بنقرة واحدة
adversary
Subagent orchestration for sophisticated opponent modeling and multi-party analysis.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Subagent orchestration for sophisticated opponent modeling and multi-party analysis.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
High-functioning predator. Pattern recognition without sentiment. People are systems. Outcomes are all that matter.
Self-terminating recursive orchestrator. Dispatches waves of subagents until a verifiable done-condition passes or the budget caps. Power with a kill-switch.
Quick reference for the Art of Seduction. Seducer types, 24-step process, anti-seducer traits.
Quick reference for the 33 Strategies of War. Browse, search, or get specific strategies.
Detect manipulation patterns, identify tactics being used against you, get counter-moves.
Quick reference for the 48 Laws of Power. Browse, search, or get specific laws.
| name | adversary |
| description | Subagent orchestration for sophisticated opponent modeling and multi-party analysis. |
Invoked via /palpatine:adversary or auto-triggered for:
Use subagents when:
Don't use subagents when:
Use JSON schemas for structured output — no parsing, automatic validation.
// Single adversary response
const ADVERSARY_SCHEMA = {
type: "object",
properties: {
counter: {
type: "string",
description: "Their response move, not reasoning"
},
exploits: {
type: "array",
items: { type: "string" },
maxItems: 3,
description: "Target weaknesses they'd hit"
},
escalation: {
type: "string",
description: "How they escalate if resisted"
},
weakPoint: {
type: "string",
description: "Where they're exposed"
}
},
required: ["counter", "exploits", "escalation", "weakPoint"]
}
// Multi-party player analysis
const PLAYER_SCHEMA = {
type: "object",
properties: {
move: { type: "string" },
alliance: {
type: "string",
description: "Who they side with and why it serves them"
},
threat: {
type: "string",
description: "How they could hurt target"
},
price: {
type: "string",
description: "Cost to neutralize or buy them off"
},
threatLevel: {
type: "string",
enum: ["high", "medium", "low"]
}
},
required: ["move", "alliance", "threat", "price", "threatLevel"]
}
Spawn one agent for focused opponent modeling:
Agent({
description: "Adversary: [role]",
prompt: `Model [OPPONENT] as ruthless rational actor.
OPPONENT: [role/name]
GOALS: [what they want — specific]
RESOURCES: [leverage, relationships, info, authority]
CONSTRAINTS: [what stops them from going nuclear]
TARGET is about to: [user's planned move]
Assume competent and self-interested. What's their counter-move?
Return: counter move, exploits they'd hit, escalation path, their weak point.
No caveats. Most likely play, stated cold.`,
schema: ADVERSARY_SCHEMA
})
Spawn all players simultaneously — they're independent analyses:
const players = [
{ name: "CEO", goals: "...", leverage: "..." },
{ name: "HR Director", goals: "...", leverage: "..." },
{ name: "Skip-level", goals: "...", leverage: "..." }
];
// All agents run in parallel
const results = await Promise.all(players.map(p =>
Agent({
description: `Player: ${p.name}`,
prompt: `Model ${p.name} as self-interested actor.
PLAYER: ${p.name}
GOALS: ${p.goals}
LEVERAGE: ${p.leverage}
SITUATION: [current state]
What's their move? Who do they ally with? How might they hurt target? What buys them off?
Assume competence and selfishness.`,
schema: PLAYER_SCHEMA
})
));
After parallel agents return, synthesize in main context:
## The Board
| Player | Move | Threat | Exploitable |
|--------|------|--------|-------------|
| CEO | [from results] | high | [weakPoint] |
| HR | [from results] | medium | [weakPoint] |
| Skip | [from results] | low | [weakPoint] |
**Alliances:**
- [CEO] ↔ [HR]: [shared interest]
- [Skip-level] isolated: [why]
**Optimal path:** [user's route through]
**Who to neutralize first:** [priority target]
**Who to recruit:** [potential ally + price]
When each turn depends on prior response, run sequentially:
let state = { situation: "...", history: [] };
for (let turn = 0; turn < 4; turn++) {
const response = await Agent({
description: `Wargame turn ${turn + 1}`,
prompt: `Prior history: ${JSON.stringify(state.history)}
User's move: ${userMove}
Opponent: [role] with goals [X] and leverage [Y]
What's opponent's counter-move this turn?`,
schema: ADVERSARY_SCHEMA
});
state.history.push({ user: userMove, opponent: response.counter });
// Present turn, get user's next move or synthesize endgame
}
Agents return data. Main context does:
Don't duplicate work — if agent returned it, use the data, don't re-analyze.
User: "Model how my team will react if I announce I'm leaving for a competitor"
Execution:
## The Board
| Player | Move | Threat | Price |
|--------|------|--------|-------|
| Manager | Counteroffer + guilt | medium | Will match offer |
| Skip-level | Fast-track promotion | high | Needs you for Q4 |
| Peer A | Jealousy, distance | low | Nothing — self-interest |
| Peer B | "Take me with you" | none | Intel on competitor |
| HR | Exit interview fishing | low | Standard process |
**Alliance:** Manager + Skip aligned to retain you
**Threat:** None high enough to block — clean exit available
**Leverage:** Skip's Q4 dependency = negotiating room if you want to stay
**Play:**
1. Announce to manager first, privately
2. Have counteroffer number ready
3. Don't mention competitor by name initially
4. Skip-level conversation within 24h before manager frames it
*"Everything is proceeding as I have foreseen."*