| name | material-nodes |
| description | Use when a Blender task involves materials, shader nodes, geometry nodes, textures, images, UV. Part of the Blender reference router; covers materials, shader and geometry nodes, textures, images, and UV data. |
Blender Material Nodes and Images Reference
Faithful, original-prose reference for materials, shader and geometry nodes, textures, images, and UV data. Identifiers (operator names, bpy paths, enum
values, shortcuts, numbers) are preserved verbatim. One subject per file across 300 reference files.
When to use this
Use this sub-skill when the task involves materials, shader nodes, geometry nodes, textures, images, UV. It applies even when "Blender" is not named but
a .blend file, bpy, or a relevant operator/shortcut is in play.
Workflow
- Open
references/INDEX.md (or references/topics.json) and pick the one file that matches — the INDEX "Covers" column lists the subjects in each file.
- Read only that file; open another only if the task spans subjects. Grep across files when a subject may be split:
rg -n "PATTERN" references/*.md.
- Treat every operator name,
bpy path, enum value, shortcut, and number as an exact reference fact — never invent or paraphrase identifiers.
Gotchas
Recurring failure modes and what to do instead live in the sibling GOTCHA.md.
References
All depth lives in references/ — start at references/INDEX.md, with metadata in
references/topics.json. One subject per file.
Verification
python "$env:DEVROOT\SKILLS\skills\skill-drafting\scripts\validate_skill_package.py" "$env:DEVROOT\SKILLS\skills\blender\material-nodes"