| name | flova-interior-design-exploration |
| description | Use when creating a canvas-native immersive interior design exploration video from room photos, design renders, floor-plan context, mood references, or a request like "室内设计漫游", "沉浸式看房", or "空间探索视频". |
Interior Design Exploration
Overview
Use this workflow for immersive interior walkthroughs, design concept previews, real-estate viewing clips, hospitality interiors, retail spaces, and residential room mood films.
The goal is not generic architecture fantasy. Preserve spatial logic, furniture placement, material continuity, and human eye-level movement while producing a polished exploration video.
JarvisHub Execution Model
- 主 Agent 负责编排:读取画布事实、整理任务 brief、按阶段同步 TodoWrite 进度,并把已确认的文本成果写入画布;媒体生成、等待、拼接和评审交给具备相应能力的执行 agent 或当前可用工具。TodoWrite 不是画布写入前置条件。
- 图像、视频和拼接交给具备媒体能力的执行 agent:brief 给出稳定输出身份、用途、真实参考 URL 和关键约束;需要下游引用时必须等待真实
imageUrl / videoUrl,不能把提交态当完成态。
- 多模态验收交给
critic sub-agent:只读取真实媒体并评审,不生成、不补素材。
- 当前已知 canvas 工具集没有通用音频生成、音频驱动口型、末帧抽取或视频直改工具;旁白、BGM、字幕、末帧承接和精准 lip sync 只能作为后期合成计划或
blocked 项,除非本轮工具列表明确暴露对应能力。
Canvas-Native Contract
- Do not redefine tool parameters. Use the canvas tools exposed in this turn and the current project node context.
- Bind uploaded reference images, renders, floor plans, material boards, and existing canvas assets before generating new spatial views.
- Prefer image or storyboard approval before final video, especially when layout fidelity matters.
- Use subagents as optional specialists: spatial analyst, interior art director, storyboard director, video prompt specialist, and continuity reviewer.
- Do not treat generated media as available until a real imageUrl or videoUrl exists.
Intake
Collect or infer:
- Space type: living room, bedroom, kitchen, cafe, showroom, hotel lobby, office, retail, gallery, bathroom, exterior-to-interior route.
- Source assets: room photo, render, floor plan, reference style, material palette, furniture list, brand requirements.
- Design style: modern minimal, wabi-sabi, Japandi, French, Bauhaus, new Chinese, industrial, warm wood, luxury hospitality, or user-defined.
- Target route: entrance-to-center, door-to-window, sofa-to-dining, bed-to-wardrobe, lobby-to-feature wall, retail aisle.
- Aspect ratio, duration, camera mode, and whether text overlays or captions are needed.
Default when under-specified: 9:16, 15 seconds, one continuous human eye-level walkthrough, no people, ambient sound only.
Production Flow
-
Analyze spatial evidence.
- Identify room boundaries, entrance, windows, focal wall, furniture anchor, lighting sources, and walkable path.
- Note what must remain fixed: sofa orientation, bed position, cabinet line, floor material, ceiling feature, artwork, view outside window.
- If references conflict, surface the conflict before generating layout-dependent media.
-
Create the design spec.
- Lock aspect ratio, route, camera height, speed, style, material palette, and no-go constraints.
- Define 3-5 spatial beats: threshold, reveal, focal detail, material close-up, resting composition.
-
Generate or bind master spatial image.
- Use the best uploaded render or photo as the master reference when available.
- If generating from scratch, first create a wide establishing image or panoramic-feeling keyframe that defines layout.
- Do not generate final video from isolated decor references without a room layout anchor.
-
Create storyboard frames.
- Use multi-panel storyboard when the route has more than one spatial beat.
- Each frame needs: camera position, viewing direction, foreground object, midground anchor, background destination, and light continuity.
- For one-take walkthroughs, ensure frames can connect physically.
-
Generate video.
- Prefer a single continuous shot only when the route is simple and layout is stable.
- For complex spaces, generate short clips by connected zones and assemble with motivated cuts.
- Use camera motion that matches human movement: slow walk-in, gentle pan, slight turn, small dolly, pause at focal detail.
-
Assemble and review.
- Add restrained ambient sound: soft room tone, footsteps, fabric movement, distant city, fireplace, cafe murmur, water, or air system.
- Keep captions minimal and placed after visual composition is stable.
- Review the final piece for layout jumps, scale errors, and material drift.
Camera Rules
Use physically plausible interior camera language:
- Human eye height: roughly 155-170 cm unless the user asks for child, seated, or overhead perspective.
- Lens feel: 20-28 mm equivalent for exploration, 35-50 mm for detail pauses.
- Movement: slow threshold reveal, controlled pan, walking dolly, soft orbit around furniture, micro push-in to material.
- Speed: calm and continuous. Avoid rapid FPV, drone racing, ground-level crawl, or impossible ceiling passes.
- Keep verticals stable. Do not add chaotic roll unless the brief is explicitly experimental.
Visual Direction
Prioritize:
- Real material behavior: wood grain, stone veining, linen texture, brushed metal, plaster, glass reflections, soft carpet, ceramic glaze.
- Practical light: window daylight, warm sconces, pendant pools, hidden LED strips, reflected ceiling bounce.
- Spatial hierarchy: foreground frame, midground furniture anchor, background focal wall or view.
- Subtle lived-in detail if appropriate: folded throw, book stack, cup, plant, rug edge, cushion compression.
Avoid:
- Floating furniture, warped doors, impossible staircases, changing windows, random extra rooms.
- Showroom over-gloss that erases material texture.
- People blocking the design unless requested.
- Text baked into generated frames when captions can be added later.
Prompt Requirements
For image prompts, include:
- Room type and exact spatial anchor.
- Camera position and direction.
- Fixed furniture or architectural elements.
- Material palette and lighting source.
- Required reference-binding instructions.
For video prompts, describe in this order:
- Camera path.
- Stable room layout and focal anchors.
- Material and lighting changes visible during motion.
- Ambient sound and subtitle boundary.
Use "no subtitles" in video prompts unless the current step is intentionally generating title cards.
Quality Gate
Before handoff:
- The route can be walked physically.
- Main furniture, windows, doors, flooring, and focal wall stay consistent.
- Camera height and movement match the intended viewing experience.
- Materials remain faithful to references.
- Generated imageUrl or videoUrl values are present on the correct canvas nodes.
- The result has a clear next action: approve route, approve storyboard, generate video, assemble, revise, or export.