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تعليمات المصدر · معاينة للقراءة فقط
name
cpp
description
Modern C++ programming patterns and idioms
domain
programming-languages
version
1.0.0
tags
["cpp","c++","stl","raii","templates","memory"]
triggers
{"keywords":{"primary":["cpp","c++","cmake","stl","template","raii"],"secondary":["smart pointer","move","constexpr","lambda","boost","qt"]},"context_boost":["systems","performance","embedded","game","graphics"],"context_penalty":["python","javascript","java","web"],"priority":"high"}
# C++ ## Overview Modern C++ (C++11 and beyond) patterns including RAII, smart pointers, templates, and STL. --- ## Modern C++ Fundamentals ### Smart Pointers ```cpp #include <memory> #include <iostream> // unique_ptr - exclusive ownership class Resource { public: Resource() { std::cout << "Resource acquired\n"; } ~Resource() { std::cout << "Resource released\n"; } void use() { std::cout << "Resource used\n"; } }; void unique_ptr_example() { // Create unique_ptr auto ptr = std::make_unique<Resource>(); ptr->use(); // Transfer ownership auto ptr2 = std::move(ptr); // ptr is now nullptr // Array support auto arr = std::make_unique<int[]>(10); } // shared_ptr - shared ownership void shared_ptr_example() { auto shared1 = std::make_shared<Resource>(); { auto shared2 = shared1; // Reference count = 2 shared2->use(); } // shared2 destroyed, count = 1 std::cout << "Use count: " << shared1.use_count() << "\n"; } // shared1 destroyed, resource released // weak_ptr - non-owning reference class Node { public: std::shared_ptr<Node> next; std::weak_ptr<Node> prev; // Avoid circular reference ~Node() { std::cout << "Node destroyed\n"; } }; void weak_ptr_example() { auto node1 = std::make_shared<Node>(); auto node2 = std::make_shared<Node>(); node1->next = node2; node2->prev = node1; // weak_ptr, no ownership if (auto locked = node2->prev.lock()) { // Use locked (shared_ptr) } } ``` ### RAII Pattern ```cpp #include <fstream> #include <mutex> // File wrapper with RAII class File { std::fstream file_; public: explicit File(const std::string& filename) : file_(filename, std::ios::in | std::ios::out) { if (!file_.is_open()) { throw std::runtime_error("Failed to open file"); } } ~File() { if (file_.is_open()) { file_.close(); } } // Delete copy operations File(const File&) = delete; File& operator=(const File&) = delete; // Allow move operations File(File&& other) noexcept : file_(std::move(other.file_)) {} File& operator=(File&& other) noexcept { file_ = std::move(other.file_); return *this; } void write(const std::string& data) { file_ << data; } }; // Lock guard (RAII for mutex) class ThreadSafeCounter { mutable std::mutex mutex_; int count_ = 0; public: void increment() { std::lock_guard<std::mutex> lock(mutex_); ++count_; } int get() const { std::lock_guard<std::mutex> lock(mutex_); return count_; } }; // Scoped cleanup template<typename F> class ScopeGuard { F cleanup_; bool active_ = true; public: explicit ScopeGuard(F cleanup) : cleanup_(std::move(cleanup)) {} ~ScopeGuard() { if (active_) cleanup_(); } void dismiss() { active_ = false; } ScopeGuard(const ScopeGuard&) = delete; ScopeGuard& operator=(const ScopeGuard&) = delete; }; // Usage void example() { auto resource = acquireResource(); ScopeGuard guard([&]() { releaseResource(resource); }); // Do work... guard.dismiss(); // Don't cleanup if successful } ``` ### Move Semantics ```cpp #include <vector> #include <string> #include <utility> class Buffer { std::unique_ptr<char[]> data_; size_t size_; public: // Constructor explicit Buffer(size_t size) : data_(new char[size]), size_(size) {} // Copy constructor Buffer(const Buffer& other) : data_(new char[other.size_]), size_(other.size_) { std::copy(other.data_.get(), other.data_.get() + size_, data_.get()); } // Move constructor Buffer(Buffer&& other) noexcept : data_(std::move(other.data_)), size_(other.size_) { other.size_ = 0; } // Copy assignment Buffer& operator=(const Buffer& other) { if (this != &other) { data_.reset(new char[other.size_]); size_ = other.size_; std::copy(other.data_.get(), other.data_.get() + size_, data_.get()); } return *this; } // Move assignment Buffer& operator=(Buffer&& other) noexcept { if (this != &other) { data_ = std::move(other.data_); size_ = other.size_; other.size_ = 0; } return *this; } size_t size() const { return size_; } }; // Perfect forwarding template<typename T, typename... Args> std::unique_ptr<T> make_unique_custom(Args&&... args) { return std::unique_ptr<T>(new T(std::forward<Args>(args)...)); } ``` --- ## Templates ### Function Templates ```cpp #include <type_traits> #include <concepts> // Basic template template<typename T> T max(T a, T b) { return (a > b) ? a : b; } // Template specialization template<> const char* max<const char*>(const char* a, const char* b) { return (strcmp(a, b) > 0) ? a : b; } // SFINAE (Substitution Failure Is Not An Error) template<typename T> typename std::enable_if<std::is_integral<T>::value, T>::type double_value(T value) { return value * 2; } // C++20 Concepts template<typename T> concept Numeric = std::is_arithmetic_v<T>; template<Numeric T> T add(T a, T b) { return a + b; } // Requires clause template<typename T> requires std::is_default_constructible_v<T> T create_default() { return T{}; } // Variadic templates template<typename... Args> void print(Args... args) { (std::cout << ... << args) << "\n"; } // Fold expressions template<typename... Args> auto sum(Args... args) { return (args + ...); } ``` ### Class Templates ```cpp // Generic container template<typename T, size_t N> class Array { T data_[N]; public: constexpr size_t size() const { return N; } T& operator[](size_t index) { if (index >= N) throw std::out_of_range("Index out of range"); return data_[index]; } const T& operator[](size_t index) const { if (index >= N) throw std::out_of_range("Index out of range"); return data_[index]; } T* begin() { return data_; } T* end() { return data_ + N; } const T* begin() const { return data_; } const T* end() const { return data_ + N; } }; // Template with default arguments template<typename T, typename Allocator = std::allocator<T>> class Vector { // ... }; // Partial specialization template<typename T> class Container<T*> { // Specialization for pointer types }; // CRTP (Curiously Recurring Template Pattern) template<typename Derived> class Counter { static inline int count_ = 0; public: Counter() { ++count_; } ~Counter() { --count_; } static int count() { return count_; } }; class Widget : public Counter<Widget> { // Widget inherits counting behavior }; ``` --- ## STL Containers and Algorithms ```cpp #include <vector> #include <map> #include <unordered_map> #include <set> #include <algorithm> #include <numeric> void container_examples() { // vector std::vector<int> vec{1, 2, 3, 4, 5}; vec.push_back(6); vec.emplace_back(7); // Construct in place // map std::map<std::string, int> ordered_map; ordered_map["one"] = 1; ordered_map.insert({"two", 2}); ordered_map.try_emplace("three", 3); // unordered_map std::unordered_map<std::string, int> hash_map; hash_map["one"] = 1; // set std::set<int> ordered_set{3, 1, 4, 1, 5}; auto [iter, inserted] = ordered_set.insert(9); } void algorithm_examples() { std::vector<int> vec{5, 2, 8, 1, 9, 3}; // Sort std::sort(vec.begin(), vec.end()); std::sort(vec.begin(), vec.end(), std::greater<int>()); // Find auto it = std::find(vec.begin(), vec.end(), 8); auto it2 = std::find_if(vec.begin(), vec.end(), [](int n) { return n > 5; }); // Transform std::vector<int> doubled(vec.size()); std::transform(vec.begin(), vec.end(), doubled.begin(), [](int n) { return n * 2; }); // Accumulate int sum = std::accumulate(vec.begin(), vec.end(), 0); // Remove-erase idiom vec.erase(std::remove_if(vec.begin(), vec.end(), [](int n) { return n < 3; }), vec.end()); // C++20 ranges (simplified) // auto result = vec | std::views::filter([](int n) { return n > 3; }) // | std::views::transform([](int n) { return n * 2; }); } ``` --- ## Concurrency ```cpp #include <thread> #include <future> #include <mutex> #include <condition_variable> #include <atomic> // Basic threading void thread_example() { std::thread t([]() { std::cout << "Hello from thread\n"; });
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