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godot-master

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آخر تحديث٢٥ مايو ٢٠٢٦ في ١٢:٢٥

Master Godot 4 development skill — the agent's brain for any Godot work in this project. Use proactively whenever Godot code, scenes, shaders, resources, or settings are being authored, refactored, debugged, reviewed, or planned — not only when the user explicitly asks. Triggers: writing or editing .gd / GDScript, modifying .tscn / .scn scenes, editing .gdshader / .gdshaderinc shaders, editing .tres / .res resources, changing project.godot or autoload list, working with input map / themes / .import files, suggesting any Godot API or class, designing a Godot system, picking GDScript vs C# vs GDExtension, optimizing a hot path, profiling, choosing physics / rendering / input / UI patterns, hooking up signals, building autoloads, anything that mentions Godot, GDScript, Forward+ / Mobile / Compatibility renderer, Jolt, AnimationMixer, NavigationServer, MultiplayerSynchronizer, Control nodes, or any Godot subsystem. Routes the agent to the right engine reference doc, the right specialist agent brief, the right pat

التثبيت

التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.

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SKILL.md
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