Skip to main content

ingame-feature

النجوم١٤
التفرعات٤
آخر تحديث٢٦ مايو ٢٠٢٦ في ٠٧:٣٠

Use when the user wants a player or world feature implemented end-to-end (packets + animation + WZ assets + state) — phrases like "implement [combat / death / drop / pickup / NPC click / emotion / facial expression / damage / attack / knockback / tombstone / revive / collision / aggro / mob movement / loot / level up]", "research how a player dies", "ensure when the player's HP reaches 0 he dies", "we need to be able to hit mobs", "mobs should X when Y", "player should X when Y", "when [event] happens, [response]", "mob death animation", "drop to the ground", "pick it up should fly into the character", "play the mob's sounds when hit", "introduce facial expressions", "we want emotions when F1-F7 is pressed", or similar full-feature requests that cut across the packet layer + the IDB animation logic + the WZ assets + the runtime state. Coordinates calls into `client-packet-author`, `server-packet-mirror`, `ida-lookup`, `wz-audio-bind`, and `wz-subsystem-research`. Triggers NOT for UI windows alone (`authentic-

التثبيت

التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.

SKILL.md
readonly