Skip to main content
تشغيل أي مهارة في Manus
بنقرة واحدة
مستودع GitHub

Council

يحتوي Council على 12 من skills المجمعة من SunflowersLwtech، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.

skills مجمعة
12
Stars
2
محدث
2026-07-05
Forks
0
التغطية المهنية
5 فئات مهنية · 100% مصنفة
مستكشف المستودعات

Skills في هذا المستودع

contrastive-behavioral-examples
مطوّرو البرمجيات

Good vs. bad behavioral examples showing what excellent play looks like vs. common mistakes. Derived from xuyuzhuang-Werewolf contrastive prompting and Avalon-LLM self-play reflection.

2026-07-05
deception-detection-mastery
مطوّرو البرمجيات

Faction-conditional strategies for deception and detection, derived from xuyuzhuang-Werewolf and LLMWereWolf role strategies. Evil agents get deflection and alibi techniques; good agents get detection heuristics.

2026-07-05
memory-consolidation-system
مطوّرو البرمجيات

3-tier memory tracking (STM/Episodic/Semantic) derived from ai-traitors-v2 and ai-town generative agent reflection. Helps agents maintain beliefs about each player and synthesize round memories into strategic conclusions.

2026-07-05
social-intelligence-evaluation
مطوّرو البرمجيات

Enriches GameMaster narration with awareness of social dynamics, derived from Sotopia 7-dimensional social intelligence evaluation. Tracks influence shifts, trust erosion, and narrative tension cues.

2026-07-05
strategic-reasoning-protocol
مطوّرو البرمجيات

Internal 5-step reasoning pipeline derived from xuyuzhuang-Werewolf. Agent performs Situation-Suspicion-Reflection-Strategy-Response analysis implicitly before generating any output.

2026-07-05
contrastive-behavioral-examples
المدربون والكشافون

Good vs. bad behavioral examples showing what excellent play looks like vs. common mistakes. Derived from xuyuzhuang-Werewolf contrastive prompting and Avalon-LLM self-play reflection.

2026-03-14
deception-detection-mastery
الممثلون

Faction-conditional strategies for deception and detection, derived from xuyuzhuang-Werewolf and LLMWereWolf role strategies. Evil agents get deflection and alibi techniques; good agents get detection heuristics.

2026-03-14
memory-consolidation-system
مطوّرو البرمجيات

3-tier memory tracking (STM/Episodic/Semantic) derived from ai-traitors-v2 and ai-town generative agent reflection. Helps agents maintain beliefs about each player and synthesize round memories into strategic conclusions.

2026-03-14
social-intelligence-evaluation
المنتجون والمخرجون

Enriches GameMaster narration with awareness of social dynamics, derived from Sotopia 7-dimensional social intelligence evaluation. Tracks influence shifts, trust erosion, and narrative tension cues.

2026-03-14
strategic-reasoning-protocol
مطوّرو البرمجيات

Internal 5-step reasoning pipeline derived from xuyuzhuang-Werewolf. Agent performs Situation-Suspicion-Reflection-Strategy-Response analysis implicitly before generating any output.

2026-03-14
discussion-dynamics-pacing
المهن الحاسوبية الأخرى

Talk-frequency awareness, anti-repetition rules, and natural conversation pacing derived from LLMafia dual-module conversation system.

2026-03-14
goal-driven-behavior-framework
المهن الحاسوبية الأخرى

Personal sub-goal framework layered on top of win conditions, derived from Oxyde goal-driven NPCs and ai-town planning system. Adds emotion-goal interaction for more dynamic, motivated behavior.

2026-03-14