بنقرة واحدة
agent-command
Rules and examples for using execute_command with Lua and Git safely inside the Dora Agent runtime.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Rules and examples for using execute_command with Lua and Git safely inside the Dora Agent runtime.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
| name | agent-command |
| description | Rules and examples for using execute_command with Lua and Git safely inside the Dora Agent runtime. |
| always | true |
| requiredTools | ["execute_command"] |
Use execute_command only for short engine-side Lua snippets or supported Git operations. Prefer normal file tools for deterministic file edits.
mode: "lua" runs raw Lua code in the Dora engine.mode: "git" runs a supported Git command through the engine Git client.git -C.Lua command code runs in a temporary environment:
projectDir is the current project directory.print(...) is the only output captured into the tool result.Content:copyAsync(...), Content:zipAsync(...), and Content:unzipAsync(...) may be called directly.After file changes, refresh the Web IDE resource tree:
refreshTree() reloads the full asset tree.refreshTree("relative/file.ext") refreshes one project-relative file.Lua examples for common file operations that are not covered by the normal Agent file tools:
Move a file without overwriting an existing target:
local sourceRel = ".temp/source.txt"
local targetRel = ".temp/archive/source.txt"
local source = Path(projectDir, sourceRel)
local target = Path(projectDir, targetRel)
local function ensureDir(dir)
if Content:exist(dir) then
return Content:isdir(dir)
end
local parent = Path:getPath(dir)
if parent ~= dir and parent ~= "" then
assert(ensureDir(parent), "failed to create parent directory")
end
return Content:mkdir(dir)
end
assert(ensureDir(Path:getPath(target)), "failed to create target directory")
assert(Content:exist(source), "source file does not exist")
assert(not Content:exist(target), "target already exists")
assert(Content:move(source, target), "failed to move file")
refreshTree()
print("moved", sourceRel, "to", targetRel)
Copy a file or directory asynchronously:
local sourceRel = "AssetsTemplate"
local targetRel = ".temp/AssetsTemplate"
local source = Path(projectDir, sourceRel)
local target = Path(projectDir, targetRel)
local function ensureDir(dir)
if Content:exist(dir) then
return Content:isdir(dir)
end
local parent = Path:getPath(dir)
if parent ~= dir and parent ~= "" then
assert(ensureDir(parent), "failed to create parent directory")
end
return Content:mkdir(dir)
end
assert(Content:exist(source), "source does not exist")
assert(not Content:exist(target), "target already exists")
assert(ensureDir(Path:getPath(target)), "failed to create target directory")
assert(Content:copyAsync(source, target), "failed to copy")
refreshTree()
print("copied", sourceRel, "to", targetRel)
Remove a generated file or directory:
local targetRel = ".temp/generated"
local target = Path(projectDir, targetRel)
if Content:exist(target) then
assert(Content:remove(target), "failed to remove target")
refreshTree()
print("removed", targetRel)
else
print("target not found", targetRel)
end
Create a zip archive, then unzip it into a project folder:
local sourceRel = ".temp/package-src"
local zipRel = ".temp/package.zip"
local outRel = ".temp/package-unzipped"
local sourceDir = Path(projectDir, sourceRel)
local zipFile = Path(projectDir, zipRel)
local outDir = Path(projectDir, outRel)
local function ensureDir(dir)
if Content:exist(dir) then
return Content:isdir(dir)
end
local parent = Path:getPath(dir)
if parent ~= dir and parent ~= "" then
assert(ensureDir(parent), "failed to create parent directory")
end
return Content:mkdir(dir)
end
if Content:exist(sourceDir) then
assert(Content:remove(sourceDir), "failed to remove existing source directory")
end
assert(ensureDir(sourceDir), "failed to create source directory")
assert(Content:save(Path(sourceDir, "a.txt"), "alpha"), "failed to create source file")
if Content:exist(zipFile) then
assert(Content:remove(zipFile), "failed to remove existing zip file")
end
assert(Content:zipAsync(sourceDir, zipFile), "failed to zip archive")
assert(Content:exist(zipFile), "zip file was not created")
assert(ensureDir(Path:getPath(outDir)), "failed to create output parent directory")
if Content:exist(outDir) then
assert(Content:remove(outDir), "failed to remove existing output directory")
end
-- Content:unzipAsync expects paths under Content.writablePath. Project files
-- are valid when projectDir is inside the writable project workspace.
assert(Content:unzipAsync(zipFile, outDir, function(filename)
return not filename:match("^__MACOSX/")
and filename ~= ".DS_Store"
and not filename:match("/%.DS_Store$")
end), "failed to unzip archive")
refreshTree()
print("zipped and unzipped", zipRel, "to", outRel)
Git mode uses the Dora engine Git client, not a shell. Use it for repository operations such as clone, status, diff, add, commit, fetch, pull, and push when those operations are appropriate for the task.
Rules:
cwd as a project-relative directory.git -C; use the tool's cwd parameter instead.git clone target paths are project-relative and are not affected by cwd.Git examples:
git status
git diff -- init.ts
git clone https://example.com/owner/repo.git .temp/repo
Run status inside that cloned sub-repository with:
{"mode":"git","cwd":".temp/repo","command":"git status"}
git add init.ts
git commit -m "Update init script"
Use when building, running, testing, or debugging Dora engine games with the Dora CLI, including TypeScript, TSX/DoraX, Lua, YueScript, Teal, XML, Wa, Yarn, Rust WASM, Web IDE service recovery, and in-engine validation.
Use when developing the Dora-SSR engine itself, including C++ engine code, Lua/YueScript dev services, generated bindings, DoraX runtime, Web IDE integration, docs, tests, local validation, and release-facing engine changes.
Dora SSR coding rules for game/workspace projects; prevents browser DOM/Canvas/Node.js code in Dora engine scripts and forces Dora API lookup before using unfamiliar engine APIs.
Use this skill when designing, creating, or polishing UI/screens/HUDs/menus so the result is visually refined, coherent, responsive, and implemented with the correct Dora UI APIs.
Guide the agent to create a new project skill with correct placement, required metadata, and a practical SKILL.md template.
Agent memory files with grep-based scoped recall.