets and connects the pack to a small playable prototype.
Examples
HiAPI’s Tidekeeper example uses a lighthouse-keeper cat brief. The author reports 14 assets, including character poses, tiles, icons, parallax backgrounds, music, a voice line and a trailer, for $2.34. That is the author’s example cost, rather than a quote for a new pack.
Prerequisites
Prepare the genre and camera, hero, setting, enemies or items, and visual style. The scripts use Node; sheet slicing uses Python dependencies. A HiAPI key is required for generation.
How to use
Write the game brief into plan.json, with key art as the visual anchor and subsequent assets referring to it. Before generation, the source requires reviewing the estimate:
node scripts/run-plan.mjs plan.json --out=assets --dry-run
After the cost is approved, run the plan, review the assets, slice sheets and open the prototype before handing over the files.
Limitations
Generation is paid; the source requires an estimate before the first run and disclosure of further paid retries. Asset reuse is subject to HiAPI and provider terms. The workflow delivers files and a prototype; publishing the game remains with the user.
خيارات التثبيت
يُحدَّد Prompt الذي يراجع المصدر أولًا بشكل افتراضي. يمكنك التبديل إلى أمر مباشر أو تنزيل نسخة محلية.
مراجعة ملفات المصدر
اقرأ SKILL.md وأي ملفات مرافقة يعرضها SkillsMP قبل أن تقرر التثبيت.
عرض SKILL.md
- name
- hiapi-game-assets
- description
- Make a complete, consistent game asset pack from one game idea through one HiAPI key — key art, character sprites and poses with transparent backgrounds, enemies, items, tilesets and UI icon sheets cut into game-ready PNGs, parallax backgrounds, title logo, background music, narrator voice lines and a trailer — then wire them into a playable prototype. Use for game jams, indie prototypes, pitch decks, modding, "make assets for my game", sprites, tilesets, game music or a game trailer.