| name | webgl-liquid-iridescence |
| description | A self-contained WebGL2 hero: a living oil-on-water field brightened into iridescent caustic filaments; move the cursor to bend the flow.
|
| triggers | ["liquid iridescence","webgl hero"] |
| od | {"mode":"prototype","platform":"web","scenario":"design","preview":{"type":"html","entry":"index.html","reload":"debounce-100"},"design_system":{"requires":false},"craft":{"requires":["animation-discipline"]}} |
Liquid Iridescence
Produce a single self-contained index.html — A self-contained WebGL2 hero: a living oil-on-water field brightened into iridescent caustic filaments; move the cursor to bend the flow.
Why this is a powered artifact
Open Design detects getContext('webgl2') / heavy WebGL and renders this file in powered preview (a cross-origin-isolated iframe). The full GPU + scroll pipeline runs; no opaque-sandbox workarounds are needed.
Resource map
webgl-liquid-iridescence/
├── SKILL.md ← you're reading this
├── example.html ← the complete, working artifact (READ FIRST)
└── (assets, if any)
Credits / attribution
- Original, self-contained (no third-party assets).
Keep any bundled LICENSE and on-screen credit intact. Replace imagery only with license-clean assets (original / AI, Lummi.ai, Unsplash/Pexels — never scraped imagery).