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aura

Use Aura when the problem is not one big blow but constant low-grade interference: nuisance traffic, shallow criticism, repetitive edge pokes, cheap probes, or background turbulence that keeps stealing turns. Aura sets a named threshold and blanks everything below it, so Hermes can keep operating through minor contact while preserving attention for impacts that actually matter. Unlike Barrier, Aura is not a one-hit absorb; unlike Leaf Shield, it does not punish contact. It is the baseline selective shell.

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SKILL.md
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aura
description
Use Aura when the problem is not one big blow but constant low-grade interference: nuisance traffic, shallow criticism, repetitive edge pokes, cheap probes, or background turbulence that keeps stealing turns. Aura sets a named threshold and blanks everything below it, so Hermes can keep operating through minor contact while preserving attention for impacts that actually matter. Unlike Barrier, Aura is not a one-hit absorb; unlike Leaf Shield, it does not punish contact. It is the baseline selective shell.
# Aura Raise a selective shell that ignores weak hits and only yields to real force. ## Overview Use Aura when the problem is not one big blow but constant low-grade interference: nuisance traffic, shallow criticism, repetitive edge pokes, cheap probes, or background turbulence that keeps stealing turns. Aura sets a named threshold and blanks everything below it, so Hermes can keep operating through minor contact while preserving attention for impacts that actually matter. Unlike Barrier, Aura is not a one-hit absorb; unlike Leaf Shield, it does not punish contact. It is the baseline selective shell. This is the secondary Codex compatibility rendering of a hybrid battle-chip pattern with a shipping-now execution model. Canonical chip family: Aura Codex shelf: Defense and Recovery Provider target: Codex compatibility surface. ## When To Use - The system is taking many weak or nuisance hits that should not each demand a full response. - You can define a clear threshold below which incoming pressure should be ignored, dropped, or auto-handled. - Minor contact is wasting operator attention, but stronger impacts still need to break through or be treated as real events. ## Workflow 1. Name the exact class of low-grade hits, noise, or nuisance contact that should be screened out. 2. Set an explicit threshold that distinguishes ignorable contact from meaningful force, then implement the lightest shell that enforces it. 3. Verify that sub-threshold hits are nullified cleanly while above-threshold impacts still surface as actionable events. ## Deliverables - A threshold-based protective shell, filter, or policy that blanks sub-threshold interference without stopping normal work. - A short note defining the threshold, what kinds of hits are ignored, and what kinds still break through. ## Guardrails - Aura only helps when the threshold is explicit. If you cannot say what counts as too weak to matter, do not pretend you have an aura. - Do not set the threshold so high that legitimate warnings, user reports, or meaningful signals disappear with the noise. - Aura is selective protection, not retaliation and not root-cause repair. If the shell keeps breaking, switch to the right follow-up chip. ## Default Invocation Use Aura to build a threshold-based protective shell that automatically nullifies low-grade noise, nuisance hits, or weak contact, preserves meaningful signal, and states exactly what force is strong enough to break through.
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