Asset search (local and external), asset metadata lookup, model import, and 3D model generation for Studio 3D. Use for finding, inspecting, downloading, and placing 3D models in the scene.
لغة النص الأصلي: الإنجليزية
القائمة
جمع SkillsMP عدد ٢٨ من skills من Stem-Studio/Engine. افتح أي skill لمراجعة مصدره وتفاصيله.
عرض ٢٨ من أصل ٢٨ skills مجمعة.
Asset search (local and external), asset metadata lookup, model import, and 3D model generation for Studio 3D. Use for finding, inspecting, downloading, and placing 3D models in the scene.
لغة النص الأصلي: الإنجليزية
Scene lighting, light object properties, fog, background, tone mapping, and post-processing for Studio 3D. Use for mood, atmosphere, shadows, and visual environment setup.
لغة النص الأصلي: الإنجليزية
Add sound effects and audio to 3D scenes in Studio 3D game engine. Use when the user asks to add sounds, music, audio feedback, or sound effects to objects or events. Covers the genericSound behavior for event-triggered audio, audio resource management, and…
لغة النص الأصلي: الإنجليزية
Behavior discovery, creation, update, attach/detach, and configuration in Studio 3D. Use for built-in behavior reuse first, then custom behavior authoring only when needed.
لغة النص الأصلي: الإنجليزية
Camera type, perspective, and configuration for Studio 3D. Use for camera type selection, FOV, clipping planes, and genre-appropriate camera setup.
لغة النص الأصلي: الإنجليزية
Master routing skill for StemStudio ACP work. Use for broad or ambiguous requests such as "make a game", "build a scene", "improve this", or any task that needs skill selection, scene inspection, staged execution, and clean scene hierarchy.
لغة النص الأصلي: الإنجليزية
EventBus guidance for behavior-to-behavior messaging in Studio 3D. Use when behaviors need decoupled communication, topic design, or event lifecycle cleanup.
لغة النص الأصلي: الإنجليزية
Genre blueprints, game-feel guidance, and build-order planning for Studio 3D. Use when the user wants a whole game, a genre direction, or better game feel rather than a single asset or command.
لغة النص الأصلي: الإنجليزية
Runtime engine API guidance for behaviors that capture `game` in `init(_game)` and use `this.erth` for engine helpers in Studio 3D. Use when behavior code needs physics, camera, audio, animation, collision, input, or asset/runtime services.
لغة النص الأصلي: الإنجليزية
Plan HUDs, menus, overlays, and information hierarchy for StemStudio games. Use when the user wants UI composition, screen structure, or presentation decisions before implementation.
لغة النص الأصلي: الإنجليزية
Handle keyboard, gamepad, mobile/touch, vehicle, flight, and player-control input in Studio 3D behaviors using InputManager and touchControls. Use for reading player input, default bindings, mobile controls, WASD movement, flight/vehicle controllers,…
لغة النص الأصلي: الإنجليزية
JavaScript design patterns for writing quality StemStudio behavior code. Use when the user asks about best JS patterns for behaviors, needs help with closures, async/await in init(), WeakRef for cross-behavior references, state machines, or structuring…
لغة النص الأصلي: الإنجليزية
Lambda/ECS data design for Studio 3D. Use when the user needs structured per-object data, schema guidance, or behavior-to-data integration rather than per-object logic.
لغة النص الأصلي: الإنجليزية
Material properties, texture application, and external texture providers for Studio 3D objects. Use for PBR materials, texture URLs, and Polyhaven/external textures.
لغة النص الأصلي: الإنجليزية
Object creation, modification, cloning, deletion, grouping, and batch operations in Studio 3D. Use for primitives, groups, transforms, parent-child hierarchy, and multi-object batch workflows.
لغة النص الأصلي: الإنجليزية
Physics enable/disable/configuration workflows for Studio 3D objects. Use for collision shape selection, body type setup, material tuning, and batch physics changes.
لغة النص الأصلي: الإنجليزية
Reusable prefab/stem workflows for Studio 3D. Use for listing templates, inspecting them, creating a prefab from an object, and spawning one or many instances.
لغة النص الأصلي: الإنجليزية
Project title, Copilot project tasks, game rules, HUD, multiplayer, script compartments, and rendering quality configuration for Studio 3D. Use for persisted tasks, lives, scoring, sandbox mode, shadows, and instancing settings.
لغة النص الأصلي: الإنجليزية
Scene inspection and object queries for Studio 3D. Use to inspect scene state, hierarchy, get object details, check selected object, or fetch player info before any mutation.
لغة النص الأصلي: الإنجليزية
Script asset design for Studio 3D — shared JavaScript helpers consumed by behaviors and lambdas via `@import` directives. Use when behaviors duplicate logic that should live in a shared module, when extracting reusable math/UI/state helpers, or when authoring…
لغة النص الأصلي: الإنجليزية
Procedural geometry creation in StemStudio behaviors. Use when the user asks to create custom shapes, procedural terrain details, trail effects, instanced meshes (forests, crowds), or runtime geometry generation inside behaviors. Covers BufferGeometry,…
لغة النص الأصلي: الإنجليزية
Runtime asset loading in StemStudio behaviors. Use when the user asks to load GLTF/GLB models at runtime, stream level content, load assets from URLs dynamically, or handle Draco/KTX2 compressed assets inside behaviors. For known project assets, prefer…
لغة النص الأصلي: الإنجليزية
Custom ShaderMaterial and visual effects in StemStudio behaviors. Use when the user asks to create dissolve effects, holograms, fresnel outlines, vertex displacement (waves, deformation), or any custom GLSL shader applied to objects at runtime inside…
لغة النص الأصلي: الإنجليزية
Texture management in StemStudio behaviors. Use when the user asks about dynamic textures, runtime texture loading, UV mapping adjustments, render targets (mirrors, portals, minimaps), or canvas textures for dynamic text/UI inside behaviors. For static…
لغة النص الأصلي: الإنجليزية
Use specialized StemStudio systems such as terrain, water, sky, day/night, billboards, navmesh, and LOD. Use when the user wants environment systems or engine-assisted world features beyond basic primitives.
لغة النص الأصلي: الإنجليزية
Create UI elements for 3D game behaviors in Studio 3D using UIKit. Use when the user asks to add UI components like health bars, score displays, menus, HUDs, buttons, text labels, or any interactive interface elements to their game. UIKit provides…
لغة النص الأصلي: الإنجليزية
Particle and VFX creation, modification, lookup, grouping, and behavior attachment in Studio 3D. Use for emitters, grouped effects, and VFX verification rather than general scene or behavior work.
لغة النص الأصلي: الإنجليزية
Read-only web search for game design inspiration and reference material. Use when the user asks to research game mechanics, find design references, look up how other games handle specific features, or needs inspiration for their StemStudio project. This skill…
لغة النص الأصلي: الإنجليزية