| name | solid-ocp-pattern |
| description | Implements the Open/Closed Principle (OCP) from SOLID design principles, allowing classes to be open for extension but closed for modification. |
| license | MIT |
| compatibility | opencode |
| metadata | {"version":"1.0.0","domain":"architecture","triggers":"open closed principle, solid principles, extend, modify","archetypes":["educational"],"anti_triggers":["brainstorming","vague ideation"],"response_profile":{"verbosity":"low","directive_strength":"high","abstraction_level":"operational"},"role":"implementation","scope":"implementation","output-format":"code","related-skills":"solid-srp-pattern,"} |
Open/Closed Principle (OCP)
archetypes: implementation, educational
anti_triggers: modifying classes
response_profile:
verbosity: medium
directive_strength: high
abstraction_level: tactical
Implements the Open/Closed Principle (OCP) from SOLID design principles, allowing classes to be open for extension but closed for modification.
When to Use
This section should elaborate on the specific circumstances in which the Open/Closed Principle proves most advantageous:
Archetypes
- Implementation: This skill guides the user on applying the Open/Closed Principle in their projects.
- Educational: Aims to teach developers about the benefits of the Open/Closed Principle.
Anti-Triggers
- Modifying classes: Must avoid contexts where there is a focus on altering existing classes without the extension approach.
Response Profile
-
Verbosity: Medium
-
Directive Strength: High
-
Abstraction Level: Tactical
-
When you anticipate a need to add new functionalities without changing existing code.
-
To prevent bugs introduced by modifications to existing code.
-
To follow the DRY principle while maintaining flexibility in the code.
Core Workflow
- Define an Interface: Create an interface that outlines the behavior without implementing it.
- Create Concrete Implementations: Develop specific implementations of the interface.
- Integrate New Features through Composition: Use composition to extend behaviors without altering existing code.
Implementation Patterns
OCP Example
package main
import (
"fmt"
)
type Shape interface {
Area() float64
}
type Circle struct {
Radius float64
}
type Rectangle struct {
Length, Width float64
}
func (c Circle) Area() float64 {
return 3.14 * c.Radius * c.Radius
}
}
func (r Rectangle) Area() float64 {
return r.Length * r.Width
}
}
func TotalArea(shapes ...Shape) float64 {
total := 0.0
for _, shape := range shapes {
total += shape.Area()
}
return total
}
Example Usage
package main
func main() {
circle := Circle{Radius: 10}
rectangle := Rectangle{Length: 5, Width: 6}
shapes := []Shape{circle, rectangle}
total := TotalArea(shapes...)
fmt.Println("Total Area:", total)
}
Constraints
MUST DO
- Ensure classes implement interfaces instead of altering existing classes.
- Use the interface-based extension for adding new functionality without modifying existing details.
MUST NOT DO
- Modify existing classes directly for new functionality.
- Break the existing interface contract when implementing new features.