unity-interaction
Generic raycast-based interaction system. Works for any game genre (RPG, Platformer, Simulation).
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Generic raycast-based interaction system. Works for any game genre (RPG, Platformer, Simulation).
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Factory pattern for creating families of related objects. Supports both ScriptableObject composition and simple prefab instantiation.
Manage project boundaries using Assembly Definitions (.asmdef) for faster compile times and modular architecture. Based on the patterns by Adam Myhre. Enforces responsibility-based organization and handles Runtime/Editor/Tests splits.
Step-by-step object construction using fluent interfaces. Simplifies complex GameObject setup.
Professional Unity C# Code Reviewer. Detects anti-patterns, performance leaks, and enforces project-specific architecture.
Encapsulate actions as objects for queuing, undo/redo, and async execution.
Implements "Composition over Inheritance" using ScriptableObject configs and C# Tuples. Replaces deep class hierarchies with modular, has-a relationships.
| name | unity-interaction |
| description | Generic raycast-based interaction system. Works for any game genre (RPG, Platformer, Simulation). |
Minimal, generic interaction pattern using interfaces and raycasting.
IInteractable works on any object typeIInteractable.cs.txt: Core interfaces for interactables and interactorsInteractionController.cs.txt: Raycast-based detection and input handlingSee guide.md for implementation examples.