| name | mini-bomb |
| description | Use Mini Bomb when the right move is a small indirect strike: you know where the effect needs to land, but a straight-line shot is blocked, too predictable, or aimed at the wrong surface. |
Mini Bomb
Lob a compact payload over the nearest blocker and force the landing zone to matter.
Overview
Use Mini Bomb when the right move is a small indirect strike: you know where the effect needs to land, but a straight-line shot is blocked, too predictable, or aimed at the wrong surface.
This is the secondary Codex compatibility rendering of a hybrid battle-chip pattern with a shipping-now execution model.
Canonical chip family: Mini Bomb
Codex shelf: Direct Fire and Breach
Provider target: Codex compatibility surface.
When To Use
- The direct lane is blocked, defended, or otherwise not the cleanest approach.
- A fixed landing zone matters more than continuous forward pressure.
- A small burst at destination is better than a line attack through the front.
Workflow
- Pick the landing zone and name what the arc is meant to bypass.
- Lob the smallest payload that can land where it matters without widening the field.
- Check whether the blast cleared the blocker, flushed movement, or exposed the need for a heavier follow-up.
Deliverables
- One indirect action aimed at a specific landing zone beyond the nearest obstacle.
- A short note describing what the arc bypassed and what the impact changed.
Guardrails
- Do not use Mini Bomb when the target needs precise zero-splash contact.
- Do not confuse an indirect lob with a delayed trap; if timing pressure is the point, switch to Time Bomb.
- If the landing zone is vague, scout first instead of guessing the arc.
Default Invocation
Use Mini Bomb to place one compact indirect hit on the landing zone that matters most, explain what obstacle the arc bypasses, and verify the blast changed the board the way you intended.