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neta-elementum

Neta Elementum Alchemy Skill - Guides users through creating or updating style element (Elementum) VTokens (Virtual Tokens, TCP). Elementum encapsulates a visual concept (scene, prop, clothing, weapon, pose, atmosphere, meme, etc.) and can be referenced in make_image via /ElementName after creation. Use this skill when users want to create new Elementa, encapsulate visual styles or concepts, or modify existing Elementa.

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neta-elementum
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Neta Elementum Alchemy Skill - Guides users through creating or updating style element (Elementum) VTokens (Virtual Tokens, TCP). Elementum encapsulates a visual concept (scene, prop, clothing, weapon, pose, atmosphere, meme, etc.) and can be referenced in make_image via /ElementName after creation. Use this skill when users want to create new Elementa, encapsulate visual styles or concepts, or modify existing Elementa.
# Neta Elementum Skill Through the "Elementum Alchemy" workflow, forge any visual concept into a reusable VToken (Virtual Token, TCP/Elementum). Can be referenced in `make_image` via `/ElementName` after creation. > This skill requires the **neta-creative** skill to use `make_image` for visual previews. ## Command Usage ### Create Elementum **Full Alchemy Flow (Recommended)** Follow the four-stage workflow: "Concept Confirmation → Visual Preview → Refinement → Confirmation". 📖 [Alchemy Guide](./references/elementum-alchemy.md) - Complete alchemy workflow and best practices ```bash npx -y @talesofai/neta-skills@latest create_elementum \ --name "RE4 Village" \ --artifact_uuid "artifacts[0].uuid from make_image response" \ --prompt "Resident Evil 4 style European medieval village, dilapidated stone houses, burning bonfire, thick fog, dead trees, horror atmosphere, realistic style" \ --description "This element represents the iconic abandoned European village from Resident Evil 4. Use with night, character descriptions, horror atmosphere. Reference image recreates the original game village style." \ --accessibility "PUBLIC" ``` ### Update Elementum **Targeted Modifications (Only pass fields you want to change)** 📖 [Update Guide](./references/elementum-update.md) - Update scenarios and workflow ```bash # Update representative image after regenerating npx -y @talesofai/neta-skills@latest update_elementum \ --tcp_uuid "element's tcp_uuid" \ --artifact_uuid "new artifacts[0].uuid from make_image" \ --prompt "updated image generation instruction" # Only update Agent usage guide npx -y @talesofai/neta-skills@latest update_elementum \ --tcp_uuid "element's tcp_uuid" \ --description "updated usage guide" ``` ### Query Existing Elementa ```bash # List my elementa (created by current user) npx -y @talesofai/neta-skills@latest list_my_elementum npx -y @talesofai/neta-skills@latest list_my_elementum --keyword "village" --page_size 10 # Search elements (global search, keyword matching) npx -y @talesofai/neta-skills@latest search_character_or_elementum --keywords "element name" --parent_type "elementum" # Get full element details (including tcp_uuid) npx -y @talesofai/neta-skills@latest request_character_or_elementum --name "element name" ``` ## Reference Documentation | Scenario | Document | |----------|----------| | ⚗️ Elementum Alchemy Guide | [elementum-alchemy.md](./references/elementum-alchemy.md) | | 🔧 Elementum Update Guide | [elementum-update.md](./references/elementum-update.md) | | 📋 Field Reference Manual | [elementum-field-guide.md](./references/elementum-field-guide.md) | ## What Elementum Can Represent Elementum encapsulates a **visual concept**, with wide applicability: | Category | Examples | |----------|----------| | Scene/Environment | Abandoned village, cyberpunk street, starry desert | | Props/Items | Ancient magic book, future weapon, holy grail | | Clothing/Style | Hanfu, cyberpunk armor, Lolita dress | | Poses/Actions | Battle stance, looking back, leap action | | Atmosphere/Lighting | Afternoon sunlight, cyber neon, mysterious shadow | | Art Styles | Ink wash, pixel art, comic line art | | Memes/Expressions | "This is destiny" meme, Star Wars girl | ## Usage Recommendations 1. **Preview before forging** - Use `make_image` to generate element representative images, confirm satisfaction before calling `create_elementum`; `artifact_uuid` is the `artifacts[0].uuid` from the representative image 2. **prompt for image models** - `prompt` is the direct image generation instruction passed to `make_image`, should be clear, composable, concise and precise; after writing, it should be pasteable directly into `make_image --prompt` 3. **description for Agents** - `description` tells Agents what this element is, how to use it, and any注意事项; recommended format: "This element represents [concept], use by [method], reference image shows [description]" 4. **ref_image for style anchoring** - If there's a specific reference image (e.g., game screenshot, reference scene), pass `ref_image_uuid` to let image models anchor the visual style
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