| name | remotion-scaffold |
| description | Scaffolds Remotion project folder structure, base configuration files, and file organization. Focuses ONLY on directory creation, empty file templates, and Remotion configuration. Use when starting a new video project or when asked to "scaffold Remotion project", "create project structure", "setup Remotion folders". |
Remotion Scaffold
Creates the foundational folder structure, configuration files, and organizational framework for Remotion video projects. This skill focuses exclusively on project setup and does NOT generate animation logic or component implementation.
What This Skill Does
Generates project scaffolding for:
- Directory structure — Organized folder layout for compositions, scenes, assets
- Configuration files — Base constants.ts, types.ts with empty templates
- Empty scene templates — Placeholder scene components with TODO markers
- Asset directories — Organized folders for images, audio, fonts
- Registration setup — Composition registration in Root.tsx
Scope Boundaries
IN SCOPE:
- Creating folder structure
- Writing empty file templates
- Setting up configuration skeleton
- Directory organization patterns
OUT OF SCOPE:
- Animation implementation (use
/remotion-animation)
- Scene component logic (use
/remotion-component-gen)
- Sequence composition (use
/remotion-composition)
- Component generation (use
/remotion-component-gen)
Input/Output Formats
Input Format: Project Requirements
Accepts project setup requirements:
Natural Language:
Create a new Remotion project scaffold for a 30-second video with 4 scenes.
Structured Format:
## Project Requirements
**Project Name:** ProductDemo
**Duration:** 30 seconds
**Frame Rate:** 30 fps
**Dimensions:** 1920x1080 (16:9)
**Number of Scenes:** 4 (Intro, Features, Demo, CTA)
**Asset Types:** Images, Audio (music + SFX)
Output Format: SCAFFOLD_MANIFEST.md
Generates a manifest documenting created structure:
# Scaffold Manifest: ProductDemo
## Status
✅ Directory structure created
✅ Configuration files generated
✅ Scene templates created (empty)
⏳ Ready for implementation
## Generated Structure
src/remotion/compositions/ProductDemo/
├── index.tsx # ✅ Created - Main composition (empty)
├── constants.ts # ✅ Created - Constants template
├── types.ts # ✅ Created - Type definitions
└── scenes/
├── Scene1Intro.tsx # ✅ Created - Empty template
├── Scene2Features.tsx # ✅ Created - Empty template
├── Scene3Demo.tsx # ✅ Created - Empty template
└── Scene4CTA.tsx # ✅ Created - Empty template
public/
├── images/ # ✅ Created - Empty directory
├── audio/
│ ├── music/ # ✅ Created - Empty directory
│ └── sfx/ # ✅ Created - Empty directory
└── fonts/ # ✅ Created - Empty directory
## File Templates Created
### Main Composition: `index.tsx`
```typescript
import { AbsoluteFill, Sequence } from "remotion";
import { SCENE_TIMING } from "./constants";
import { Scene1Intro } from "./scenes/Scene1Intro";
import { Scene2Features } from "./scenes/Scene2Features";
import { Scene3Demo } from "./scenes/Scene3Demo";
import { Scene4CTA } from "./scenes/Scene4CTA";
import type { ProductDemoProps } from "./types";
export function ProductDemo({}: ProductDemoProps) {
return (
<AbsoluteFill>
{/* TODO: Add composition layout via /remotion-composition */}
<Sequence
from={SCENE_TIMING.intro.start}
durationInFrames={SCENE_TIMING.intro.duration}
>
<Scene1Intro />
</Sequence>
{/* Additional scenes... */}
</AbsoluteFill>
);
}
Constants: constants.ts
export const COLORS = {
} as const;
export const SPRING_CONFIGS = {
} as const;
const FPS = 30;
export const SCENE_TIMING = {
intro: { start: 0, duration: 5 * FPS },
features: { start: 5 * FPS, duration: 10 * FPS },
demo: { start: 15 * FPS, duration: 10 * FPS },
cta: { start: 25 * FPS, duration: 5 * FPS },
} as const;
Types: types.ts
export interface ProductDemoProps {
}
export interface SceneProps {
}
Scene Template: scenes/Scene1Intro.tsx
import { AbsoluteFill } from "remotion";
export function Scene1Intro() {
return (
<AbsoluteFill>
{/* TODO: Implement scene via /remotion-component-gen */}
</AbsoluteFill>
);
}
Next Steps
- Define animations → Run
/remotion-animation to generate animation configs
- Build composition → Run
/remotion-composition to structure Sequence layout
- Implement scenes → Run
/remotion-component-gen for each scene
- Configure render → Run
/remotion-render-config for output settings
- Add assets → Run
/remotion-asset-coordinator for asset preparation
Configuration Summary
| Setting | Value |
|---|
| Composition ID | ProductDemo |
| Duration | 30 seconds (900 frames) |
| Frame Rate | 30 fps |
| Dimensions | 1920x1080 (16:9) |
| Scenes | 4 (Intro, Features, Demo, CTA) |
| Status | Scaffold complete, ready for implementation |
File Locations
All files created in:
- Composition:
/path/to/project/src/remotion/compositions/ProductDemo/
- Assets:
/path/to/project/public/
Scaffold Checklist
Creation checklist:
## Directory Structure Patterns
### Pattern 1: Simple Project (1-2 scenes)
src/remotion/compositions/VideoName/
├── index.tsx # Main composition
├── constants.ts # Configuration constants
└── types.ts # TypeScript types
### Pattern 2: Multi-Scene Project (3+ scenes)
src/remotion/compositions/VideoName/
├── index.tsx # Main composition
├── constants.ts # Shared constants
├── types.ts # Type definitions
└── scenes/
├── Scene1.tsx
├── Scene2.tsx
└── Scene3.tsx
### Pattern 3: Complex Project (with audio)
src/remotion/compositions/VideoName/
├── index.tsx # Main composition
├── constants.ts # Configuration
├── types.ts # Types
├── audio.ts # Audio configuration
└── scenes/
└── ...
### Pattern 4: Component Library Project
src/remotion/
├── components/
│ ├── particles/
│ ├── text/
│ ├── progress/
│ └── transitions/
├── compositions/
│ └── VideoName/
└── utils/
├── seededRandom.ts
└── timing.ts
## File Templates
### Empty Main Composition
```typescript
import { AbsoluteFill } from "remotion";
import type { VideoNameProps } from "./types";
export function VideoName({}: VideoNameProps) {
return (
<AbsoluteFill>
{/* TODO: Add composition structure via /remotion-composition */}
</AbsoluteFill>
);
}
Empty Constants Template
export const COLORS = {} as const;
export const SPRING_CONFIGS = {} as const;
export const SCENE_TIMING = {} as const;
Empty Types Template
export interface VideoNameProps {
}
Empty Scene Template
import { AbsoluteFill } from "remotion";
export function Scene1() {
return (
<AbsoluteFill>
{/* TODO: Implement via /remotion-component-gen */}
</AbsoluteFill>
);
}
Registration Template
Add to src/remotion/Root.tsx:
import { Composition } from "remotion";
import { VideoName } from "./compositions/VideoName";
<Composition
id="VideoName"
component={VideoName}
durationInFrames={900} // TODO: Calculate based on requirements
fps={30}
width={1920}
height={1080}
defaultProps={{}}
/>
Video Format Presets
Quick reference for common video formats:
{ width: 1920, height: 1080, fps: 30 }
{ width: 1080, height: 1920, fps: 30 }
{ width: 1920, height: 1080, fps: 30 }
{ width: 1080, height: 1080, fps: 30 }
Asset Directory Organization
Standard asset directory structure:
public/
├── images/
│ ├── logos/
│ ├── backgrounds/
│ └── icons/
├── audio/
│ ├── music/
│ └── sfx/
└── fonts/
└── [custom-fonts].woff2
Scaffold Workflow
- Parse requirements → Extract project name, duration, scenes, format
- Create directories → Generate folder structure
- Write empty templates → Create files with TODO markers
- Setup registration → Add composition to Root.tsx
- Generate manifest → Document created structure in SCAFFOLD_MANIFEST.md
- Hand off → Direct to specialized skills for implementation
Integration with Other Skills
This skill is the FIRST STEP in the pipeline:
remotion-scaffold (this skill)
↓ outputs: SCAFFOLD_MANIFEST.md
remotion-animation
↓ outputs: ANIMATION_CONFIG.md
remotion-composition
↓ outputs: COMPOSITION_STRUCTURE.md
remotion-component-gen (per scene)
↓ outputs: SCENE_COMPONENT.md
remotion-render-config
↓ outputs: RENDER_CONFIG.md
Works with:
/motion-designer — Project requirements may come from design specs
/remotion-animation — Next step for animation configuration
/remotion-composition — Next step for composition structure
/remotion-component-gen — Next step for scene implementation
/remotion-render-config — Final step for render settings
This skill provides clean, minimal project scaffolding that serves as the foundation for the Remotion implementation pipeline.