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mapbox-web-performance-patterns

Performance optimization patterns for Mapbox GL JS web applications. Covers initialization waterfalls, bundle size, rendering performance, memory management, and web optimization. Prioritized by impact on user experience.

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mapbox-web-performance-patterns
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Performance optimization patterns for Mapbox GL JS web applications. Covers initialization waterfalls, bundle size, rendering performance, memory management, and web optimization. Prioritized by impact on user experience.
# Mapbox Performance Patterns Skill This skill provides performance optimization guidance for building fast, efficient Mapbox applications. Patterns are prioritized by impact on user experience, starting with the most critical improvements. **Performance philosophy:** These aren't micro-optimizations. They show up as waiting time, jank, and repeat costs that hit every user session. ## Priority Levels Performance issues are prioritized by their impact on user experience: - **🔴 Critical (Fix First)**: Directly causes slow initial load or visible jank - **🟡 High Impact**: Noticeable delays or increased resource usage - **🟢 Optimization**: Incremental improvements for polish --- ## 🔴 Critical: Eliminate Initialization Waterfalls **Problem:** Sequential loading creates cascading delays where each resource waits for the previous one. **Note:** Modern bundlers (Vite, Webpack, etc.) and ESM dynamic imports automatically handle code splitting and library loading. The primary waterfall to eliminate is **data loading** - fetching map data sequentially instead of in parallel with map initialization. ### Anti-Pattern: Sequential Data Loading ```javascript // ❌ BAD: Data loads AFTER map initializes async function initMap() { const map = new mapboxgl.Map({ container: 'map', accessToken: MAPBOX_TOKEN, style: 'mapbox://styles/mapbox/streets-v12' }); // Wait for map to load, THEN fetch data map.on('load', async () => { const data = await fetch('/api/data'); // Waterfall! map.addSource('data', { type: 'geojson', data: await data.json() }); }); } ``` **Timeline:** Map init (0.5s) → Data fetch (1s) = **1.5s total** ### Solution: Parallel Data Loading ```javascript // ✅ GOOD: Data fetch starts immediately async function initMap() { // Start data fetch immediately (don't wait for map) const dataPromise = fetch('/api/data').then((r) => r.json()); const map = new mapboxgl.Map({ container: 'map', accessToken: MAPBOX_TOKEN, style: 'mapbox://styles/mapbox/streets-v12' }); // Data is ready when map loads map.on('load', async () => { const data = await dataPromise; map.addSource('data', { type: 'geojson', data }); map.addLayer({ id: 'data-layer', type: 'circle', source: 'data' }); }); } ``` **Timeline:** Max(map init, data fetch) = **~1s total** ### Set Precise Initial Viewport ```javascript // ✅ Set exact center/zoom so the map fetches the right tiles immediately const map = new mapboxgl.Map({ container: 'map', style: 'mapbox://styles/mapbox/streets-v12', center: [-122.4194, 37.7749], zoom: 13 }); // Use 'idle' to know when the initial viewport is fully rendered // (all tiles, sprites, and other resources are loaded; no transitions in progress) map.once('idle', () => { console.log('Initial viewport fully rendered'); }); ``` If you know the exact area users will see first, setting `center` and `zoom` upfront avoids the map starting at a default view and then panning/zooming to the target, which wastes tile fetches. ### Defer Non-Critical Features ```javascript // ✅ Load critical features first, defer others const map = new mapboxgl.Map({ /* config */ }); map.on('load', () => { // 1. Add critical layers immediately addCriticalLayers(map); // 2. Defer secondary features // Note: Standard style 3D buildings can be toggled via config: // map.setConfigProperty('basemap', 'show3dObjects', false); requestIdleCallback( () => { addTerrain(map); addCustom3DLayers(map); // For classic styles with custom fill-extrusion layers }, { timeout: 2000 } ); // 3. Defer analytics and non-visual features setTimeout(() => { initializeAnalytics(map); }, 3000); }); ``` **Impact:** Significant reduction in time-to-interactive, especially when deferring terrain and 3D layers --- ## 🔴 Critical: Optimize Initial Bundle Size **Problem:** Large bundles delay time-to-interactive on slow networks. **Note:** Modern bundlers (Vite, Webpack, etc.) automatically handle code splitting for framework-based applications. The guidance below is most relevant for optimizing what gets bundled and when. ### Style JSON Bundle Impact ```javascript // ❌ BAD: Inline massive style JSON (can be 500+ KB) const style = { version: 8, sources: { /* 100s of lines */ }, layers: [ /* 100s of layers */ ] }; // ✅ GOOD: Reference Mapbox-hosted styles const map = new mapboxgl.Map({ style: 'mapbox://styles/mapbox/streets-v12' // Fetched on demand }); // ✅ OR: Store large custom styles externally const map = new mapboxgl.Map({ style: '/styles/custom-style.json' // Loaded separately }); ``` **Impact:** Reduces initial bundle by 30-50% when moving from inlined to hosted styles --- ## 🟡 High Impact: Optimize Marker Count **Problem:** Too many markers causes slow rendering and interaction lag. ### Performance Thresholds - **< 100 markers**: HTML markers OK (Marker class) - **100-10,000 markers**: Use symbol layers (GPU-accelerated) - **10,000+ markers**: Clustering recommended - **100,000+ markers**: Vector tiles with server-side clustering ### Anti-Pattern: Thousands of HTML Markers ```javascript // ❌ BAD: 5,000 HTML markers = 5+ second render, janky pan/zoom restaurants.forEach((restaurant) => { const marker = new mapboxgl.Marker() .setLngLat([restaurant.lng, restaurant.lat]) .setPopup(new mapboxgl.Popup().setHTML(restaurant.name)) .addTo(map); }); ``` **Result:** 5,000 DOM elements, slow interactions, high memory ### Solution: Use Symbol Layers (GeoJSON) ```javascript // ✅ GOOD: GPU-accelerated rendering, smooth at 10,000+ features map.addSource('restaurants', { type: 'geojson', data: { type: 'FeatureCollection', features: restaurants.map((r) => ({ type: 'Feature', geometry: { type: 'Point', coordinates: [r.lng, r.lat] }, properties: { name: r.name, type: r.type } })) } }); map.addLayer({ id: 'restaurants', type: 'symbol', source: 'restaurants', layout: { 'icon-image': 'restaurant', 'icon-size': 0.8, 'text-field': ['get', 'name'], 'text-size': 12, 'text-offset': [0, 1.5], 'text-anchor': 'top' } }); // Click handler (one listener for all features) map.on('click', 'restaurants', (e) => { const feature = e.features[0]; new mapboxgl.Popup().setLngLat(feature.geometry.coordinates).setHTML(feature.properties.name).addTo(map); }); ``` **Performance:** 10,000 features render in <100ms ### Solution: Clustering for High Density ```javascript // ✅ GOOD: 50,000 markers → ~500 clusters at low zoom map.addSource('restaurants', { type: 'geojson', data: restaurantsGeoJSON, cluster: true, clusterMaxZoom: 14, // Stop clustering at zoom 15 clusterRadius: 50 // Radius relative to tile dimensions (512 = full tile width) }); // Cluster circle layer map.addLayer({ id: 'clusters', type: 'circle', source: 'restaurants', filter: ['has', 'point_count'], paint: { 'circle-color': ['step', ['get', 'point_count'], '#51bbd6', 100, '#f1f075', 750, '#f28cb1'], 'circle-radius': ['step', ['get', 'point_count'], 20, 100, 30, 750, 40] } }); // Cluster count label map.addLayer({ id: 'cluster-count', type: 'symbol', source: 'restaurants', filter: ['has', 'point_count'], layout: { 'text-field': '{point_count_abbreviated}', 'text-size': 12 } }); // Individual point layer map.addLayer({ id: 'unclustered-point', type: 'circle', source: 'restaurants', filter: ['!', ['has', 'point_count']], paint: { 'circle-color': '#11b4da', 'circle-radius': 6 } }); ``` **Impact:** 50,000 markers at 60 FPS with smooth interaction --- ## Summary: Performance Checklist When building a Mapbox application, verify these optimizations in order: ### 🔴 Critical (Do First) - [ ] Load map library and data in parallel (eliminate waterfalls) - [ ] Use dynamic imports for map code (reduce initial bundle) - [ ] Defer non-critical features (terrain, custom 3D layers, analytics) - [ ] Use symbol layers for > 100 markers (not HTML markers) - [ ] Implement viewport-based data loading for large datasets ### 🟡 High Impact - [ ] Debounce/throttle map event handlers (geocode inputs, `moveend`) - [ ] Optimize queryRenderedFeatures with layers filter and bounding box - [ ] Use GeoJSON for < 5 MB, vector tiles for > 20 MB - [ ] Always call map.remove() on cleanup in SPAs / page teardown - [ ] Attach `map.on('error', …)` (or visible error UI) so style/tile/token failures are not silent - [ ] Reuse popup instances (don't create on every interaction) - [ ] Use feature state instead of dynamic layers for hover/selection - [ ] Cluster demos: generate enough points to stress clustering (thousands, not a few hundred) ### Agent anti-pattern: happy-path only First-pass agent code often ships a map with no `map.on('error')`, no `map.remove()`, and a tiny point set that never exercises `cluster: true`. Production demos need error visibility, teardown, and realistic scale. ### 🟢 Optimization - [ ] Consolidate multiple layers with data-driven styling - [ ] Add mobile-specific optimizations (circle layers, disabled rotation) - [ ] Set minzoom/maxzoom on layers to avoid rendering at irrelevant zoom levels - [ ] Avoid enabling preserveDrawingBuffer or antialias unless needed ### Measurement ```javascript // Measure initial load time console.time('map-load'); map.on('load', () => { console.timeEnd('map-load'); // isStyleLoaded() returns true when style, sources, tiles, sprites, and models are all loaded console.log('Style loaded:', map.isStyleLoaded()); }); // Monitor frame rate let frameCount = 0; map.on('render', () => frameCount++); setInterval(() => { console.log('FPS:', frameCount); frameCount = 0; }, 1000); // Check memory usage (Chrome DevTools -> Performance -> Memory) ``` **Target metrics:** - **Time to Interactive:** < 2 seconds on 3G - **Frame Rate:** 60 FPS during pan/zoom - **Memory Growth:** < 10 MB per hour of usage - **Bundle Size:** < 500 KB initial (map lazy-loaded) --- ## Reference Files For detailed patterns on specific topics, load the corresponding reference file: - **`references/data-loading.md`** — GeoJSON vs Vector Tiles decision matrix, viewport-based loading, progressive loading, vector tiles for large datasets - **`references/interactions.md`** — Debounce/throttle events, optimize feature queries, batch DOM updates - **`references/memory.md`** — Map cleanup patterns, popup/marker reuse, feature state vs dynamic layers - **`references/mobile.md`** — Device detection, mobile-optimized layers, touch interaction, constructor options - **`references/layers-styles.md`** — Consolidate layers with data-driven styling, simplify expressions, zoom-based visibility
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