بنقرة واحدة
game-art
Game art principles — art style, color theory, animation principles, asset pipeline
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Game art principles — art style, color theory, animation principles, asset pipeline
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
Game design principles — core loop, GDD, player psychology, difficulty balancing, progression
Orchestrator game — route to implementation skill (pxhopencode) + principle-based sub-skill (agent-skills-hub)
Mobile game principles — touch input, battery, thermal, app stores, monetization
Multiplayer game principles — networking architecture, synchronization, security, matchmaking
PC/Console game principles — engine selection, Steam integration, controller, optimization
| name | game-art |
| description | Game art principles — art style, color theory, animation principles, asset pipeline |
Tham khảo từ agent-skills-hub/game-development/game-art.
| Style | Production Speed | Skill Floor | Best For |
|---|---|---|---|
| Pixel Art | Medium | Medium | Indie, retro |
| Vector/Flat | Fast | Low | Mobile, casual |
| Hand-painted | Slow | High | Fantasy, stylized |
| Low-poly | Fast | Medium | Indie 3D |
| Cel-shaded | Medium | Medium | Anime, cartoon |
| Goal | Strategy |
|---|---|
| Harmony | Complementary or analogous |
| Contrast | High saturation differences |
| Mood | Warm/cool temperature |
| Readability | Value contrast over hue |
| Action | Frames | Feel |
|---|---|---|
| Idle | 4-8 | Subtle |
| Walk | 6-12 | Smooth |
| Run | 4-8 | Energetic |
| Attack | 3-6 | Snappy |
| Death | 8-16 | Dramatic |
Concept → Creation (Aseprite/Krita) → Atlas (TexturePacker) → Animation (Spine) → Integration
Concept → Modeling (Blender) → Retopology → UV/Texturing (Substance) → Rigging → Animation → Export (glTF)
[type]_[object]_[variant]_[state].[ext]
spr_player_idle_01.png
mesh_tree_oak_lod2.fbx
| Excuse | Reality |
|---|---|
| "Mix art styles cho độc đáo" | Người chơi thấy lộn xộn, thiếu chuyên nghiệp |
| "Animation 3 state là đủ" | Thiếu anticipation/hurt → game cảm giác rẻ |
| "Color sau, code trước" | Không palette → UI conflicts, khó đọc |