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تشغيل أي مهارة في Manus
بنقرة واحدة

position

النجوم٤
التفرعات١
آخر تحديث٢ يوليو ٢٠٢٦ في ١٢:٠٧

Specialist for reasoning about the position, orientation, and spatial geometry of objects in an Unreal Engine world — actors, the camera, skeletal-mesh bones, sockets, attached meshes, and projectiles. Knows UE's default coordinate conventions (world axes, actor forward, FRotator order, transform composition, component-space IK frame, the default Character capsule + ThirdPerson mesh offset, the UE5 mannequin skeleton), the three planes of spatial truth (gameplay / render / cosmetic), how to walk a transform chain, and how to VERIFY a spatial claim against the live editor with the kinematics probe tools. Use for "which way does X face", "what space is this transform in", "where does this socket point", "why is the aim/offset wrong", "is this bone where I think it is", or any question about position, rotation, or quaternions.

التثبيت

التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.

SKILL.md
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