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react-mosaic

Build tiling window manager layouts in React with react-mosaic-component (v7) - resizable, drag-and-drop rearrangeable panels, splits and tab groups. Use when writing or changing code that imports react-mosaic-component, uses Mosaic / MosaicWindow / MosaicNode, or when asked for an IDE-like, dockable, resizable or tiled panel layout in React.

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name
react-mosaic
description
Build tiling window manager layouts in React with react-mosaic-component (v7) - resizable, drag-and-drop rearrangeable panels, splits and tab groups. Use when writing or changing code that imports react-mosaic-component, uses Mosaic / MosaicWindow / MosaicNode, or when asked for an IDE-like, dockable, resizable or tiled panel layout in React.
# react-mosaic-component (v7) A React tiling window manager (React 16-19, TypeScript). The layout is an **immutable n-ary tree** of panels. Full docs: https://nomcopter.github.io/react-mosaic/ **v7 is not v6.** Most examples online (and in older training data) use the v6 binary tree (`first` / `second`, `splitPercentage`, string paths like `['first']`). That shape is legacy. Write v7 code as shown here. ## Setup ```bash npm install react-mosaic-component ``` ```tsx import 'react-mosaic-component/react-mosaic-component.css'; // required ``` `<Mosaic>` fills its parent, so the parent **must have a real height** (e.g. `height: 100vh`), otherwise nothing is visible. ## Minimal example ```tsx import { Mosaic, MosaicWindow, type MosaicNode } from 'react-mosaic-component'; import 'react-mosaic-component/react-mosaic-component.css'; const initial: MosaicNode<string> = { type: 'split', direction: 'row', // 'row' = side by side, 'column' = stacked splitPercentages: [30, 70], // optional, sums to 100 children: [ 'files', { type: 'split', direction: 'column', children: ['editor', 'terminal'] }, ], }; export function App() { return ( <div style={{ height: '100vh' }}> <Mosaic<string> initialValue={initial} renderTile={(id, path) => ( <MosaicWindow<string> path={path} title={id}> <Panel id={id} /> </MosaicWindow> )} /> </div> ); } ``` `renderTile(key, path)` is called for every leaf. Pass the `path` it gives you straight to `MosaicWindow`; never compute paths yourself. ## The tree ```ts type MosaicKey = string | number; // a leaf is just its key type MosaicNode<T> = MosaicSplitNode<T> | MosaicTabsNode<T> | T; interface MosaicSplitNode<T> { type: 'split'; direction: 'row' | 'column'; children: MosaicNode<T>[]; // any number of children splitPercentages?: number[]; // one per child, sums to 100; omit for equal sizes } interface MosaicTabsNode<T> { type: 'tabs'; tabs: T[]; // leaf keys only, tab groups don't nest activeTabIndex: number; } ``` - A bare key (`'editor'`) is a valid whole tree: one full-size window. - `null` is an empty layout; `zeroStateView` is shown. - Keys must be unique in the tree. They are your IDs: map them to content in `renderTile`, don't put components or objects in the tree. Keep the tree JSON-serialisable so it can be persisted. - **Paths** are numeric index arrays: `[]` is the root, `[1, 0]` is the first child of the second child. For a tab group, the active tab's path is the group's path plus the tab index. - Narrow with `isSplitNode(node)` / `isTabsNode(node)`; anything else is a leaf. ## Controlled vs uncontrolled Use **either** `initialValue` (Mosaic owns the state) **or** `value` + `onChange` (you own it). Never both. Go controlled whenever you persist the layout or change it from outside. ```tsx const [tree, setTree] = useState<MosaicNode<string> | null>(initial); <Mosaic<string> value={tree} onChange={setTree} // every change, including each frame of a resize drag onRelease={(next) => save(next)} // once per finished interaction: persist here renderTile={renderTile} />; ``` Both callbacks get a second `meta` argument describing the change, e.g. `{ type: 'remove', path, node }`, `{ type: 'resize', path, splitPercentages }`, `{ type: 'drop', node, sourcePath, destinationPath, position?, tabIndex?, swap? }`, `{ type: 'tab-add' | 'tab-remove' | 'tab-select', ... }`. Paths in `meta` refer to the tree **before** the change. See `MosaicChangeMeta`. ## Changing the tree Never mutate a tree in place; the UI won't update. Two ways to change it: **Inside the mosaic** (toolbar buttons, tile content), use the context actions: ```tsx import { useMosaic, useMosaicWindow } from 'react-mosaic-component'; function CloseButton({ path }: { path: MosaicPath }) { const { mosaicActions } = useMosaic<string>(); return <button onClick={() => mosaicActions.remove(path)}>Close</button>; } // mosaicActions: remove(path), expand(path, pct?), replaceWith(path, node), // updateTree(updates), addTab(path), removeTab(path, index), getRoot() // useMosaicWindow().mosaicWindowActions: split(), addTab(), replaceWithNew(), // getPath(), setAdditionalControlsOpen(open | 'toggle'), connectDragSource(el) ``` `split()`, `addTab()` and `replaceWithNew()` need the `createNode` prop (on `Mosaic` or `MosaicWindow`), which returns the new node (or a promise of one). **Outside the mosaic** (controlled mode), compute a new tree and `setTree` it: ```ts import { updateTree, createRemoveUpdate, createExpandUpdate, } from 'react-mosaic-component'; setTree((t) => (t ? updateTree(t, [createRemoveUpdate(t, [1, 0])]) : t)); ``` Helpers (all pure, return new objects): | Helper | Use | | ------------------------------------------------------------- | --------------------------------------------------------------------------------- | | `updateTree(tree, updates)` | apply `MosaicUpdate[]` (`{ path, spec }`, spec is an immutability-helper command) | | `createRemoveUpdate(tree, path)` | remove a node, collapsing its parent | | `createExpandUpdate(path, percentage)` | grow a node at every level up to the root | | `createSwapUpdates(tree, pathA, pathB)` | swap two nodes (returns an array) | | `createDragToUpdates(tree, source, dest, dropInfo)` | what a drag does, e.g. `{ type: 'split', position: 'left' }` (returns an array) | | `getNodeAtPath(tree, path)`, `getParentNode`, `getParentPath` | reads | | `getLeaves(tree)` | all leaf keys, e.g. to check if a panel is open | | `createBalancedTreeFromLeaves(keys, 'row')` | build a layout from a list of keys | | `convertLegacyToNary(tree)` | convert a stored v6 tree | To add a panel from outside, the simplest correct approach is to rebuild: `createBalancedTreeFromLeaves([...getLeaves(tree), 'new'])`, or wrap the root: `{ type: 'split', direction: 'row', children: [tree, 'new'] }`. ## MosaicWindow ```tsx <MosaicWindow<string> path={path} // required, from renderTile title="Editor" // required toolbarControls={[<SplitButton key="s" />, <RemoveButton key="r" />]} // replaces default buttons createNode={() => nextId()} draggable // default true; false disables dragging by the title bar renderToolbar={(props, draggable) => <MyToolbar />} // optional: replace the whole title bar > ... </MosaicWindow> ``` Toolbar building blocks: `ExpandButton`, `SplitButton`, `ReplaceButton`, `RemoveButton`, `Separator`, `DefaultToolbarButton`, `DEFAULT_CONTROLS_WITH_CREATION`, `DEFAULT_CONTROLS_WITHOUT_CREATION`. Using `MosaicWindow` is optional: `renderTile` can return any element. ## Tabs Put a `{ type: 'tabs', tabs: ['a', 'b'], activeTabIndex: 0 }` node anywhere a leaf can go. `renderTile` is called only for the active tab. Tab-related `Mosaic` props: `canClose(tabKey, tabs, index, path)` returning `'canClose' | 'cannotClose' | 'noClose'`, `renderTabTitle`, `renderTabButton`, `renderTabToolbarControls` (compose `DefaultAddTabButton`, `TabSplitButton`, `TabRemoveButton`), and `renderTabToolbar` for a fully custom tab bar. ## Other Mosaic props - `resize`: `'DISABLED'` or `{ minimumPaneSizePercentage?, minimumPaneSizePx?, renderSplitHandle?, preview? }`. `preview: true` only moves the divider while dragging and resizes once on release. - `dropBehavior`: `'split'` (default), `'swap'`, or `'split-and-swap'`. - `zeroStateView`: element shown when the tree is `null`. - `className`: default `'mosaic-blueprint-theme'`. Blueprint is optional; for Blueprint dark mode use `'mosaic-blueprint-theme bp5-dark'` and load Blueprint's CSS. With your own theme, pass your own class name. - `mosaicId`: set a fixed one when external drag sources must drop into the layout. ## Drag and drop `Mosaic` sets up react-dnd itself (HTML5 + touch). If the app already has a `DndProvider`, render `MosaicWithoutDragDropContext` (same props) inside it instead of nesting a second provider, and share one copy of `react-dnd` 16. External drops use drag type `MosaicDragType.WINDOW`; drop targets outside the layout can return `{ remove: true }` to take the dragged window out. Docs: https://nomcopter.github.io/react-mosaic/docs/guides/drag-and-drop ## Common mistakes - v6 shapes: `{ direction, first, second }`, `splitPercentage`, `['first']` paths. Use `type: 'split'`, `children`, `splitPercentages`, numeric paths. - Forgetting the CSS import, or a parent with no height. - Passing both `value` and `initialValue`, or `value` without `onChange`. - Mutating the tree (`tree.children.push(...)`) instead of returning a new one. - Saving on every `onChange` during a resize drag; persist in `onRelease`. - `splitPercentages` whose length differs from `children` or doesn't sum to 100. - Duplicate keys in the tree, or nesting a tabs node inside `tabs`. - Hand-writing paths instead of using the `path` from `renderTile` / `useMosaicWindow().mosaicWindowActions.getPath()`. The TypeScript declarations in this package (`index.d.ts`) are the source of truth for every signature.
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