| name | full-custom |
| description | Use Full Custom when the current option set is depleted, stale, or wrong for the room and the best move is a clean redraw. |
| version | 0.1.0 |
| author | mmbnchips |
| license | CC0-1.0 |
| compatibility | Hermes Agent skills system |
| metadata | {"hermes":{"tags":["shipping-now","metaphorical","tempo-and-hand-management","tempo","hand-management","cycle-control","cadence"],"homepage":"https://github.com/Hmbown/mmbnchips"}} |
Full Custom
Refresh the hand and pull a better set of options into view.
What This Skill Does
Use Full Custom when the current option set is depleted, stale, or wrong for the room and the best move is a clean redraw.
In this chip pack, Full Custom is treated as a metaphorical battle-chip procedure with a shipping-now delivery profile.
Canonical reference input: Full Custom.
Hermes shelf: Tempo and Hand Management.
When To Use
- The current hand does not contain a good move.
- A context reload is cheaper than forcing a bad option.
- You need a deliberate refresh of choices, not a random thrash.
Prerequisites
- These procedures rely on the normal tools already present in the active Hermes runtime; this repo does not ship a separate integration layer.
Operator Inputs
- Explain why the current hand or option set is bad, stale, or exhausted.
- Name what context, inputs, or assumptions should be refreshed.
- Define what counts as a materially better redraw.
- State what repeated pattern would indicate the deck itself is flawed.
Procedure
- Restate the target, success condition, and no-touch boundaries before you spend the chip.
- Collect the operator inputs below so the chip lands on the right panel.
- Acknowledge that the current hand is bad or exhausted.
- Refresh the context, inputs, or option set cleanly.
- Choose the strongest new chip instead of hoarding the redraw.
- Package the result with concrete evidence, what stayed untouched, and the next recommended chip only if follow-up is truly needed.
Deliverables
- A refreshed hand, option set, or reloaded context.
- A note describing what changed after the redraw.
Output Contract
- A brief diagnosis of why the current hand is bad.
- A clean redraw or refresh step that changes context, inputs, or framing.
- A better option set or reframed choices.
- A recommendation for the strongest next move from the new hand.
Do Not Use For
- Repeated restarts used to avoid choosing.
- Refreshing without changing the inputs or assumptions that created the bad hand.
- Treating redraws as a substitute for execution.
Pair With
- Use Fast Gauge instead when the hand is fine but arrives too slowly.
- Use Slow Gauge instead when the hand is acceptable but the environment is too fast for safe judgment.
- After Full Custom, switch to the strongest direct or control chip rather than hoarding the redraw.
Pitfalls / Guardrails
- Keep the metaphor anchored to a real operator move instead of drifting into lore.
- Do not spam redraws to avoid commitment.
- If the same bad hand keeps returning, inspect the deck itself.
- Keep the chip metaphor anchored to a real operating move; do not let flavor substitute for procedure.
Verification
- Check that the response includes every promised deliverable and leaves an inspectable audit trail.
- Check that confirmed facts, assumptions, and proposed follow-up are visibly separated.
- Confirm the redraw actually changed context, inputs, or framing.
- Confirm the new hand is meaningfully better than the previous one.
- Confirm one strongest newly available move was selected instead of just listing options.
- Check that the metaphor still maps cleanly to a real operator mechanism.
Example Invocation
Use Full Custom on this planning problem: explain why the current hand is weak, redraw the option set cleanly, and pick the strongest new move.
Use Full Custom on this stuck conversation: refresh the context and assumptions, surface a better set of choices, and tell me what changed after the redraw.