بنقرة واحدة
vr-ar
VR/AR development principles — comfort, interaction, performance, spatial design
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
VR/AR development principles — comfort, interaction, performance, spatial design
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
Game art principles — art style, color theory, animation principles, asset pipeline
Game design principles — core loop, GDD, player psychology, difficulty balancing, progression
Orchestrator game — route to implementation skill (pxhopencode) + principle-based sub-skill (agent-skills-hub)
Mobile game principles — touch input, battery, thermal, app stores, monetization
Multiplayer game principles — networking architecture, synchronization, security, matchmaking
استنادا إلى تصنيف SOC المهني
| name | vr-ar |
| description | VR/AR development principles — comfort, interaction, performance, spatial design |
Tham khảo từ agent-skills-hub/game-development/vr-ar.
| Platform | Use Case |
|---|---|
| Quest | Standalone, wireless |
| PCVR | High fidelity |
| PSVR2 | Console market |
| WebXR | Browser-based VR/AR |
| Cause | Solution |
|---|---|
| Locomotion | Teleport, snap turn |
| Low FPS | Maintain 72-90 FPS |
| Camera shake | Avoid or minimize |
| Rapid acceleration | Gradual movement |
| Platform | FPS | Resolution |
|---|---|---|
| Quest 2 | 72-90 | 1832x1920 |
| Quest 3 | 90-120 | 2064x2208 |
| PCVR | 90 | 2160x2160+ |
| Type | Use |
|---|---|
| Point + click | UI, distant objects |
| Grab | Manipulation |
| Gesture | Magic, special actions |
| Physical | Throwing, swinging |
| Excuse | Reality |
|---|---|
| "Teleport phá immersion, dùng smooth locomotion" | 50% player say xe, không chơi được |
| "Drop FPS xuống 60 cũng ổn" | VR < 90 FPS = nausea ngay lập tức |
| "UI nhỏ cho đẹp" | VR không đọc được chữ nhỏ → khó chịu |