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تشغيل أي مهارة في Manus
بنقرة واحدة

narrative-design

النجوم٥
التفرعات٣
آخر تحديث٤ أبريل ٢٠٢٦ في ١٧:١٠

Quest structure, branching narrative architecture, environmental storytelling, dialogue design, and narrative pacing. Use when designing quest systems, writing branching dialogue, structuring story arcs, when narrative feels disconnected from gameplay, when players skip cutscenes, when story contradicts mechanics, or when quests feel like checklists instead of journeys. Treats narrative as a GAME SYSTEM that interacts with other systems — not a layer painted on top. Deepens experience-design's brief Narrative Integration section into full quest architecture, branching patterns, player agency, and narrative health evaluation.

التثبيت

التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.

SKILL.md
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