return-stack
Where you've been is where you can go back to.
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تعليمات المصدر · معاينة للقراءة فقط- name
- return-stack
- description
- Where you've been is where you can go back to.
- license
- MIT
- tier
- 1
- allowed-tools
- ["read_file","write_file"]
- related
- ["room","adventure","character","memory-palace","action-queue","card","session-log","prototype","debugging"]
- tags
- ["moollm","navigation","history","breadcrumbs","continuations","deoptimization","introspection"]
# Return Stack
> *"Where you've been is where you can go back to."*
---
## What Is It?
**Return Stack** treats navigation history as a first-class **continuation** — a stack of saved positions you can manipulate like browser history or a call stack.
---
## The Metaphor
| Programming | Browser | MOOLLM |
|-------------|---------|--------|
| Call stack | History | Return stack |
| Return address | Back button | Previous room |
| Stack frame | Tab | Room context |
| Push | Navigate | ENTER |
| Pop | Back | BACK |
---
## Commands
| Command | Effect |
|---------|--------|
| `ENTER room` | Push current room, enter new one |
| `BACK` | Pop stack, return to previous room |
| `FORWARD` | Redo after BACK (if available) |
| `HISTORY` | Show the stack |
| `BOOKMARK` | Save current position |
| `GOTO bookmark` | Jump to saved position |
| `STACK` | Show all open "tabs" (parallel stacks) |
| `FORK` | Create new tab from current position |
---
## Example Session
```
> ENTER workshop
[Stack: lobby]
> ENTER storage
[Stack: lobby → workshop]
> ENTER archive
[Stack: lobby → workshop → storage]
> BACK
Returning to storage...
[Stack: lobby → workshop]
> BACK
Returning to workshop...
[Stack: lobby]
> HISTORY
1. lobby (start)
2. workshop
3. storage
4. archive ← furthest
Current: workshop (position 2)
```
---
## Bookmarks
Save positions for later:
```
> BOOKMARK "interesting-spot"
Bookmarked: workshop as "interesting-spot"
> ENTER research
> ENTER data-room
> ENTER sub-analysis
[Deep in the hierarchy]
> GOTO interesting-spot
Returning to workshop...
[Stack cleared, at bookmark]
```
---
## Forking (Tabs)
Create parallel exploration paths:
```
> FORK
Created new tab from workshop.
Tab 1: lobby → workshop
Tab 2: workshop (active) ←
> ENTER experiment-A
[Tab 2: workshop → experiment-A]
> STACK
Tab 1: lobby → workshop
Tab 2: workshop → experiment-A ←
> TAB 1
Switching to Tab 1...
[Now at workshop via tab 1]
```
---
## As Continuation
The return stack IS a continuation:
```yaml
# Stored in character's pocket
return_stack:
- path: "./lobby"
context: {examining: "welcome-sign"}
- path: "./workshop"
context: {crafting: "blueprint-v2"}
- path: "./storage"
context: {searching: "rare-materials"}
# Current position
current: "./archive"
context: {reading: "old-records"}
```
When you BACK, you don't just return to the room — you **restore the context** you had there.
---
## Portable Journey
The stack travels with you:
```
> INVENT
Inventory:
- notebook
- pen
- return_stack: [lobby → workshop → storage]
```
You can:
- **Save** your journey to a file
- **Share** it with others
- **Replay** someone else's exploration
- **Branch** from any point in their journey
---
## HyperCard Heritage
HyperCard had:
- Stacks of cards
- "Go back" button
- Breadcrumb trail
- Bookmarks
MOOLLM extends this:
- Rooms as cards
- BACK command
- Return stack as data
- Bookmarks as saved positions
- FORK for parallel exploration
---
## Implementation
```yaml
# character.yml
name: explorer
location: ./archive
navigation:
return_stack:
- room: ./lobby
entered: "2024-01-15T10:00:00"
- room: ./workshop
entered: "2024-01-15T10:05:00"
context:
active_task: "crafting"
- room: ./storage
entered: "2024-01-15T10:15:00"
bookmarks:
interesting-spot:
room: ./workshop
context: {task: "blueprint-review"}
start:
room: ./lobby
forward_stack: [] # After BACK, stores where you came from
```
---
## Dynamic Deoptimization
The Self programming language (source of our prototype inheritance) pioneered **dynamic deoptimization**: aggressively inlining code for performance, then reconstructing the "logical" call stack on demand when debugging.
The LLM does this naturally for narrative:
| Self | MOOLLM |
|------|--------|
| Inlined bytecode | Flattened conversation |
| Deoptimized frames | Reconstructed causality |
| Breakpoint trigger | "How did we get here?" |
| Stack trace | Causal chain from evidence |
**The stack isn't explicitly maintained, but it's recoverable.**
### How It Works
When you ask for history, the LLM examines:
```yaml
evidence_sources:
- session_log: "Append-only narrative trail"
- room_state: "Accumulated changes"
- character_location: "Current position"
- file_timestamps: "Order of modifications"
- chat_context: "Recent decisions"
```
And synthesizes a virtual stack trace:
```
Deduced navigation:
1. lobby (start)
2. workshop (examining blueprints)
3. storage (found locked chest)
4. workshop (returned for key) ← BACK
5. storage (unlocked chest)
6. archive (following map) ← current
```
**This is introspection without instrumentation** — the same insight that made Self's debugger magical.
---
## Dovetails With
- [Action Queue](../action-queue/) — **The complement**: stack = past, queue = future
- [Room](../room/) — What you're navigating between
- [Coherence Engine](../coherence-engine/) — Tracks navigation state
- [Adventure](../adventure/) — Narrative exploration
- [Session Log](../session-log/) — Records the journey
- [Prototype](../prototype/) — Self language heritage
- [Debugging](../debugging/) — Stack traces on demand
---
## Protocol Symbols
```
RETURN-STACK — Navigation history as data
BACK / FORWARD — Stack manipulation
BOOKMARK / GOTO — Saved positions
FORK — Parallel exploration
HYPERCARD-HIERARCHY — The room/card model
```
See: [PROTOCOLS.yml](../../PROTOCOLS.yml#RETURN-STACK)
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