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quick-win-session

Generates guided first-action flows that help users achieve a meaningful result within 60 seconds to boost retention. Use when user wants quick win onboarding, time-to-value optimization, or first success moments.

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rshankras/claude-code-apple-skills
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SKILL.md
تعليمات المصدر · معاينة للقراءة فقط
name
quick-win-session
description
Generates guided first-action flows that help users achieve a meaningful result within 60 seconds to boost retention. Use when user wants quick win onboarding, time-to-value optimization, or first success moments.
allowed-tools
["Read","Write","Edit","Glob","Grep","Bash","AskUserQuestion"]
last_verified
2026-07-16T00:00:00.000Z
review_by
2027-06-22T00:00:00.000Z
os_version
iOS 27 / macOS 27
# Quick Win Session Generator Generate a "quick win" session system that guides users to complete a meaningful action within their first 60 seconds. Reduces time-to-value by surfacing the simplest high-impact task, walking the user through it step by step, and celebrating completion. Critical for onboarding retention — users who achieve a quick win in the first minute are significantly more likely to return. ## When This Skill Activates Use this skill when the user: - Asks about "quick win" flows or "first action" experiences - Wants to reduce "time to value" or "time to first success" - Mentions "guided first task" or "onboarding action" - Asks about a "first success moment" or "activation metric" - Wants to "get users to do something useful immediately" - Mentions "new user activation" or "onboarding retention" ## Pre-Generation Checks ### 1. Project Context Detection - [ ] Check deployment target (iOS 17+ / macOS 14+ required for @Observable) - [ ] Check Swift version (requires Swift 5.9+) - [ ] Identify source file locations ### 2. Existing Onboarding Detection Search for existing onboarding code: ``` Glob: **/*Onboarding*.swift, **/*Welcome*.swift, **/*QuickWin*.swift, **/*FirstRun*.swift Grep: "onboarding" or "firstLaunch" or "hasCompletedSetup" or "isNewUser" ``` If existing onboarding found: - Ask if quick win should run after the existing onboarding or replace it - If running after, integrate as the next step in the onboarding flow ### 3. User State Tracking Detection Search for existing user defaults or state tracking: ``` Grep: "UserDefaults" or "@AppStorage" or "isFirstLaunch" ``` Determine how to persist quick win completion status (UserDefaults, AppStorage, SwiftData, etc.). ## Configuration Questions Ask user via AskUserQuestion: 1. **Quick win type?** - Create first item (e.g., first note, first task, first photo) - Complete profile (fill in name, avatar, preferences) - Import data (bring in existing content from another source) - Explore feature (guided tour of the single most valuable feature) 2. **Guidance style?** - Step-by-step overlay (instruction cards at top, progress dots) - Spotlight hints (dim screen, cut out spotlight on target element) - Coach marks (tooltip arrows pointing at UI elements) 3. **Celebrate on completion?** - Yes — animated checkmark, congratulations message, time stat - Minimal — brief success banner, auto-dismiss - No — silently mark as complete 4. **Track as activation metric?** - Yes — log completion time, step-by-step progress, abandonment point - No — just persist completed/not completed ## Generation Process ### Step 1: Read Templates Read `templates.md` for production Swift code. ### Step 2: Create Core Files Generate these files: 1. `QuickWinTask.swift` — Model for a quick win task and its steps 2. `QuickWinSession.swift` — @Observable session manager: task selection, step tracking, timing, completion ### Step 3: Create UI Files 3. `QuickWinGuideView.swift` — Overlay that shows instructions and progress 4. `SpotlightHintView.swift` — Spotlight cutout overlay with callout arrow 5. `QuickWinCelebrationView.swift` — Completion celebration with stats ### Step 4: Create Integration File 6. `QuickWinModifier.swift` — ViewModifier that triggers the quick win for new users ### Step 5: Determine File Location Check project structure: - If `Sources/` exists → `Sources/QuickWin/` - If `App/` exists → `App/QuickWin/` - Otherwise → `QuickWin/` ## Output Format After generation, provide: ### Files Created ``` QuickWin/ ├── QuickWinTask.swift # Task model with steps ├── QuickWinSession.swift # Session manager (progress, timing) ├── QuickWinGuideView.swift # Step-by-step overlay UI ├── SpotlightHintView.swift # Spotlight cutout with callout ├── QuickWinCelebrationView.swift # Completion celebration └── QuickWinModifier.swift # ViewModifier for root view ``` ### Integration After Onboarding **Attach to your root view:** ```swift // In your main ContentView or post-onboarding view ContentView() .quickWinSession(task: .createFirstNote) ``` **Define your app's quick win task:** ```swift extension QuickWinTask { static let createFirstNote = QuickWinTask( id: "create-first-note", title: "Create Your First Note", description: "Let's get started — it only takes a few seconds.", estimatedSeconds: 30, steps: [ QuickWinStep(instruction: "Tap the + button to create a new note", actionType: .tap, targetView: "addButton"), QuickWinStep(instruction: "Type a title for your note", actionType: .input, targetView: "titleField"), QuickWinStep(instruction: "Tap Done to save", actionType: .tap, targetView: "doneButton") ], completionCriteria: "firstNoteCreated", iconName: "note.text.badge.plus" ) } ``` **With spotlight hints:** ```swift // Mark target views for spotlight TextField("Title", text: $title) .quickWinTarget(id: "titleField") Button("Done") { save() } .quickWinTarget(id: "doneButton") ``` **Start session programmatically (after existing onboarding):** ```swift struct PostOnboardingView: View { @State private var session = QuickWinSession() var body: some View { MainView() .onAppear { if !session.hasCompletedQuickWin { session.start(task: .createFirstNote) } } .quickWinOverlay(session: session) } } ``` ### Testing ```swift @Test func quickWinSessionTracksProgress() async { let session = QuickWinSession(storage: MockStorage()) let task = QuickWinTask.testTask(stepCount: 3) session.start(task: task) #expect(session.currentStepIndex == 0) #expect(session.isActive) session.completeCurrentStep() #expect(session.currentStepIndex == 1) session.completeCurrentStep() #expect(session.currentStepIndex == 2) session.completeCurrentStep() #expect(session.isCompleted) #expect(session.isActive == false) } @Test func quickWinRecordsCompletionTime() async { let session = QuickWinSession(storage: MockStorage()) let task = QuickWinTask.testTask(stepCount: 1) session.start(task: task) // Simulate time passing try? await Task.sleep(for: .milliseconds(500)) session.completeCurrentStep() #expect(session.completionTimeSeconds > 0) #expect(session.completionTimeSeconds < 5) } @Test func quickWinSkipsForReturningUsers() async { let storage = MockStorage() storage.set(true, forKey: "quickWin_create-first-note_completed") let session = QuickWinSession(storage: storage) session.start(task: .createFirstNote) #expect(session.isActive == false) // Already completed, skip } @Test func quickWinHandlesAbandonment() async { let session = QuickWinSession(storage: MockStorage()) let task = QuickWinTask.testTask(stepCount: 3) session.start(task: task) session.completeCurrentStep() session.abandon() #expect(session.isActive == false) #expect(session.isCompleted == false) #expect(session.abandonedAtStep == 1) } ``` ## Common Patterns ### Start Quick Win Session ```swift // After onboarding completes session.start(task: .createFirstNote) ``` ### Show Guided Steps ```swift // Session automatically advances through steps // Each step shows instruction + highlights target QuickWinGuideView(session: session) ``` ### Celebrate Completion ```swift // Automatically shown when all steps complete QuickWinCelebrationView( taskTitle: session.completedTask?.title ?? "", completionTime: session.completionTimeSeconds ) ``` ## Gotchas - **Don't block experienced users** — Always check completion status before showing. Provide a "Skip" button. Never show again after completion or dismissal. - **Make it genuinely useful, not just a tutorial** — The quick win should produce a real artifact (a note, a list item, an imported file). Users should feel they accomplished something, not that they watched a demo. - **Handle interruptions gracefully** — If the user backgrounds the app, navigates away, or receives a notification mid-session, persist progress and resume where they left off. - **Different quick wins for different user types** — A power user migrating from another app needs a different quick win (import data) than a brand-new user (create first item). Detect context and choose accordingly. - **Keep it under 60 seconds** — If a quick win takes longer, it's not quick. Trim steps ruthlessly. Three steps is ideal, five is the maximum. - **Test with real timing** — Run the flow yourself with a stopwatch. If it feels slow, it is slow. ### App Store Guidelines - **Guideline 5.1.1(v)**: Don't gate the quick win behind account creation — apps may not require sign-in for features that don't functionally need an account. Let users reach their first win before any registration ask. - **Guideline 2.3.1**: The guided first win must exercise real app functionality — a scripted demo that misrepresents what the app does is a metadata/functionality mismatch. - **Guideline 4.5.4**: "Finish what you started" re-engagement pushes are promotional — explicit opt-in consent and an in-app opt-out are required. - **Guideline 4.3 (Spam)**: Onboarding polish doesn't differentiate a thin app. If this is one of several similar apps on your account, run `app-store/originality-check` before submitting. ## References - **templates.md** — All production Swift templates - Related: `generators/onboarding-generator` — Full onboarding flow generation - Related: `generators/milestone-celebration` — Celebration UI for achievements beyond first action
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