Agent-only reference for firstmate harness operations. Use before spawning or recovering a crewmate or secondmate, handling a trust dialog, sending a harness-specific skill invocation, interrupting or exiting an agent, resuming an exited agent, or verifying a…
Load when locating, interpreting, or changing Firstmate home, config, data, state, project, or generated runtime paths.
Load only when auditing or maintaining the complete agent-only skill trigger index.
Agent-only procedure for Firstmate project management. Use before adding, creating, removing, or initializing a project. Cloning or registering a project is add intake and uses the same trigger. Owns project add, create, clone, remove, initialization,…
Generate a "pick up where I left off" fleet digest from firstmate's live fleet state. Use when the captain invokes /bearings or asks for a bearings report, morning brief, status report, catch-up, "where did I leave off", or "what's in the works". Plain…
Load when a scout reports completion, presents a visual artifact for iteration, or is being considered for promotion to implementation.
Enter the away posture when the captain invokes /afk, says they are going afk, `state/.afk-contract` or `state/.afk` exists, an incoming message starts with `FM_INJECT_MARK`, or any `state/.subsuper-*` marker is involved. It writes the durable away-posture…
Agent-only policy for completing investigations and visual reviews without losing unresolved captain calls, and for closing what the captain owns with his actual words. Load before treating an investigation, scout report, structured review, or Lavish review…