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wz-audio-bind

النجوم١٤
التفرعات٤
آخر تحديث٢٦ مايو ٢٠٢٦ في ٠٧:٣٠

Use when the user wants a sound or music clip from `Sound.wz` wired to a runtime event — phrases like "play [X] sound", "play the BGM", "play the BGM from Sound.wz", "BGM from Sound.wz of maps", "mob sounds when it gets hit", "play the mob's sounds", "audio for [Wizet/Nexon/Title/login]", "Bgm for [Wizet/Nexon]", "play the map's BGM", "Sound.wz/[node]", or any reference to binding a Sound.wz node to a play trigger (map BGM swap on `SetField`, mob hit/die SFX, UI clicks, login map BGM, drop/pickup SFX). Locates the right Sound.wz subtree, identifies the trigger site, wires through the project's MonoGame audio service in `src/MapleClaude/Audio/` (XAudio2 — NOT BASS). Triggers NOT for WZ binary decode work (that's `wz-reader`) and NOT for inventing new sound effects with no Sound.wz source.

التثبيت

التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.

SKILL.md
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