بنقرة واحدة
Council
يحتوي Council على 12 من skills المجمعة من SunflowersLwtech، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.
Skills في هذا المستودع
Good vs. bad behavioral examples showing what excellent play looks like vs. common mistakes. Derived from xuyuzhuang-Werewolf contrastive prompting and Avalon-LLM self-play reflection.
Faction-conditional strategies for deception and detection, derived from xuyuzhuang-Werewolf and LLMWereWolf role strategies. Evil agents get deflection and alibi techniques; good agents get detection heuristics.
3-tier memory tracking (STM/Episodic/Semantic) derived from ai-traitors-v2 and ai-town generative agent reflection. Helps agents maintain beliefs about each player and synthesize round memories into strategic conclusions.
Enriches GameMaster narration with awareness of social dynamics, derived from Sotopia 7-dimensional social intelligence evaluation. Tracks influence shifts, trust erosion, and narrative tension cues.
Internal 5-step reasoning pipeline derived from xuyuzhuang-Werewolf. Agent performs Situation-Suspicion-Reflection-Strategy-Response analysis implicitly before generating any output.
Good vs. bad behavioral examples showing what excellent play looks like vs. common mistakes. Derived from xuyuzhuang-Werewolf contrastive prompting and Avalon-LLM self-play reflection.
Faction-conditional strategies for deception and detection, derived from xuyuzhuang-Werewolf and LLMWereWolf role strategies. Evil agents get deflection and alibi techniques; good agents get detection heuristics.
3-tier memory tracking (STM/Episodic/Semantic) derived from ai-traitors-v2 and ai-town generative agent reflection. Helps agents maintain beliefs about each player and synthesize round memories into strategic conclusions.
Enriches GameMaster narration with awareness of social dynamics, derived from Sotopia 7-dimensional social intelligence evaluation. Tracks influence shifts, trust erosion, and narrative tension cues.
Internal 5-step reasoning pipeline derived from xuyuzhuang-Werewolf. Agent performs Situation-Suspicion-Reflection-Strategy-Response analysis implicitly before generating any output.
Talk-frequency awareness, anti-repetition rules, and natural conversation pacing derived from LLMafia dual-module conversation system.
Personal sub-goal framework layered on top of win conditions, derived from Oxyde goal-driven NPCs and ai-town planning system. Adds emotion-goal interaction for more dynamic, motivated behavior.