Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
Structured approach to finding and synthesizing information from the user's knowledge base
Pull together briefing materials before a scheduled meeting
Build distinctive, production-quality UI. Use when creating or reshaping user-facing interfaces, components, pages, layouts, visual redesigns, responsive behavior, loading/error/empty states, or accessibility-sensitive frontend work.
Draft an email matching the user's voice, with structured intent and CTA
How to scope, draft, and revise a Markdown report artifact via generate_report
Distill a Slack channel or thread into actionable summary
Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.