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syncfusion-winforms-clock

Guide for implementing the Syncfusion WinForms Clock control in Windows Forms applications. Use this skill when the user needs to add a clock display, switch between analog and digital modes, customize clock appearance, apply custom renderers, configure frames or shapes for the digital clock, or freeze the clock at a fixed time. Covers ClockType, ClockFrame, ClockShape, ShowCustomTimeClock, ClockRenderer, and DigitalRenderer.

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syncfusion-winforms-clock
description
Guide for implementing the Syncfusion WinForms Clock control in Windows Forms applications. Use this skill when the user needs to add a clock display, switch between analog and digital modes, customize clock appearance, apply custom renderers, configure frames or shapes for the digital clock, or freeze the clock at a fixed time. Covers ClockType, ClockFrame, ClockShape, ShowCustomTimeClock, ClockRenderer, and DigitalRenderer.
metadata
{"author":"Syncfusion Inc","version":"34.1.29"}
# Implementing the Syncfusion WinForms Clock Control The Syncfusion `Clock` control (`Syncfusion.Windows.Forms.Tools.Clock`) is a display-only control that shows the current time as either an **analog** or **digital** clock. It supports extensive visual customization — hand colors and thickness, gradient backgrounds, frames and shapes for digital mode, transparency, and a fully replaceable rendering pipeline. ## When to Use This Skill Use this skill when you need to: - **Add a clock display** (analog or digital) to a WinForms form - **Switch between analog and digital** modes via `ClockType` - **Customize colors** — gradient background, hand colors, border, minute lines - **Configure digital clock frames or shapes** — `ClockFrame`, `ClockShape` - **Show a fixed or custom time** — `ShowCustomTimeClock` + `CustomTime` - **Freeze the clock** at a specific time — `StopTimer` - **Apply a custom renderer** — override `ClockRenderer.DrawInterior` or `DigitalClockRenderer.DrawDigitalClockFrame` ## Component Overview | Property | Type | Description | |---|---|---| | `ClockType` | `ClockTypes` | `Analog` or `Digital` | | `ShowCustomTimeClock` | `bool` | Enable custom (non-system) time display | | `CustomTime` | `DateTime` | The custom time to display when `ShowCustomTimeClock` is true | | `StopTimer` | `bool` | Freeze the clock at its current time | | `IsTransparent` | `bool` | Transparent background (analog) | | `Renderer` | `ClockRenderer` | Custom renderer for analog clock hands | | `DigitalRenderer` | `DigitalClockRenderer` | Custom renderer for digital clock frame | ## Documentation and Navigation Guide ### Getting Started 📄 **Read:** [references/getting-started.md](references/getting-started.md) - Assembly references and NuGet package setup - Adding Clock via designer or programmatically - Switching between analog and digital modes (`ClockType`) - Displaying a fixed or custom time (`ShowCustomTimeClock`, `CustomTime`) - Freezing the clock (`StopTimer`) ### Appearance and Color Customization 📄 **Read:** [references/appearance-and-color.md](references/appearance-and-color.md) - Gradient background colors (`StartGradientBackColor`, `EndGradientBackColor`) - Hand colors (`HourHandColor`, `MinuteHandColor`, `SecondHandColor`) - Minute line and border colors (`MinuteColor`, `BorderColor`) - Hand thickness (`HourHandThickness`, `MinuteHandThickness`, `SecondHandThickness`, `MinuteThickness`) - Show/hide toggles (`ShowAMorPM`, `ShowBorder`, `ShowMinute`, `ShowSecondHand`) - Transparent background (`IsTransparent`) ### Digital Clock 📄 **Read:** [references/digital-clock.md](references/digital-clock.md) - Enabling digital mode - Frames vs shapes — mutually exclusive; use `ShowClockFrame` to switch - `ClockFrame` values: `RectangularFrame`, `CircularFrame`, `SquareFrame` - `ClockShape` values: `Rectangle`, `RoundedRectangle`, `Circle`, `Square`, `RoundedSquare` - Color customization: `ForeColor`, `BackgroundColor`, `BorderColor` - Behavior: `DisplayDates`, `ShowHourDesignator` - Custom time in digital mode - Custom digital frame renderer (`DigitalRenderer`) ### Custom Renderer (Analog) 📄 **Read:** [references/custom-renderer.md](references/custom-renderer.md) - Subclassing `ClockRenderer` and overriding `DrawInterior` - `sender` values: `"SecondsHand"`, `"MinutesHand"`, `"HoursHand"`, minute lines (`else`) - Customizing pens with `LineCap`, `DashStyle` - Assigning the renderer to the clock ## Quick Start **C# — Analog clock, programmatic:** ```csharp using Syncfusion.Windows.Forms.Tools; Clock clock1 = new Clock(); clock1.ClockType = ClockTypes.Analog; clock1.StartGradientBackColor = Color.Black; clock1.HourHandColor = Color.SkyBlue; clock1.MinuteHandColor = Color.LightSeaGreen; clock1.SecondHandColor = Color.LightSteelBlue; this.Controls.Add(clock1); ``` **VB.NET — Digital clock:** ```vb Imports Syncfusion.Windows.Forms.Tools Dim clock1 As New Clock() clock1.ClockType = ClockTypes.Digital clock1.ShowClockFrame = True clock1.ClockFrame = ClockFrames.RectangularFrame Me.Controls.Add(clock1) ``` ## Common Use Cases | Scenario | Properties to Set | |---|---| | Show live analog clock | `ClockType = Analog` (default) | | Show digital clock with frame | `ClockType = Digital`, `ShowClockFrame = true`, `ClockFrame = ...` | | Freeze at a specific time | `StopTimer = true` | | Show custom/fixed time | `ShowCustomTimeClock = true`, `CustomTime = new DateTime(...)` | | Transparent analog overlay | `IsTransparent = true` | | Custom hand rendering | Subclass `ClockRenderer`, set `clock1.Renderer` | | Custom digital frame | Subclass `DigitalClockRenderer`, set `clock1.DigitalRenderer` |
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