بنقرة واحدة
pc-games
PC/Console game principles — engine selection, Steam integration, controller, optimization
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
PC/Console game principles — engine selection, Steam integration, controller, optimization
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
Game art principles — art style, color theory, animation principles, asset pipeline
Game design principles — core loop, GDD, player psychology, difficulty balancing, progression
Orchestrator game — route to implementation skill (pxhopencode) + principle-based sub-skill (agent-skills-hub)
Mobile game principles — touch input, battery, thermal, app stores, monetization
Multiplayer game principles — networking architecture, synchronization, security, matchmaking
| name | pc-games |
| description | PC/Console game principles — engine selection, Steam integration, controller, optimization |
Tham khảo từ agent-skills-hub/game-development/pc-games.
2D, open source → Godot
2D, large team → Unity
3D AAA → Unreal
3D cross-platform → Unity
3D indie → Godot 4
| Factor | Unity 6 | Godot 4 | Unreal 5 |
|---|---|---|---|
| 2D | Good | Excellent | Limited |
| 3D | Good | Good | Excellent |
| Learning | Medium | Easy | Hard |
| Cost | Revenue share | Free | 5% after $1M |
Map ACTIONS, not buttons:
| Bottleneck | Solution |
|---|---|
| Draw calls | Batching, atlases |
| GC spikes | Object pooling |
| Physics | Simpler colliders |
| Shaders | LOD shaders |
| Excuse | Reality |
|---|---|
| "Chọn engine theo trend" | Chọn theo project requirements |
| "Hardcode input buttons" | Không rebind → UX kém |
| "Skip profiling" | Không biết bottleneck ở đâu |