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التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
نسخ Promptعرض تفاصيل Prompt يتجاوز الأمر المباشر Prompt المخصّص للمراجعة. افحص المصدر قبل تشغيله.
npx skills add https://github.com/pluginagentmarketplace/custom-plugin-cpp --skill performanceيبقى الأمر في سطر واحد. مرّر أفقيًا لمراجعته كاملًا قبل النسخ.
تفضّل نسخة محلية؟ نزّل الملفات المتاحة حاليًا لدى SkillsMP.
تحميل Zip جاري التحميل... المزيد من هذا المستودع Production-grade skill for C++ build infrastructure. Covers CMake, Make, Ninja, package managers (Conan, vcpkg), cross-platform builds, and CI/CD integration.
Production-grade skill for C++ concurrency and parallel programming. Covers threads, synchronization primitives, atomics, async programming, parallel algorithms, and lock-free data structures.
Production-grade skill for safe and efficient C++ memory management. Covers RAII, smart pointers, custom allocators, memory pools, and leak detection techniques.
المهن ذات الصلة SOC
استنادا إلى تصنيف SOC المهني
name performance version 3.0.0 description Production-grade skill for C++ performance optimization. Covers profiling, benchmarking, cache optimization, SIMD vectorization, multithreading, and lock-free programming techniques.
sasmp_version 1.3.0 skill_version 3.0.0 bonded_agent 05-performance-optimizer bond_type PRIMARY_BOND category development parameters {"optimization_target":{"type":"string","required":false,"enum":["throughput","latency","memory","cpu","all"],"default":"all","description":"Primary optimization target"},"profiling_tool":{"type":"string","required":false,"enum":["perf","vtune","valgrind","tracy","instruments"],"description":"Profiling tool to use"},"optimization_level":{"type":"string","required":false,"enum":["quick_wins","moderate","aggressive"],"default":"moderate","description":"Depth of optimization effort"},"maintain_readability":{"type":"boolean","required":false,"default":true,"description":"Whether to prioritize code readability"}} error_handling {"retry_logic":{"max_attempts":3,"backoff":"exponential","initial_delay_ms":1000,"max_delay_ms":16000,"jitter":true},"fallback":{"on_benchmark_unstable":"increase_iterations","on_profiling_fail":"use_alternative_tool","on_no_improvement":"try_different_approach","on_regression":"rollback_and_analyze"},"validation":{"verify_no_regression":true,"statistical_significance":true,"test_multiple_inputs":true}}
Performance Skill
Production-Grade Development Skill | C++ Performance Engineering
Optimize C++ code for maximum performance through profiling, analysis, and targeted optimization.
Golden Rules
┌─────────────────────────────────────────────────────────────────┐
│ 1. MEASURE first - never optimize without profiling data │
│ 2. OPTIMIZE hotspots - focus on the 20% that takes 80% time │
│ 3. VERIFY improvements - benchmark before and after │
│ 4. MAINTAIN readability - premature optimization is evil │
└─────────────────────────────────────────────────────────────────┘
Profiling Tools
Linux perf
perf record -g ./program
perf report
perf script | stackcollapse-perf.pl | flamegraph.pl > flame.svg
perf stat -e cache-misses,cache-references,instructions,cycles ./program
perf record -g -e cycles:u --call-graph dwarf ./program
Valgrind Callgrind
valgrind --tool=callgrind ./program
kcachegrind callgrind.out.*
valgrind --tool=cachegrind ./program
cg_annotate cachegrind.out.*
Google Benchmark
#include <benchmark/benchmark.h>
static void BM_VectorPushBack (benchmark::State& state) {
for (auto _ : state) {
std::vector<int > v;
v.reserve (state.range (0 ));
for (int i = 0 ; i < state.range (0 ); ++i) {
v.push_back (i);
}
benchmark:: (v. ());
benchmark:: ();
}
state. (state. ( ));
}
(BM_VectorPushBack)
-> ( , << )
-> (benchmark::oN);
();
DoNotOptimize
data
ClobberMemory
SetComplexityN
range
0
BENCHMARK
Range
8
8
10
Complexity
BENCHMARK_MAIN
Cache Optimization
Data Layout: AoS vs SoA
struct ParticleAoS {
float x, y, z;
float vx, vy, vz;
float mass;
int id;
};
std::vector<ParticleAoS> particles;
struct ParticlesSoA {
std::vector<float > x, y, z;
std::vector<float > vx, vy, vz;
std::vector<float > mass;
std::vector<int > id;
void update_positions (float dt) {
const size_t n = x.size ();
for (size_t i = 0 ; i < n; ++i) {
x[i] += vx[i] * dt;
y[i] += vy[i] * dt;
z[i] += vz[i] * dt;
}
}
};
Cache Line Alignment
struct alignas (64 ) CacheAlignedCounter {
std::atomic<long > count{0 };
char padding[56 ];
};
std::array<CacheAlignedCounter, 8> thread_counters;
struct HotData {
int frequently_accessed;
int also_frequent;
};
struct ColdData {
std::string rarely_used;
std::vector<int > debug_info;
};
struct OptimizedNode {
HotData hot;
ColdData* cold;
};
SIMD Vectorization
Auto-vectorization Hints
void add_arrays (float * __restrict a, float * __restrict b,
float * __restrict result, size_t n) {
#pragma omp simd
for (size_t i = 0 ; i < n; ++i) {
result[i] = a[i] + b[i];
}
}
void process_aligned (float * data, size_t n) {
float * __restrict aligned_data =
std::assume_aligned <32 >(data);
for (size_t i = 0 ; i < n; ++i) {
aligned_data[i] *= 2.0f ;
}
}
Explicit SIMD (AVX) #include <immintrin.h>
void add_vectors_avx (const float * a, const float * b,
float * result, size_t n) {
size_t i = 0 ;
for (; i + 8 <= n; i += 8 ) {
__m256 va = _mm256_loadu_ps(&a[i]);
__m256 vb = _mm256_loadu_ps(&b[i]);
__m256 vr = _mm256_add_ps(va, vb);
_mm256_storeu_ps(&result[i], vr);
}
for (; i < n; ++i) {
result[i] = a[i] + b[i];
}
}
float horizontal_sum_avx (__m256 v) {
__m128 lo = _mm256_castps256_ps128(v);
__m128 hi = _mm256_extractf128_ps(v, 1 );
lo = _mm_add_ps(lo, hi);
lo = _mm_hadd_ps(lo, lo);
lo = _mm_hadd_ps(lo, lo);
return _mm_cvtss_f32(lo);
}
Multithreading
Parallel Algorithms (C++17) #include <execution>
#include <algorithm>
#include <numeric>
std::vector<int > data (1'000'000 ) ;
std::sort (std::execution::par_unseq, data.begin (), data.end ());
std::transform (std::execution::par, data.begin (), data.end (),
data.begin (), [](int x) { return x * 2 ; });
long sum = std::reduce (std::execution::par,
data.begin (), data.end (), 0L );
std::for_each(std::execution::par_unseq, data.begin (), data.end (),
[](int & x) { x = process (x); });
Thread Pool #include <thread>
#include <queue>
#include <functional>
#include <future>
#include <condition_variable>
class ThreadPool {
std::vector<std::thread> workers_;
std::queue<std::function<void ()>> tasks_;
std::mutex mutex_;
std::condition_variable cv_;
std::atomic<bool > stop_{false };
public :
explicit ThreadPool (size_t threads = std::thread::hardware_concurrency()) {
for (size_t i = 0 ; i < threads; ++i) {
workers_.emplace_back ([this ] {
while (true ) {
std::function<void ()> task;
{
std::unique_lock lock (mutex_);
cv_.wait (lock, [this ] {
return stop_ || !tasks_.empty ();
});
if (stop_ && tasks_.empty ()) return ;
task = std::move (tasks_.front ());
tasks_.pop ();
}
task ();
}
});
}
}
template <typename F, typename ... Args>
auto enqueue (F&& f, Args&&... args)
-> std::future<std::invoke_result_t <F, Args...>> {
using return_type = std::invoke_result_t <F, Args...>;
auto task = std::make_shared<std::packaged_task<return_type ()>>(
std::bind (std::forward<F>(f), std::forward<Args>(args)...)
);
std::future<return_type> res = task->get_future ();
{
std::lock_guard lock (mutex_) ;
tasks_.emplace ([task]() { (*task)(); });
}
cv_.notify_one ();
return res;
}
~ThreadPool () {
stop_ = true ;
cv_.notify_all ();
for (auto & worker : workers_) {
worker.join ();
}
}
};
Quick Wins Checklist
Immediate Optimizations
Data Layout
Algorithmic
Performance Workflow ┌─────────────┐ ┌──────────────┐ ┌───────────────┐
│ PROFILE │───▶│ IDENTIFY │───▶│ OPTIMIZE │
│ (measure) │ │ (hotspots) │ │ (implement) │
└─────────────┘ └──────────────┘ └───────────────┘
▲ │
│ ▼
│ ┌──────────────┐ ┌───────────────┐
└──────────────│ VERIFY │◀───│ BENCHMARK │
│ (improved?) │ │ (measure) │
└──────────────┘ └───────────────┘
Troubleshooting Decision Tree Performance issue?
├── High CPU, low throughput
│ ├── Check cache misses → perf stat -e cache-misses
│ ├── Check branch mispredictions → perf stat -e branch-misses
│ └── Profile hotspots → perf record + flamegraph
├── High latency spikes
│ ├── Check for locks → Look for mutex contention
│ ├── Check allocations → Use custom allocator
│ └── Check I/O blocking → Use async I/O
├── Memory growing
│ ├── Memory leak → Valgrind / ASan
│ ├── Fragmentation → Custom allocator
│ └── Retained references → Check lifetimes
└── Inconsistent performance
├── CPU throttling → Check power management
├── NUMA effects → Pin threads to cores
└── Context switches → Reduce thread count
Unit Test Template #include <gtest/gtest.h>
#include <benchmark/benchmark.h>
#include <chrono>
class PerformanceTest : public ::testing::Test {
protected :
static constexpr size_t ITERATIONS = 1000 ;
template <typename Func>
auto measure (Func&& f) {
auto start = std::chrono::high_resolution_clock::now ();
for (size_t i = 0 ; i < ITERATIONS; ++i) {
f ();
}
auto end = std::chrono::high_resolution_clock::now ();
return std::chrono::duration_cast <std::chrono::microseconds>(
end - start).count () / ITERATIONS;
}
};
TEST_F (PerformanceTest, VectorReserveIsFaster) {
auto without_reserve = measure ([]{
std::vector<int > v;
for (int i = 0 ; i < 1000 ; ++i) v.push_back (i);
});
auto with_reserve = measure ([]{
std::vector<int > v;
v.reserve (1000 );
for (int i = 0 ; i < 1000 ; ++i) v.push_back (i);
});
EXPECT_LT (with_reserve, without_reserve);
}
TEST_F (PerformanceTest, SoAFasterThanAoS) {
auto aos_time = measure ([this ]{ process_aos (); });
auto soa_time = measure ([this ]{ process_soa (); });
EXPECT_LT (soa_time, aos_time * 0.8 );
}
Integration Points Component Interface build-engineerOptimization flags modern-cpp-expertMove semantics memory-specialistAllocation patterns cpp-debugger-agentPerformance debugging
C++ Plugin v3.0.0 - Production-Grade Development Skill