| name | blender-shading |
| description | Shading dans Blender — Shader Nodes, matériaux procéduraux, Principled BSDF, Cycles vs EEVEE, volumes, subsurface scattering, displacement, matériaux complexes node-based. |
| version | 1.0.0 |
| category | creative |
| tags | ["blender","shading","shader-nodes","materials","cycles","eevee","procedural-textures","pbr"] |
| prerequisites | {"commands":["blender"]} |
| setup | {"help":"Blender installé. Node Wrangler add-on fortement recommandé pour la navigation dans les shader nodes."} |
| metadata | {"hermes":{"tags":["blender","shading","shader-nodes","materials","cycles","eevee","procedural-textures","pbr"],"related_skills":["blender-texturing","blender-lighting","blender-modeling"],"category":"creative"}} |
Blender — Shading
Guide complet pour la création de matériaux et shaders dans Blender.
Couvre le Shader Editor, les matériaux procéduraux, Cycles, EEVEE,
volumes et subsurface scattering.
Shader Editor
Workflow : Shading workspace (split 3D view + Shader Editor)
Noeuds Essentiels
| Noeud | Catégorie | Usage |
|---|
| Principled BSDF | Shader | Matériau universel PBR |
| Diffuse BSDF | Shader | Lambertien simple |
| Glossy BSDF | Shader | Réflexions |
| Glass BSDF | Shader | Verre, réfractions |
| Transparent BSDF | Shader | Transparence alpha |
| Emission | Shader | Lumière émise |
| Mix Shader | Color | Mélanger 2 shaders |
| Add Shader | Color | Additionner shaders |
| Volume Absorption | Volume | Fumée, brouillard |
| Volume Scatter | Volume | Nuages, milk |
| Principled Volume | Volume | Volume PBR complet |
| Musgrave | Texture | Bruit procédural |
| Noise Texture | Texture | Bruit fractal |
| Wave Texture | Texture | Ondes |
| Checker | Texture | Damier |
| Voronoi | Texture | Cellules, taches |
| Brick | Texture | Brique |
| Map Range | Converter | Remapper les valeurs |
|