- name
- demo-video
- description
- Assemble ordered frames or clips with narration and optional synchronized scene transitions into an MP4 via FFmpeg
- license
- MIT
- compatibility
- Requires FFmpeg on PATH
- metadata
- {"authors":"microsoft/hve-core","spec_version":"1.0","last_updated":"2026-10-03"}
# Demo Video Assembly Skill
This skill assembles a narrated demo video from ordered visual segments and matching narration audio. It is designed for first-pass walkthrough videos that combine captured prototype frames or clips with per-segment voiceover WAV files.
## Overview
The workflow takes a manifest that describes each segment, resolves the visual
source, and uses FFmpeg to render each segment into a normalized video clip
before assembling the final MP4. It supports hard cuts by default or optional
synchronized video and audio fades. The narration track is muxed from WAV files
so the output can be reviewed without a separate video-editing tool.
## Manifest Schema
Use a `segments.yml` manifest with optional top-level output settings and an ordered list of segments. Each entry describes a visual source and the narration audio to combine for that portion of the video. All paths resolve relative to the manifest file.
```yaml
output: ./output/demo.mp4 # optional; destination path for the assembled MP4
resolution: 1280x720 # optional; default 1280x720
fps: 24 # optional; default 24
transition: # optional; omit for hard cuts
type: crossfade
duration: 0.5
fade_in: true
fade_out: true
segments:
- type: frame
visual: ./frames/intro.png
narration: ./audio/intro.wav
duration: 4.5
- type: clip
clip: ./clips/interaction.mp4
narration: ./audio/interaction.wav
```
### Top-level fields
* `output` sets the destination path for the assembled MP4, resolved relative to the manifest; the `--output` or `-OutputPath` argument overrides it when supplied
* `resolution` controls the output width and height in `WIDTHxHEIGHT` form (default `1280x720`); the `--resolution` or `-Resolution` argument overrides it
* `fps` sets the frame rate applied when rendering each segment (default `24`); the `--fps` or `-Fps` argument overrides it
* `transition` enables synchronized scene and narration fades; omit it or set it
to `none` to retain hard cuts
### Transition fields
* `type` accepts `crossfade` or `fade`, which both select FFmpeg's fade
cross-transition
* `duration` sets every opening, scene, audio, and closing fade in seconds
(default `0.5`)
* `fade_in` controls the opening video and audio fade (default `true`)
* `fade_out` controls the closing video and audio fade (default `true`)
The assembler adds silent handles around speech and holds the matching endpoint
pictures. Crossfades overlap those handles, not adjacent spoken instructions;
do not pre-pad narration to compensate. The normalized segments must exceed
twice the transition duration. Output duration is the sum of unpadded narration
durations plus one transition duration per scene boundary and per enabled
opening/closing fade. With transitions disabled, no handles are added.
### Segment fields
* `type` identifies whether the segment is a still image (`frame`) or a motion clip (`clip`)
* `visual` points to an image file for a frame segment
* `clip` points to a motion clip file for a clip segment
* `narration` points to the WAV file generated from narration text (the script also accepts `narration_wav` as an alias)
* `duration` is optional and overrides the inferred duration when you want a fixed segment length
## Quick Start
Use the bash or PowerShell wrappers to invoke the assembler from the skill directory.
```bash
scripts/assemble-video.sh --manifest examples/segments.yml --output ./output/demo.mp4
```
```powershell
scripts/Invoke-AssembleVideo.ps1 -ManifestPath examples/segments.yml -OutputPath ./output/demo.mp4
```
## Parameters Reference
The assembly step accepts the following high-level controls:
* `--manifest` or `-ManifestPath` selects the YAML manifest to process
* `--output` or `-OutputPath` sets the destination MP4 path
* `--fps` or `-Fps` controls the output frame rate for rendered segments
* `--resolution` or `-Resolution` controls the output width and height in the form `WIDTHxHEIGHT`
* `--timeout` or `-TimeoutSeconds` sets the maximum seconds for each ffprobe or ffmpeg invocation (1-86400, default 600); a timed-out step stops the run with an error that names the step
* `duration` per segment lets you override the inferred length when narration timing is known in advance
## Failure Behavior
The assembled MP4 is written to a temporary file next to the destination and
moved into place only after FFmpeg succeeds. A failed, timed-out, interrupted,
or invalid transition run leaves no partial MP4 at the output path and keeps any
existing file there unchanged. A successful run replaces an existing file at
the output path. Temporary segment files are always removed.
## Narration Quality
Narration quality is the single biggest driver of how polished the final video feels. Prioritize neural voices from **Azure AI Speech (part of Azure AI Foundry)** through the `tts-voiceover` skill for any video you intend to share.
* **Recommended:** Use the `tts-voiceover` skill backed by Azure AI Speech neural voices (for example `en-US-Andrew:DragonHDLatestNeural` or `en-US-Jenny:DragonHDLatestNeural`). These produce natural, presentation-grade narration and are the default for shareable output.
* **Offline alternative:** The `tts-voiceover` skill's `--engine piper` option remains available for explicitly selected local narration. It needs no credentials or network access after setup. HVE demo-material CI uses neither speech engine and publishes silent videos; internal silent timing tracks are removed during finalization.
See the `tts-voiceover` skill for the neural voice catalog, `--voice` and `--rate` controls, Azure authentication (Entra ID or key), and Piper setup.
## Reuse Bridge
This skill is intentionally designed to fit into the existing media workflow:
* `tts-voiceover` provides the narration WAV files that this skill muxes into the final output; prefer its Azure AI Speech neural voices for production-quality narration
* `vscode-playwright` provides the frame-capture source for prototype walkthroughs and screen-based demos
## Prerequisites
FFmpeg and ffprobe must be available on your PATH.
### Linux
```bash
sudo apt update && sudo apt install ffmpeg
```
### macOS
```bash
brew install ffmpeg
```
### Windows
```powershell
winget install FFmpeg.FFmpeg
```
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