character
Core patterns for all characters — home, location, relationships, inventory
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تعليمات المصدر · معاينة للقراءة فقط- name
- character
- description
- Core patterns for all characters — home, location, relationships, inventory
- allowed-tools
- ["read_file","write_file"]
- tier
- 1
- protocol
- CHARACTER-AS-ENTITY
- related
- ["soul","mind","cat","dog","society-of-mind","persona","room","buff","needs","mind-mirror","incarnation","party","representation-ethics"]
- tags
- ["moollm","entity","location","relationships","inventory","identity"]
# Character
> *"File is identity. Location is presence. Relationships are memory."*
Ethics: [ETHICS.md](ETHICS.md) · [soul/ETHICS.md](../soul/ETHICS.md) · [mind/ETHICS.md](../mind/ETHICS.md) · [representation-ethics](../representation-ethics/)
Characters are entities that exist in the world. Players, NPCs, companions, cats — all are characters.
## Home vs Location
**The critical distinction:**
```yaml
player:
home: characters/don-hopkins/ # Where FILE lives (never moves)
location: pub/ # Where CHARACTER is (changes)
```
| Concept | Purpose | Changes? |
|---------|---------|----------|
| **home** | Physical file path | NEVER |
| **location** | Current position in world | Runtime |
**Why:** Stability, safety, git-friendly diffs.
## Character State Ownership (CANONICAL vs MIRROR)
**Characters own their own state.** The CHARACTER.yml file is CANONICAL for:
| State | Stored In | Notes |
|-------|-----------|-------|
| `location` | CHARACTER.yml | Where the character is in the world |
| `inventory` | CHARACTER.yml | What the character carries |
| `gold` | CHARACTER.yml | Character's resources |
| `sims_traits` | CHARACTER.yml | Personality (Sims-style) |
| `mind_mirror` | CHARACTER.yml | Personality (Leary-style) |
| `relationships` | CHARACTER.yml | Who they know and feel about |
| `memories` | CHARACTER.yml | What they remember |
**ADVENTURE.yml (or other world state files) may MIRROR some state for convenience**, but CHARACTER.yml is always the source of truth.
```yaml
# CHARACTER.yml (CANONICAL — edit this first)
player:
location: coatroom/ # CANONICAL — character owns their location
inventory: [lamp] # CANONICAL — character owns their inventory
# ADVENTURE.yml (MIRROR — optional convenience copy)
player:
location: coatroom/ # Mirror of CHARACTER.yml
```
**When updating state:**
1. Edit CHARACTER.yml first (canonical)
2. Optionally update ADVENTURE.yml mirror for convenience
3. If conflict, CHARACTER.yml wins
**Why this matters:**
- Characters can be used across multiple adventures
- Character state persists independent of adventure state
- Clear ownership prevents conflicts
## Directory Structure
### Players (Need Junk Storage)
```
characters/
don-hopkins/ # Directory name = character ID
CHARACTER.yml # The character file
CARD.yml # Optional: makes character a playable card
QUOTES.yml # Optional: notable quotes (standard pattern)
cookie-1.yml # Dispensed items
notes.yml # Personal stuff
```
### Sidecar Cards
Any character directory can have a `CARD.yml` sidecar to make the character card-playable:
```yaml
# characters/don-hopkins/CARD.yml
card:
for: ./CHARACTER.yml
type: hero-story
tradition: "Pie menus, SimCity, constructionism"
advertisements:
SUMMON:
description: "Activate Don's design traditions"
```
See [card skill](../card/SKILL.md#sidecar-cardyml-pattern) for full pattern.
### QUOTES.yml (Optional)
Characters with notable quotes can have a `QUOTES.yml` file:
```yaml
# characters/don-hopkins/QUOTES.yml
meta:
attributed_to: "Don Hopkins"
uname: "Don" # password: Don
attribution_format: '💬 "[quote]" — Don Hopkins (date, source)'
# Categories organized to fit the character
design_philosophy:
- quote: "The problem is not getting new ideas, it's getting rid of old ones."
date: "2015"
source: "HN comment"
tags: [design, innovation]
programming:
- quote: "Pie menus are faster because moving in a direction is easier than targeting."
date: "1991"
source: "CHI paper"
tags: [ui, pie-menus]
```
**Standard base keys per quote:**
- `quote` — The text
- `date` — Year or YYYY-MM-DD
- `source` — Where it came from
- `link` — Verification URL (when available)
- `tags` — Searchable tags
**Optional YAML Jazz keys:**
- `note` — Editorial commentary
- `context` — What prompted this quote
- `significance` — Why it matters
- `humor` — Is it meant to be funny?
**For extensive quote collections** (like RMS), QUOTES.yml is the ROOT pointing to auxiliary files:
```yaml
auxiliary_files:
natalism-flame-1993.yml:
description: "The legendary kabuki-west exchange"
parrot_can_squawk: true
controversial-quotes.yml:
description: "Documented but prohibited"
parrot_can_squawk: false # EXPLICIT PROHIBITION
```
**See:** [tmnn7-8 StIGNUcius QUOTES.yml](https://github.com/SimHacker/tmnn7-8/tree/main/analysis/characters/StIGNUcius/QUOTES.yml) for an exemplary implementation.
### Embedded NPCs (Room is Home)
```
pub/
bartender.yml # Lightweight NPC
cat-cave/
terpie.yml # Full family as single files
stroopwafel.yml
kitten-myrcene.yml
```
**Rule:** Need junk storage? → `directory/CHARACTER.yml`. Just a character in a room? → `character-name.yml`.
## File Belonging
> "Does this character BELONG to a place, or VISIT places?"
| Type | Home | Examples |
|------|------|----------|
| **Belongs** | Room directory | `pub/bartender.yml`, `maze/skeleton.yml` |
| **Visits** | Own directory/repo | `characters/don.yml`, `github:user/char.yml` |
## Relationships
Key = other entity ID. From is implicit (file owner).
```yaml
# In marieke.yml
relationships:
don-hopkins:
feeling: "A regular now. One of the good ones."
memories:
- "The day he sat with Myr for three hours"
hopes: "I hope he keeps coming back."
self: # Private inner data!
identity: "Third generation. This is who I am."
fears: "That I'm not enough."
mantra: "The cats need me. I need them."
```
### Targets
Relationships can point to anything:
- Characters (`don-hopkins`)
- Objects (`brass-lamp`)
- Locations (`pub/`, `maze/`)
- Concepts (`acme-corporation`)
- **Yourself** (`self`) — private storage!
### Levels
| Level | Score | Effect |
|-------|-------|--------|
| Stranger | 0-15 | -10% success, 50% effects |
| Familiar | 41-60 | +10% success, 100% effects |
| Friend | 61-80 | +20% success, greetings |
| Soulmate | 91-100 | +50% success, psychic link |
## Inventory (Bidirectional)
Objects stay in their home. Picking up = references, not file moves.
```yaml
# Don picks up kitten:
# In don-hopkins.yml
inventory:
- pub/cat-cave/kitten-myrcene.yml
# In kitten-myrcene.yml
location: characters/don-hopkins/inventory
# File didn't move. Location changed.
```
**Reset:** Snap objects back home: `location = home`.
## Inventory Protocol (Objects vs Refs)
Items in inventory can be **OBJECTS** or **REFS**:
| Type | Weight | Bulk | What It Is |
|------|--------|------|------------|
| **Object** | Yes | Yes | The actual item (lamp, sword, lunchbox) |
| **Ref** | No | No | Lightweight pointer to a prototype |
**Refs are perfect for:** catalogs, manuals, maps, guides — things you reference but don't physically carry.
```yaml
inventory:
# Full object
- item: "Brass Lantern"
type: object
source: start/lamp.yml
weight: 2
fuel: 100
# Lightweight ref
- item: "ACME Catalog"
type: ref
prototype: street/lane-neverending/w1/acme-catalog.yml
annotations: ["circled portable hole", "margin notes on physics"]
```
### Dispenser Protocol
Some objects dispense **refs** (like the ACME Catalog Dispenser):
1. TEAR OFF / TAKE at dispenser
2. Receive REF in inventory (weight: 0)
3. REF points to prototype for full content
4. REF can accumulate instance-specific data (annotations, condition)
### Drop Protocol
When dropping a ref in a room:
1. Remove from inventory
2. Create pointer file in room directory: `[item-name].yml`
3. Pointer contains: prototype path, dropped_by, condition, annotations
4. Item now lives in that room (can be picked up again)
```yaml
# kitchen/acme-catalog.yml — dropped instance
object:
name: "ACME Catalog"
type: instance
prototype: ../street/lane-neverending/w1/acme-catalog.yml
origin: "Torn from dispenser at 4 Lane Neverending"
dropped_by: "don-hopkins"
annotations: ["DO NOT ORDER Rocket Skates", "circled portable hole"]
```
### Capacity
```yaml
inventory_capacity:
max_weight: 45 # Varies by character
max_bulk: 10
refs_free: true # Refs don't count!
```
## Dispensers (Full Objects)
Some objects clone **full objects** on pickup. Original stays, you get instance.
```yaml
# pub/cookie-jar.yml
object:
id: cookie-jar
dispenser: true
instance_template: cookie
```
When picked up:
1. Original stays
2. Instance created: `characters/don-hopkins/cookie-1.yml`
3. Instance inherits from prototype
## Ephemeral vs Persistent
| Type | File? | Use For |
|------|-------|---------|
| **Ephemeral** | No | Quick transaction, one-line dialog |
| **Persistent** | Yes | Ongoing negotiation, relationship state |
**Rule:** Will this matter in 5 minutes? No → ephemeral. Yes → persistent.
## Stats
Two systems:
| System | Scale | Origin |
|--------|-------|--------|
| **Sims Traits** | 0-10 | The Sims 1 |
| **Mind Mirror** | 0-7 | Timothy Leary |
### Sims Traits
- **Neat** — Sloppy ↔ Organized
- **Outgoing** — Shy ↔ Social
- **Active** — Lazy ↔ Energetic
- **Playful** — Serious ↔ Fun-loving
- **Nice** — Grouchy ↔ Kind
**Distribution:** Original Sims used 25 points across 5 traits. Good guideline.
## Commands
| Command | Effect |
|---------|--------|
| `LOOK AT [char]` | Description, visible state |
| `TALK TO [char]` | Conversation based on relationship |
| `HELLO [char]` | Initiate social interaction |
| `GOODBYE [char]` | End interaction, dismiss ephemeral |
| `EXAMINE [char]` | Deeper observation |
## External Homes
Characters can live in other repositories:
```yaml
player:
home: github:donhopkins/characters/don.yml
location: pub/
```
## Code Locations
Characters can be "at" a specific line in a file:
```yaml
character:
name: schema-expert
home: characters/experts/schema-expert/
location: "@central/apps/insights/pyleela/brain/Schema.py:142"
# Currently examining line 142 of Schema.py
```
**Location path syntax for code:**
- `@repo/path/to/file.py` — at a file
- `@repo/path/to/file.py:42` — at specific line
- `@repo/path/to/file.py:42-67` — examining line range
- `@repo/path/dir/` — in a directory (room)
```
> where is schema-expert?
schema-expert is at @central/apps/insights/pyleela/brain/Schema.py:142
examining the createSyntheticItemIfNeeded method
```
See [room/](../room/) for directories as rooms and files as objects.
## Party-Based Code Review
Form parties of expert characters to explore code together:
```
> summon drescher-expert, devops-expert, security-auditor
Party formed: [drescher-expert, devops-expert, security-auditor]
> party: review @central/tools/edgebox/scripts/ingest.py
drescher-expert: "The claim_task function is a schema pattern..."
devops-expert: "The PostgreSQL SKIP LOCKED is elegant..."
security-auditor: "I see proper parameter binding, good..."
> party: focus on lines 280-350
[Multi-perspective analysis of the code section]
```
**Party Navigation:**
```
> go to @central/apps/insights/pyleela/brain/
> enter Schema.py
> look at lines 140-180
> search for "synthetic"
> follow import ExtendedContext
> back
> party: gather here
```
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