| name | klint |
| description | Build creative-coding sketches and digital art with Klint's immediate-mode Canvas 2D API in React or vanilla JavaScript. |
Klint
Use Klint for generative art, animated sketches, and interactive Canvas 2D work. Treat it as an immediate-mode creative-coding runtime: update sketch state, then draw the current frame through the enhanced KlintContext.
How to work
- Install
@shopify/klint and inspect its exported TypeScript types when unsure; do not guess p5.js-style names.
- Put one-time resource loading in
preload, initialization in setup, and synchronous rendering in draw.
- Size the parent element—
<Klint> fills it. Use K.width and K.height for responsive composition.
- Drive animation with
K.time or K.deltaTime, not an additional requestAnimationFrame.
- Keep optional plugins behind their
@shopify/klint/plugins/* imports and add them only when the artwork needs them.
import {Klint, type KlintContext} from '@shopify/klint';
export function Artwork() {
const draw = (K: KlintContext) => {
K.background('#101018');
const x = K.width / 2 + Math.cos(K.time) * K.width * 0.2;
K.fillColor('#ff6b9d');
K.circle(x, K.height / 2, 24);
};
return (
<div style={{width: '100%', height: '100vh'}}>
<Klint draw={draw} />
</div>
);
}
For pointer, keyboard, gesture, window, or image helpers, call their factories during render and pass the bridge to the canvas:
const {context, KlintMouse} = useKlint();
const {mouse} = KlintMouse();
return <Klint context={context} draw={(K) => drawArtwork(K, mouse)} />;
Without React, import createKlint from @shopify/klint/native, await sketch.ready, and call sketch.destroy() when finished.
React pitfalls
- Never call
KlintMouse(), KlintImage(), or another hook factory inside draw, a condition, or an event handler. They use React hooks and must run unconditionally at component render time.
- Do not call React state setters every frame. Keep fast simulation state in
useStorage/refs, read changing component values with useProps, and reserve React state for surrounding UI.
- Keep
draw synchronous. Load/decode assets in preload or React effects and cache expensive/static work.
- Canvas options are initialization settings. Remount
<Klint> to change them rather than expecting prop updates to rebuild the runtime.
- React Strict Mode may initialize effects twice in development. Make
preload and setup idempotent, and clean up non-Klint listeners/resources in a React effect.
- Coordinates are logical CSS pixels. Do not multiply drawing or pointer coordinates by DPR; Klint manages the backing store.
- Clear with
background/clear when each frame should replace the previous one; omit or use transparency intentionally for trails.