| name | sse-avx-to-neon |
| description | Port x86 SSE/AVX intrinsics to ARM NEON, including CRC32 PCLMULQDQ → PMULL. Use when translating x86/x64 intrinsic code to NEON equivalents, adding ARM paths alongside existing x86 code, writing ARM NEON compute kernels from SSE/AVX specifications, or porting PCLMULQDQ-based CRC32 to PMULL. Triggers on: port SSE to NEON, add ARM NEON path, translate AVX to NEON, port CRC32 to ARM, intrinsic names like _mm_add_epi32 / _mm256_sub_ps / _mm_load_si128 / _mm_clmulepi64_si128, __m128i, __m256i, vmull_p64, ARM_PMULL, or any task involving mapping x86 vector intrinsics to ARM NEON. |
| author | Hao Zeng |
SSE/AVX → ARM NEON Porting Guide
Platform Guard Pattern
Standard structure for adding a NEON path alongside existing x86 code:
#if defined(__ARM_NEON) || defined(__ARM_NEON__) || defined(_M_ARM64) || defined(_M_ARM64EC)
# include <arm_neon.h>
#elif defined(__SSE2__)
# include <immintrin.h>
#endif
void compute(float* dst, const float* a, const float* b) {
#if defined(__ARM_NEON) || defined(__ARM_NEON__) || defined(_M_ARM64) || defined(_M_ARM64EC)
float32x4_t va = vld1q_f32(a);
float32x4_t vb = vld1q_f32(b);
vst1q_f32(dst, vaddq_f32(va, vb));
#elif defined(__SSE2__)
_mm_storeu_ps(dst, _mm_add_ps(_mm_loadu_ps(a), _mm_loadu_ps(b)));
#else
for (int i = 0; i < 4; i++) dst[i] = a[i] + b[i];
#endif
}
Project wrapper headers: If the project has its own NEON header (e.g., neon_intrins.h in zlib-ng), include that instead of <arm_neon.h> directly. Project wrappers handle compiler portability (MSVC vs GCC), define convenience macros like vqsubq_u16_x4_x1, and extend standard intrinsics with alignment-hint variants (_ex suffix). Always check for a project-level NEON header before reaching for the system one.
Type Selection
__m128i is a generic 128-bit container. The NEON type's width comes from the intrinsic suffix (_epi32 → 32-bit), but its signedness does not — read signedness from the op and the data, not the suffix (see below).
Signedness only matters for a minority of ops — and the SSE suffix usually doesn't encode it.
Most integer SSE intrinsics carry _epiN regardless of whether the data is logically
signed (_mm_add_epi32, _mm_loadu_si128, _mm_and_si128, _mm_slli_epi16); a true
_epu suffix appears only on a few ops (_mm_min_epu8, _mm_max_epu16, _mm_subs_epu8, …).
So:
- Add/sub, bitwise, load/store, immediate shift are sign-agnostic —
veorq_s32 ≡ veorq_u32. Pick either; match the width only.
- Signedness is mandatory for: compares (
vcgtq_s32 vs vcgtq_u32), min/max, arithmetic vs logical right shift (vshrq_n_s vs vshrq_n_u), and saturating widen/narrow (vqmovn vs vqmovun). Choosing wrong here silently produces incorrect results — read the data's signedness from context, not from the suffix.
How to pick — in order:
- Does the op care about signedness? Add/sub, bitwise, load/store, immediate left shift → no. Pick
s or u freely (match the surrounding code), get the width right, done.
- If it's a sign-sensitive op, copy the choice x86 already made — the source author was forced to pick too:
_mm_cmpgt_epi32 → signed (vcgtq_s32); _mm_min_epu8 → unsigned (vminq_u8); _mm_srli (logical) → vshrq_n_u; _mm_srai (arithmetic) → vshrq_n_s.
- If the op doesn't disambiguate, follow the variable's C type (
uint8_t* → u8, int16_t* → s16), then the data's format/semantics (luma is unsigned; 16-bit PCM is signed; 8-bit WAV is unsigned).
Why step 2/3 matter — the same bits shifted right one place:
vshrq_n_s32(x, 1) → 0xFFFFFFFF
vshrq_n_u32(x, 1) → 0x7FFFFFFF
Both compile, neither warns; only the data's true signedness says which is correct.
| SSE suffix / type | NEON type | Element |
|---|
_epi8 / __m128i | int8x16_t | signed 8-bit |
_epi16 / __m128i | int16x8_t | signed 16-bit |
_epi32 / __m128i | int32x4_t | signed 32-bit |
_epi64 / __m128i | int64x2_t | signed 64-bit |
_epu8 / __m128i | uint8x16_t | unsigned 8-bit |
_epu16 / __m128i | uint16x8_t | unsigned 16-bit |
_epu32 / __m128i | uint32x4_t | unsigned 32-bit |
_epu64 / __m128i | uint64x2_t | unsigned 64-bit |
_ps / __m128 | float32x4_t | 32-bit float |
_pd / __m128d | float64x2_t | 64-bit float (AArch64 only) |
64-bit half-width (D-register) types. Widening and narrowing ops take or produce
64-bit halves, not full 128-bit vectors. vmovl_u8 (8→16 widen) takes a uint8x8_t;
vmull_s16 takes two int16x4_t and yields int32x4_t; vget_low_* / vget_high_*
and any MMX __m64 port also land on these. Same naming, half the lanes:
| Full (Q-reg, 128-bit) | Half (D-reg, 64-bit) |
|---|
int8x16_t / uint8x16_t | int8x8_t / uint8x8_t |
int16x8_t / uint16x8_t | int16x4_t / uint16x4_t |
int32x4_t / uint32x4_t | int32x2_t / uint32x2_t |
float32x4_t | float32x2_t |
Polynomial types are required for carryless multiply / CRC work (see the
PCLMULQDQ → PMULL section): poly8x16_t, poly16x8_t, poly64x2_t, and the scalar
poly128_t result of vmull_p64. Use vreinterpretq_u8_p128(...) to get back to a
byte vector.
For reinterpretation between types (e.g., treating float32x4_t as uint32x4_t for bitwise ops), use vreinterpretq_<dst>_<src>().
For operations that mix input/output types (pack, unpack, cvt), choose the NEON type matching the output element type.
AVX-512 (512-bit) Decomposition
NEON has no 512-bit registers. Each _mm512_* op decomposes into four independent 128-bit NEON ops, mirroring the AVX-256 → NEON pattern but with four halves instead of two. Several AVX-512 features go beyond width and need NEON-specific recipes: __mmaskN mask types (replace with plain uintNN_t), masked load/store (no NEON equivalent — use scalar tail or vbslq_u8 blend), compare-to-bitmask (vshrn_n_u16(_, 4) packer), full-vector horizontal reductions (4-way tree + vXXXvq_*), SAD / maddubs / madd / VNNI dot products, four-lane CLMUL, and cross-lane permutes (vqtbl4q_u8, AArch64-only).
See avx512-decomposition.md for the full recipe set covering load/store split, element-wise decomposition, constants & casts, lane extract/insert, mask types, masked load/store, compare-to-bitmask, horizontal reductions, SAD/maddubs/madd/VNNI, CLMUL (_mm512_clmulepi64_epi128 → 4× vmull_p64), and cross-lane permute / shuffle / ternarylogic.
AVX 256-bit Decomposition
NEON has no 256-bit registers. Split __m256* into two 128-bit halves and apply the SSE equivalent to each:
int32x4_t a_lo = vld1q_s32((const int32_t*)ptr_a + 0);
int32x4_t a_hi = vld1q_s32((const int32_t*)ptr_a + 4);
int32x4_t b_lo = vld1q_s32((const int32_t*)ptr_b + 0);
int32x4_t b_hi = vld1q_s32((const int32_t*)ptr_b + 4);
int32x4_t r_lo = vaddq_s32(a_lo, b_lo);
int32x4_t r_hi = vaddq_s32(a_hi, b_hi);
When the codebase wraps __m256i in a struct, extract halves via pointer cast:
const __m128i* halves = (const __m128i*)&avx_val;
__m128i lo = halves[0];
__m128i hi = halves[1];
See avx-decomposition.md for cross-lane operations (permute, broadcast, extract/insert).
Prefer xN Struct Loads for Memory-Bound Loops
When porting a loop that applies a uniform operation (e.g., saturating subtract) across a large array, using _x4 struct loads/stores is better than 4 individual vld1q calls — it gives the compiler and hardware more context to optimise memory access:
uint16x8_t v0 = vld1q_u16(table);
uint16x8_t v1 = vld1q_u16(table + 8);
uint16x8_t v2 = vld1q_u16(table + 16);
uint16x8_t v3 = vld1q_u16(table + 24);
uint16x8x4_t chunk = vld1q_u16_x4(table);
chunk.val[0] = vqsubq_u16(chunk.val[0], wsize);
chunk.val[1] = vqsubq_u16(chunk.val[1], wsize);
chunk.val[2] = vqsubq_u16(chunk.val[2], wsize);
chunk.val[3] = vqsubq_u16(chunk.val[3], wsize);
vst1q_u16_x4(table, chunk);
table += 32;
If the project wrapper defines _ex alignment-hint variants, add the alignment:
uint16x8x4_t chunk = vld1q_u16_x4_ex(table, 256);
vst1q_u16_x4_ex(table, chunk, 256);
The 256 is the alignment in bits; the hint lets the microarchitecture use wider memory bus transactions. Only use it when the pointer is actually aligned to that boundary.
Loop direction: Iterate forward through the array (increment table += N), not backward. Mirroring x86 backward iteration adds complexity with no ARM benefit and prevents the hardware prefetcher from recognising the sequential access pattern.
Broadcast inside, not outside: Pass the scalar value to the inner function and call vdupq_n_u16 there, rather than pre-building the broadcast vector in the caller and passing uint16x8_t. This keeps the API simple and matches idiomatic ARM NEON style:
static inline void process(uint16_t *table, uint32_t n, uint16_t wsize) {
uint16x8_t v = vdupq_n_u16(wsize);
...
}
static inline void process(uint16_t *table, uint32_t n, const uint16x8_t wsize) { ... }
PCLMULQDQ → PMULL (CRC32)
First decide the algorithm, then translate. A line-for-line PCLMULQDQ→PMULL port
is usually not the fastest ARM CRC and measured 0.30× of upstream on zlib-ng.
Unlike x86, AArch64 has a hardware CRC32 instruction (__crc32b/h/w/d, feature
+crc) on a separate execution port from PMULL. The upstream-class kernel runs
scalar hardware-CRC lanes in parallel with wide PMULL folding (e.g. 9-way fold +
3-way __crc32d, 192 B/iter, EOR3-combined). If the target has +crc, write that
hybrid as the primary kernel — do not transliterate the x86 fold. See the
"Choosing the ARM algorithm" section of crc32-pmull.md before writing any code.
For the fold mechanics: _mm_clmulepi64_si128 maps to vmull_p64 / vmull_high_p64 from <arm_neon.h> (feature guard: __ARM_FEATURE_PMULL). Note the header split — the PMULL intrinsics are in <arm_neon.h>, while the scalar hardware-CRC intrinsics (__crc32b/h/w/d) used by the +crc kernel live in <arm_acle.h>; this section uses both. The result is poly128_t; reinterpret back with vreinterpretq_u8_p128(...). Each of the four imm8 lane-select variants maps to a different vgetq_lane_p64 / vmull_high_p64 combination — define named clmul_lo_lo / clmul_hi_lo / clmul_lo_hi / clmul_hi_hi macros rather than inlining the reinterpret chain. Use EOR3 (veor3q_u64, feature __ARM_FEATURE_SHA3) to fuse the two fold XORs plus the new data load into one instruction.
See crc32-pmull.md for the algorithm-choice decision rule, the hardware-CRC baseline (+crc variant) kernel, macros, _mm_set_epi32 / _mm_shuffle_epi8 / _mm_blend_epi16 replacements, polynomial constants, fold-state patterns, Chorba algorithm, and Barrett reduction.
Common Intrinsic Mappings
See type-mappings.md for comprehensive tables.
Quick reference for the most frequent operations:
vaddq_s32 / vsubq_s32 / vmulq_s32
vaddq_f32 / vsubq_f32 / vmulq_f32
vdivq_f32
vandq_s32 / vorrq_s32 / veorq_s32
vmvnq_s32
vshlq_n_s32 / vshrq_n_s32 / vshrq_n_u32
vshlq_s32(a, vdupq_n_s32(-n))
vshlq_u32(a, vdupq_n_s32(-n))
vceqq_s32 / vcgtq_s32 / vcgeq_s32
ARM NEON Performance Patterns — MANDATORY for hot kernels
A correct translation is not a finished port. The single biggest cause of a
slow ARM64 port is mechanically mirroring the x86 microarchitecture — copying
the SSE 16-byte stride, the per-iteration multiply, the single accumulator, the
backward loop — instead of re-tuning for the ARM pipeline. A line-for-line
transcription that "produces identical results to the SSE2 source" will typically
run at 0.4×–0.8× of upstream's hand-tuned ARM kernel (measured on zlib-ng:
adler32 0.78×, slide_hash 0.58×, compare256 0.48×, adler32_copy 0.41×).
x86 and ARM have different SIMD shapes. x86 has 256/512-bit registers and
tolerates unaligned access cheaply; ARM NEON is 128-bit but typically has more
SIMD issue ports and a load pipeline that rewards wider unrolling and more ILP.
The right port re-derives the loop structure for ARM — it does not transliterate
the x86 one.
Hot kernels fall into two families, each with its own patterns:
Streaming / bandwidth-bound (checksums, compare, hash, copy, CRC) — evaluate
all five patterns below and apply each that fits. Treat skipping one as a defect.
See neon-performance-patterns.md:
- Loop unrolling — 64B/iter with
_x4 struct loads (non-copy) vs. four separate loads (copy). A 16B/iter loop (the SSE stride) leaves most ARM SIMD ports idle.
- Deferred multiply — accumulate widened byte sums (
vaddw_u8) in the loop, apply the weight table once after with vmlal_u16. Never carry the x86 _mm_madd_epi16/maddubs multiply into the NEON loop body.
- Multiple accumulators — ≥4 independent
uint32x4_t accumulators to expose ILP; reduce once at the end. A single accumulator (the usual x86 shape) serializes the narrower NEON datapath.
- Alignment preamble — peel the unaligned head with scalar code, then align
src to 32 bytes before the SIMD loop (x86 hid this cost; some ARM cores do not).
- Copy vs non-copy hot paths — separate functions to eliminate the in-loop
if (copy) branch.
Compute-bound (transforms/DCT/FFT, FIR/IIR filters, convolution, matrix
multiply, similarity metrics) — many MACs over small fixed blocks. Three more
patterns (§6–§8 of the same guide):
- Horizontal reduction — never
vaddvq_* per output (the twin of asm addv); arrange lane k = output k, or reduce with vpaddq trees emitting ≥4 outputs.
- Fixed coefficients by lane — load the coefficient vector once, use
vmla*_lane*/vmull_lane*; never rebuild a constant with vdupq_n_* per multiply.
- Separable transforms — use the butterfly decomposition (
vaddl/vsubl widening folds), not a full-matrix multiply; transpose with vzip/vuzp/vtrn/vld4, not per-lane gather.
The compute-kernel patterns have a hand-written asm twin in
asm-x64-to-arm64 → neon-asm-performance; and the beyond-baseline DotProd/i8mm
tier (for MAC-heavy 8-bit metrics/filters) is in that skill's
neon-isa-extensions-dispatch.
Iterate forward, not backward. Mirroring an x86 backward loop defeats the ARM
hardware prefetcher for no benefit.
Verify, don't assume. When a benchmark exists, build the ARM64 kernel and compare
its throughput against the prior/upstream implementation at a large buffer (≥1 MiB).
If the port is materially slower, the cause is almost always one of the patterns
above left unapplied (a streaming pattern §1–§5, or a compute-kernel pattern
§6–§8) — go back and apply it before declaring the port done.
Implementation Checklist
- Platform guard first: gate the NEON path on
defined(__ARM_NEON) || defined(__ARM_NEON__) || defined(_M_ARM64) || defined(_M_ARM64EC) (or a single project USE_NEON macro). A guard that omits _M_ARM64/_M_ARM64EC silently disables NEON under MSVC on Windows ARM64.
- Read the width from the intrinsic suffix (
_epi32 → 32-bit, _ps → f32); read signedness from the op and the data, NOT the suffix (_epiN does not mean signed — see Type Selection)
- Select the NEON type from the table above
- For
__m128*: map directly to a vXXXq_ (quad, 128-bit) intrinsic
- For
__m256*: split into _lo / _hi halves — or use vld1q_<type>_x4 for memory-bound loops (see AVX 256-bit Decomposition)
- Use
vreinterpretq_<dst>_<src>() when switching element interpretation (e.g., float ↔ int for bitwise)
- Guard
float64x2_t usage with defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC) — double-precision NEON exists only on 64-bit ARM, so gate it on the architecture macros, not the feature macro __ARM_NEON (which is also true on 32-bit ARMv7 NEON, where float64x2_t does not exist)
- If no direct NEON equivalent exists, consult type-mappings.md for multi-step recipes
- Check for a project-level NEON wrapper header before including
<arm_neon.h> — it may provide _ex alignment-hint variants and convenience macros
- Prefer forward iteration; only mirror x86 backward loops when the algorithm genuinely requires it
- Pass scalar broadcast values to inner functions and call
vdupq_n inside — don't pre-build the vector in the caller
- Hot loop? Re-tune, don't transcribe (MANDATORY). Before finishing, apply every relevant pattern from neon-performance-patterns.md. For a streaming kernel: 64B/iter unroll, deferred multiply, ≥4 accumulators, alignment preamble, copy/non-copy split. For a compute kernel (transform/filter/matrix/metric): no
vaddvq_* per output, coefficients loaded once + vmla*_lane*, butterfly not full-matrix. A kernel that keeps the SSE 16B stride, an in-loop multiply, a single accumulator, or a per-output horizontal reduce is . If a benchmark exists, confirm throughput is ≥ the implementation you replaced.