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godot-sight

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Drive the Godot Sight MCP server as the agent's eyes and hands during Godot 4 development. Use proactively whenever code, scenes, shaders, UI, or game logic are being authored, refactored, debugged, or reviewed — not only when the user explicitly asks. Triggers: writing or editing GDScript, modifying .tscn scenes, adjusting shaders, building UI/menus, implementing a story or feature, fixing a visual bug, fixing a script or logic bug, suspected regression, before marking work done, before code review, generating test evidence for a story, reproducing a user-reported bug, or any phrase like 'this looks wrong', 'it crashes', 'doesn't work', 'broken', 'verify', 'check the game', 'show me what happens', 'screenshot', 'test the menu', 'does this run', 'did I break anything'. Wraps the 12 MCP tools (doctor, project_info, verify_project, run_scene, stop, get_logs, get_runtime_state, get_scene_tree, screenshot, input_action, run_playtest, latest_report) into the development inner loop so Cursor verifies before editing

التثبيت

التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.

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SKILL.md
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